The problem with the new C&P improvements

I don't gank low level ships. I try to find even fights. They may not always be consensual but they are hardly greifing. But if a CG is low tier player heavy
Ill grab a smaller ship to even the field. But my issue is if I die in that cheaper ship, am I paying the FDL rebuy?
My goal wasn't to avoid the paying the fines or avoiding the bounty.
But to provide a more even fight whats near me.

Only if you've got a heap of bounties using the FDL prior to downgrading.
 
No, it maybe addresses one specific thing, but it's opening the door on others, and solves little else. Again, don't confuse me with some nutjob with anger management issues; I just believe this isn't solving anything, and it's much like the station speed limit. Designed to solve a very specific issue, that has gone one to create so so many more.

The station speed limit DOES solve the problem though doesn't it?

The only issue is people want to go over 100ms, which I totally understand!!

In that respect sure it's not a perfect system but I don't think there is a perfect solution is there. Certainly it's probably the overall best solution, in the end the player has all the tools available to ensure they will never be done by the cops for killing another player due to a collision.
 
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Short version... you are talking if you expect all changes to be consistent across the board with no consideration for meaningful differences..

Wanting laws to be consistent is ? Yeah, okay we won't ever agree on that. So I'm not going to bother with the rest of your response. I have little interest as to whether people believe they are more or less important to the law, or that the law should treat them differently, just because of Pilots Federation membership.

Laws should always be consistent and relevant to the state in which they are applied. When they are not, issues abound. Always. This game is no different. Agree to disagree. Fly safe. o7
 
I hope that's not the case. I understand if you murdered a ton of T6s in a FDL
But because I murdered another FDL while flying my FDL seems heavy handed

Well, legal penalties are generally designed to punish criminals in order to discourage them from committing the crimes in the first place, not particularly to go easy on 'nice' criminals :)
The laws for station-related crimes are already strict and severe, so it makes sense that punishment for serious crimes like murder should also be the same, and arguably even more so.
 
The station speed limit DOES solve the problem though doesn't it?

The only issue is people want to go over 100ms, which I totally understand, I do it myself all the time!!

In that respect sure it's not a perfect system but I don't think there is a perfect solution is there. Certainly it's probably the overall best solution, in the end the player has all the tools available to ensure they will never be done by the cops for killing another player due to a collision.

So you are in principle fine with speeding in large ships getting a putatively higher bounty than small ships, regardlessnof circumstances? That's interesting. Sure. Don't speed. But it's going to happen. And those who have been veery pleased with this change, suddenly won't be.

This is what I mean about consistency. When stuff isn't, the unintended consequences tend to be just as specific and putative as the original "fix" was. This is no different. It's no different. The same sorts of outcomes are inevitable.
 
What is everyone taking about??? I don't see any announcements or news or anything that tells me about a new cp system.
 
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Wanting laws to be consistent is ? Yeah, okay we won't ever agree on that. So I'm not going to bother with the rest of your response.
I suggest you do rather than go off on one... There are MANY layers of laws and between layers they can seem to be inconsistent but like it or not, being a commander in ED makes you part of a special group/club and there is no reason why that group/club should not have rules for the interactions of it's members... that is what the slated C&P changes are intended to address.

It is actually consistent when you look more closely at how the law is being applied and consider the context. Even in the real world, laws have their exceptions and rules around how they can be enforced/used.

What is everyone taking about???
The C&P changes resulting from the karma/pvp-moderation system discussion.
 
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Wanting laws to be consistent is ? Yeah, okay we won't ever agree on that. So I'm not going to bother with the rest of your response. I have little interest as to whether people believe they are more or less important to the law, or that the law should treat them differently, just because of Pilots Federation membership.

Laws should always be consistent and relevant to the state in which they are applied. When they are not, issues abound. Always. This game is no different. Agree to disagree. Fly safe. o7

From an ideological point of view I totally agree.

