Fix the dogpiling/ratio in CZs.

It's getting tedious, to put it mildly.

I get that this is simulating a space battle as it rages back and forth - but... and here's the but... it should rage BACK AND FORTH - not become a lop sided massacre over and over again.

I'm playing in Kremata, and spent ages grinding to get allied with one of the factions; only for the system to go into outbreak. so, yeah, thanks for that RNG. it comes back... and now there are no CZ lows - only CZ highs.

never mind, I continue grinding... and have been killed for the third time in a row as the result of a sky with no friendlies and a stupidly one sided dog pile that I couldn't escape from. all pips to shields/engines, trying to S/C as I get blown to bits by somewhere between 5-6 (first time) all the way up to 8 (last time) other ships...

and whilst this carnage unfolds, I can't do *any* of the things suggested by youtube vids or the forums - head towards your own faction; there are none. not one left. the entire sky is hostile.

the real kicker... as I am running, there's the 'pop' of a couple more ships dropping into the zone... is it help? no, it's even more of the other faction...

Seriously, whoever thought this was fun needs a swift kick to the lower parts.
 
It's getting tedious, to put it mildly.

I get that this is simulating a space battle as it rages back and forth - but... and here's the but... it should rage BACK AND FORTH - not become a lop sided massacre over and over again.

I'm playing in Kremata, and spent ages grinding to get allied with one of the factions; only for the system to go into outbreak. so, yeah, thanks for that RNG. it comes back... and now there are no CZ lows - only CZ highs.

never mind, I continue grinding... and have been killed for the third time in a row as the result of a sky with no friendlies and a stupidly one sided dog pile that I couldn't escape from. all pips to shields/engines, trying to S/C as I get blown to bits by somewhere between 5-6 (first time) all the way up to 8 (last time) other ships...

and whilst this carnage unfolds, I can't do *any* of the things suggested by youtube vids or the forums - head towards your own faction; there are none. not one left. the entire sky is hostile.

the real kicker... as I am running, there's the 'pop' of a couple more ships dropping into the zone... is it help? no, it's even more of the other faction...

Seriously, whoever thought this was fun needs a swift kick to the lower parts.
Ok, the outbreak is triggered by the background simulation, people are doing certain actions that are helping produce this state, so please do not blame 'RNG' on that.

As for groups attacking you, don't attack big groups? be more careful? I understand your frustration, but once you get to know it, it really isn't as artificial as you might feel it is, I've had similar reactions, and it turned out to be my own expectations, due to experience with other games, that was the main problem.
 
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TIL: That the Frontier Forums support vBulletin's "ignore user" functionality. The easiest way to avoid spammy pointless arguments is to add a user onto your "Ignore" List. You never see their posts again.

Click on the User's name, option on Left hand side "Add to Ignore list". boom. job done.
 
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I can't give you negative rep either, OP, so here's some regular rep!
+1, well done.

Oh, and here's some for xondk since he's trying to help although you can't see that.
+1, yeah!!!!

And since I'm here, these are two links that should be able to help, but something tells me you're not going to like it either...
https://forums.frontier.co.uk/showthread.php/176767-The-Lazy-Commander-s-Guide-to-Surviving-a-Combat-Zone-in-a-Starfighter
https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim?highlight=bgs+guide
 
I really wish it was possible to give negative rep or downvote on these forums. I'd happily spend my entire karma on downvotes for this asinine, idiotic response.

I really don't understand why ED attracts so many folks that are so full of themselves that they actually think basic gaming concepts like managing aggro with mobs is some arcane knowledge that needs to be explained. "don't attack big groups". wow, thanks genius. never thought of that. oh wait. no, the other one.

What's your next pearl of wisdom? don't take on targets much higher levels than me? or are you going to explain how a joystick works?

bawbag.

That is quite aggressive for talking about a game, maybe you shouldn't be playing? if it makes you that angry, and no that isn't a jab, that is serious, if a game makes me angry I do not play it.
As I attempted to point out, I've experienced similar myself, because I was not aware enough, do they focus down on players more then other npc's that might be more dangerous against them at this moment? its better but definitely a difference yes. The last thing I am being is full of myself, I'm trying to indicate that there is meaning to the seemingly madness, and once get to know it, it makes significantly more sense then the opposite type of games that many devs give, where the player is all powerful.

So yeah, you may want to take a breath, and stop quickly and very wrongly labelling people. I'm not saying the game is perfect or anywhere near, I'm saying simply, my 'main' problem initially was my mentality, and a mentality I now see a lot of games cause. So no, I'm not saying it is your fault either.

As you put it "Agro management", is something that works well in a game designed around that players 'can' do that, sure, Elite is not however. Here npc's will work together under more realistic but in no way perfect conditions. Help their friends and whatnot even if not close, so to manage it if alone you need to be significantly more careful. Picking off people on the edge and moving in steadily for example.

So yeah, I'm not saying you are to blame, I'm saying you may want to consider that your approach, learned from other games, might not work in Elite?
 
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I can't give you negative rep either, OP, so here's some regular rep!
+1, well done.

Oh, and here's some for xondk since he's trying to help although you can't see that.
+1, yeah!!!!

And since I'm here, these are two links that should be able to help, but something tells me you're not going to like it either...
https://forums.frontier.co.uk/showt...e-to-Surviving-a-Combat-Zone-in-a-Starfighter
https://forums.frontier.co.uk/showt...ns-and-the-Background-Sim?highlight=bgs+guide

why not? there's good, solid advice there. I was aware of the top one, not the minor factions one.

The lazy commander's guide is one that I have used in the past to improve. I'm an explorer, doing some combat, rather than a pew-pew guy, but not fresh.

In this case, there are a bunch of small factors in play - I didn't high-wake (and ultimately died for making the wrong call) because the station/CZ I was fighting at (gardners in kremata) is a loooong way from the Kremata A star. the flight back is a pain, and I was running low on time for the mission. the station was 0.7Ls from the CZ; had I made it, it was a lot faster to get back.

In this CZ high there were no 'Condas or big ships to buddy up with - nothing bigger than a Corvette/Python. That's another complaint about the RNG - the payouts for this zone were terrible; if I didn't have a 96 Kill mission, I would have moved on. One of the great frustrations here is that my usual tactics of finding a few faction 'buddies' to roam the CZ with wasn't possible, because they were getting killed too quickly/easily.

In combat, I was playing it smart - not selecting a faction straight away, manoeuvring around the fuzzball, looking for an isolated fight to jump into, making good use of reverse thrusters and FA-off to kite around bigger ships.. subtargetting the power plant for faster kills. I must have flown twenty-thirty sorties from this station in the last couple of days, most of them without issue.

xondk's post is annoying firstly because he makes assumptions about skill level and experience that are (probably) not correct. More annoyingly, he hasn't actually understood my point (and neither have you, but you are altogether more civil about it).

In the CZ, when ships leave/die, other ships enter the zone. The ships entering the zone should be *broadly* balanced, yes? if there are twenty ships in the zone, and eight of the greens die, then the next eight that enter shouldn't be more reds, agree? to keep the game challenging but reasonably do-able, there may be imbalances - a tough fight, but not an impossible one... if you have a one-sided fight for your life, and four allies appear, it's a good game mechanic; if you have a one sided fight that you will always lose, and the AI piles in more bad guys... it's not.

My suggestion, for the FDev team, is to look again at the code which decides what new ships to spawn, and ensure that, when the zone has become incredibly unbalanced, the newly arriving ships seek to correct the balance, rather than make it worse.
 
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I really wish it was possible to give negative rep or downvote on these forums. I'd happily spend my entire karma on downvotes for this asinine, idiotic response.

I really don't understand why ED attracts so many folks that are so full of themselves that they actually think basic gaming concepts like managing aggro with mobs is some arcane knowledge that needs to be explained. "don't attack big groups". wow, thanks genius. never thought of that. oh wait. no, the other one.

What's your next pearl of wisdom? don't take on targets much higher levels than me? or are you going to explain how a joystick works?

bawbag.
+ Rep to you sir. Couldn't agree more. Serious problem in CZ's as far as I'm concerned. Happened to me recently went into a low intensity (trying to grind a engineer sigh) stayed away from large groups happily dispatching the foe. When all of a sudden I'm dead it was like I hit an invisible asteroid or something. I mean it was literally seconds and next thing I know I'm looking at the re-buy screen. I accept the risk associated with CZ's of course but no amount of engineering will save you from instant death.
 
High CZs are actually far easier than low CZs.

The best trick, if you're struggling is to stick with the greens, and dog pile the reds.

I often find when I'm in a CZ, it's the opposite of your situation. Too many greens, and the reds are destroyed before I even get in to firing range.