But at the core of it there has to be differentiation simply because it's a game and players ARE special entities. We just are and there's no getting away from that.

I mean ultimately being interdicted and attacked by a player is a wholely different situation to being attacked by an NPC, it just is. And I don't think it's just about the power difference, nobody complains about NPCs being griefers.

Like if the notion of griefing AKA "unfairness" wasn't in the equation then none of this would matter at all.
 
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The penalty for being involved in a fatal collision while speeding is destruction of your ship; it's value isn't part of the equation. It's entirely within a player's control whether they commit that crime.
 
There's a video from well before release where David Braben explains that one of the purposes the Pilots Federation serves is to allow the game to treat players and NPCs differently without breaking immersion. Any situation where players are prioritised over NPCs is a result of the PF's far-reaching influence and the player's status as a member.
 
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So you are in principle fine with speeding in large ships getting a putatively higher bounty than small ships, regardlessnof circumstances? That's interesting. Sure. Don't speed. But it's going to happen. And those who have been veery pleased with this change, suddenly won't be.

This is what I mean about consistency. When stuff isn't, the unintended consequences tend to be just as specific and putative as the original "fix" was. This is no different. It's no different. The same sorts of outcomes are inevitable.

No I am not, I think it is a very valid concern.

But I don't feel it's a reason to throw out the idea.

At the moment I feel like there a few things like this being mentioned, and being cited as reasons that Frontier's solution is bad.

But things like this can easily be fixed (if they haven't already been).

I mean have the Pilot's Federation not apply it to ramming incidents around stations, they can call it station justification and say it's not their problem.

It does seem to be an easy fix, not a show stopper is it.
 
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Where? What are the changes?
In brief, PvP will now/soon be tracked by the game and if certain conditions are met there will be punitive in-game consequences for attackers/PKers like increased re-buy and/or galaxy wide bounties.

If you want the full details, I suggest you google "ED karma system".
 
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The penalty for being involved in a fatal collision while speeding is destruction of your ship; it's value isn't part of the equation. It's entirely within a player's control whether they commit that crime.

But it is. If you are in a large ship, and are hit by another small ship driven by a commander, the bounty generated is now much higher. Look I'm all for don't speed. Absolutely.. But this is going to be the outcome. It's simply an example of what will happen.

Depending on where the collision is, it's possible to avoid death. So you can bet there will be some feedback on that. Again, I'm all for "do not speed" but I can see the flip side of where it can go.

Because players speed all the time. The speed limit didn't fundimentally change anything. Just as this new bounty structure won't appreciably change anything. Just create some (interesting) unexpected consequences. That not everyone will immediately realise.

2.4 will be interesting though.
 
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How about this pointless thread gets locked? 32 pages on something that isn't even in beta yet! Beta is the place to test and make changes, not on some announcement of a system the details of which you have no idea about anyway!
 
How about this pointless thread gets locked? 32 pages on something that isn't even in beta yet! Beta is the place to test and make changes, not on some announcement of a system the details of which you have no idea about anyway!

Yes, because adding feedback BEFORE they do all the work is a dumb idea. FD propose a solution and people feedback on the proposal. FD read feedback and modify the proposal. Solution is tested and changes required are lessened.

Is this actually hard to understand?
 
Yes, because adding feedback BEFORE they do all the work is a dumb idea. FD propose a solution and people feedback on the proposal. FD read feedback and modify the proposal. Solution is tested and changes required are lessened.

Is this actually hard to understand?

These ideas have been around for more than year. FD won't budge. If they have decided to implement this, nothing's gonna stop that.
 
These ideas have been around for more than year. FD won't budge. If they have decided to implement this, nothing's gonna stop that.
I would tend to agree; However, on-going discussion post announcement of the final proposal still has potential value. It may or may not affect what FD produce in their initial offering but at least it gives FD an opportunity to make "small" revisions to their initial approach.
 
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