Occasionally a big red spawn will show and throw us a bit, but soon enough, it's all green on the screen. :p

But keeping it simple, follow these rules:

1) Drop in to the CZ, and fly out to atleast 3km from the nearest ship.
2) Select your side.
3) check green/red ratio. If too many red, relog or fly out and in again. Go to 1).
4) assuming you stayed, look for ball of greens, or lone red.
5) attack!
6) Stick with allied, especially larger ships, they can maintain some agro. NPCs will target highest threat. Which is often the player. So ease off occasionally, and let your allies take some heat.
7) if you take too much shield damage, boost out to 5km~, check for contacts in range of you. Come to a stop, and Reboot/repair to gain 50% shields.
8) keep and eye on scanner ratio. Way too many reds? Go to 1.

Profit. :)

CMDR Cosmic Spacehead
 
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all sound stuff - but where you say 'relog or fly out/in again' and point 8 - I'd rather FDev fix the code to make that ratio better by balancing the incoming ships better. That's my whole point.

CZs have been some of the most intense, fun gameplay I have had in ED when they are good. This could prolong the intensity and make them better.

The only one I would add to your rules - if someone is laying some serious damage on you, head directly into the closest, largest ball of green you can see, and 'drag' the attacker into a mob of your guys. Even if they stay focused on you, the extra firepower on your side helps even the odds.
 
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Now that I have explained it in more detail to Pippo, do you see what I am saying?

I think so. Is it 'sorry for assuming that you're a mindreader xondk?' If not, it should be.

What I read by the way is that you've done 30 sorties with no issue, then you found yourself isolated because there were no 'big ships' to buddy up with other than a Python or a Corvette (or death-machine to give it it's alternative name) then you decided you didn't want to take the safe escape route even though you knew what it was and had time to do it, then you died.

What is it that you want FDev to fix that will solve you making a bad decision, which caused you to endure a roughly 3% failure rate in farming npcs? I mean do you think a 3% chance of death is too high? If so, I can't say I'd agree.

No disrespect intended, this isn't a 'git gud' post and there's no gap in your knowledge; you knew exactly what to do at the moment the wheels came off but just decided not to do it because it would be inconvenient. Tell me, how convenient was losing your combat bonds and rebuy? That's really the calculation you should have been doing.
 
on the contrary, it's exasperation at the frequency with which 'git gud' is thrown at commenters, rather than aggression. bawbag is a particularly mild form of reproach in the part of Scotland where I live, and you certainly shouldn't take it to heart. ;)

I believe that there is a simple procedural mistake here, that FDev can improve to enhance the gameplay. If you disagree, then I think you are wrong, but that's tolerable. If you insist that it's because I don't understand the mechanic or a somehow not experienced enough in playing the game, then, with all due respect, you have not understood my point.

Now that I have explained it in more detail to Pippo, do you see what I am saying?
You may want to consider that your point didn't really come across that well? especially since you've pointed that others haven't understood it either.

I didn't say "git gud", I said "I myself had problems adjusting to the way CZ and other things worked in Elite due to the way other games had 'trained' me to perceive such things as attacking, without really having to worry in a combat situation in most other games." which no, is not making an assumption about your skill level, but pointing out where I made mistakes and had to step back to learn?

So yeah, you may consider that unless its written, as Red Anders points out, I do not know you, or what you mean unless you write it out. What you wrote to Pippo elaborates on your frustration yes, but my point is still, it isn't as RNG as it may seem, yes it is RNG, but it seems you are mostly like many frustrated that you didn't get a 'good' roll of that RNG, which isn't really RNG as other games have it, when it is meant to indicate the random nature of who might be fighting at the moment. Again, I had that mentality as well, and got frustrated when I got a 'bad' roll for engineers or instances, and frustrated when it made things take longer then I'd "want" it to, but when I began viewing the game, as a universe, where whatever happens, happens, that I shouldn't just get 'good' rolls, that I'd get good, bad or bad luck, accepting that death and failure is part of the game, something that many games, unless they are PvP minded, rarely make failure a part of the game, so I had gotten used to not having failure as part of my game. Now it is, and it makes things make more sense. And I do my best, and if I fail, I fail. Makes things more interesting, compared to many other games, which where failure really isn't part of many games of late, you need to play Dark Souls or similar in order to get that.

As I also posted Elite is not perfect, the concept with CZ is far from perfect, players are singled out too much, definitely, when it in essence it should single out.....whoever is the most danger to their friends, npc or player. So the mechanic itself is not 'bad' in my book, it simply is lopsided.
 
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I think OP ment that new spawns should be better calculated, and I agree to that. Not once it happened to me also that while fighting some guy and we flew just few km from the rest (in heat of the fight), new enemy wing popup just on top of our heads so it's immediatelly 4 vs 1 scenario. If you don't have fast ship you are screwed. (that is why I love my FDL so much, haven't died in ages in PvE scenarios.)
 
Nothing that I as a player ever "learn" will ever change this situation, because it is procedural. It's about the decision making in the code, and yes, it's about the RNG. Have you an understanding of how to write code? do you understand the concept of a corner condition? and the bell curve, and the likelihood that a random choice will produce bad results at the edges, so you have to code special handling for these edges?

In the code, there is clearly some logic that decides to add new ships into a CZ after a period of time - and add more when the some are dead. And this code will add either reds or greens, of varying strengths and numbers. If this code makes the "right" decisions, then the battle rages on, is fun and enjoyable.

What did I complain about in my OP? did I moan about the vouchers? the rebuy? the credits? No. I said "whoever thought that this was fun...". I play for fun. I want to enjoy the game. A 'good' roll is one that maintains the tension and threat, whilst not being ridiculous. If the combat becomes one sided green and there are only one or two targets, that get killed really quickly, I am "winning", right? and it's no fun. none at all. I don't want to always win. that is no fun.
 
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I think OP ment that new spawns should be better calculated, and I agree to that. Not once it happened to me also that while fighting some guy and we flew just few km from the rest (in heat of the fight), new enemy wing popup just on top of our heads so it's immediatelly 4 vs 1 scenario. If you don't have fast ship you are screwed. (that is why I love my FDL so much, haven't died in ages in PvE scenarios.)

I wouldn't be against a better spawning system, I was just under the impression the OP was inexperienced in CZs so I offered up my default advice. :p

I haven't died in PvE in well over a year now.
Station guns not included. :D
(Curse my reckless landings!)

CMDR Cosmic Spacehead
 
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Well Red Anders clearly recognised that his post was simply inflammatory and deleted it. I saw it in the daily subscription e-mail. It added nothing to the thread.

With your latest post, you reinforce that you still don't understand. nothing that I as a player ever "learn" will ever change this situation, because it is procedural. It's about the decision making in the code, and yes, it's about the RNG.

Have you an understanding of how to write code? do you understand the concept of a corner condition? and the bell curve, and the likelihood that a random choice will produce bad results at the edges, so you have to code special handling for these edges?

In the code, there is clearly some logic that decides to add new ships into a CZ after a period of time - and add more when the some are dead. And this code will add either reds or greens, of varying strengths and numbers. If this code makes the "right" decisions, then the battle rages on, is fun and enjoyable.

"it seems you are mostly like many frustrated that you didn't get a 'good' roll of that RNG"

What did I complain about in my OP? did I moan about the vouchers? the rebuy? the credits? No. I said "whoever thought that this was fun...". I play for fun. I want to enjoy the game. A 'good' roll is one that maintains the tension and threat, whilst not being ridiculous. If the combat becomes one sided green and there are only one or two targets, that get killed really quickly, I am "winning", right? and it's no fun. none at all. I don't want to always win. that is no fun.

Gorr gets my point. Merlin gets my point.

The truth is, I don't post here often. I have a low post count. and it's 100% because of folks like you and Red Anders there. some people build community and enjoyment... and some just chase people away. The game is fun, and could be better. The forums? I'll go back to lurking, rather than deal with this .

Apparently you are not getting my point, let me try to make it very clear since apparently you aren't able to understand it and continue to attack me and accuse me of something I am not doing which frankly is disturbing. And yes, I agree, I play games to be fun as well, however, as I repeatedly now have stated, "One of the main problems to me, was my mentality" I came in, having the idea that "fun" was only when things were going my way.
I've however learned differently, and now find many games too predictable because they rarely if ever challenge the player.

I'm also saying Elite is not perfect, you are completely skipping over the fact?

from my view you are saying "I hunted CZ for a good bit but then I suddenly died" you seemingly ignore the fact that yes, as agreed the game isn't perfect, and yes, as agreed improvements are needed, if the small instances where it doesn't fall out in your favour is angering you. And yes I understand code just fine, and yes as you say yourself.

and the likelihood that a random choice will produce bad results at the edges, so you have to code special handling for these edges?

Which is why I wrote, that 'bad' is part of the game, and that I needed a mentality adjustment from other games, where you never get a 'bad' outcome, it is almost always in your favour.

from your original post.
the real kicker... as I am running, there's the 'pop' of a couple more ships dropping into the zone... is it help? no, it's even more of the other faction...
Yet above that you wrote.
I get that this is simulating a space battle as it rages back and forth - but... and here's the but... it should rage BACK AND FORTH - not become a lop sided massacre over and over again.
Back and Forth at least in my mind, doesn't mean it is clean sailing and perfectly balanced 50/50 all the way, that's boring, it means it is wobbling back and forth, yes, like a seesaw. Meaning you cannot expect it to be perfectly predictable, ever.

You felt that on your ship, I've felt that on my ship, and that is part of the game, and it makes it a better game in my book.

So yeah, maybe, just maybe your point isn't coming across that well? maybe I'm reacting to what you write because that's all I can do?
and maybe you are throwing insults and prejudice against someone that is actually trying to help you enjoy the game more? but in return gets called arrogant and scaring people away? comparing me to something I am not, reading something into my posts that does not exist?

Lets make try for some clarity.
I don't know you, I see a person online, making this statement, I am going to give out some fairly standard advice initially, because many do make those mistakes, and I want to help guide them to enjoy the game more? how exactly would I know you and what you do with what little information you provide? how would I know your experience?

So yeah, I pointed out to:
only for the system to go into outbreak. so, yeah, thanks for that RNG.
That, that was caused by the background simulation, not RNG, actions caused that state to exist.

And then to
never mind, I continue grinding... and have been killed for the third time in a row as the result of a sky with no friendlies and a stupidly one sided dog pile that I couldn't escape from. all pips to shields/engines, trying to S/C as I get blown to bits by somewhere between 5-6 (first time) all the way up to 8 (last time) other ships...

that, I understand, and that what I did initially (again since I do not know your experience), I wasn't careful enough I didn't keep enough eye on other enemies and their groups, then my target. That things felt lopsided and often unfair, but that I learned differently.

To that you replied apparently because I do not know who you are, saying my response was an. "asinine, idiotic response." and instantly grouped me together with a 'group' you see as something Elite attracts that are full off themselves.

So yeah, I do not quite understand what you were expecting, "Yeah you are right this game sucks and is unbalanced as heck?" I understand your view just fine, and have now repeatedly stated that Elite is not perfect, I'm just saying that there is meaning to the game, and no it isn't perfect but there is meaning and part of it is that bad outcomes, bad situations, is something you can get into, which is something that very few games offer gamers of late, and that I had to adjust to that.

So...we cleared up? do you understand now that I was trying to help, and agreeing with you?
 
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Sorry Theo but Xon is right on this one. And really dude, check your attitude, if a game is getting you this angry then you probably shouldnt play it. Plus , noone is willing to help or feel sorry for you if you act like an *le . And you are clearly channeling your inner d*uche right now ;)
 
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Editing the post, now that I realise I can simply "ignore" users to block them. no need for pointless arguments, but trying to capture/distill any useful points instead.

There is no fun in always winning, or always losing. These are the edges. Fun is to be had in a tough challenge. It is perfectly possible to lose your ship and still have enjoyed the fight.

I am saying - "I flew a bunch of sorties in a CZ. in some, I died, and in some I won... but in a handful, I died in a way that wasn't enjoyable as a fight or challenge, and this appears due to the spawning logic, which could be improved to make the experience better"

Picture the scene - in front of helm's deep; the heroes have fought long and hard, but are losing. It's all over.. when over the hill comes...

a) Gandalf and the rohirrim!" The odds swing back, the battle rages on, everyone enjoys the movie.

b) Another Horde of Orcs! everyone dies. movie ends, Peter Jackson loses his career.

The spawning of new ships in the CZ should not produce a one sided massacre - either in the player's favour, or against them, and it is perfectly possible to avoid in code.

It's not about my feeeeelings. things don't "feel" lopsided. they *were* lopsided. The entire sky was hostile. there were no allies, no greens *at all*. And when more ships spawned, they were red as well. This is *bad coding* - it's not about my desire to win, it's about my desire to play a fun, challenging game.

This is not a generic "Elite is not perfect" post. I am suggesting a precise fault that I tried to bring to FDevs attention.
 
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