I'm just wondering if Sony approved a pre-launch patch for the game. I know there's an approval process for any update that changes core game coding, probably to ensure there isn't a change that would affect the systems stability or change network functions that could possibly affect end user data privacy. There have been pre-launch patches before, but then again most games are not "always online" like ED is. My limited peon logic leads me to believe Sony and FD won't want to risk huge day 1 downtime, especially at the risk of creating glaring issues with a game that is so focused on displaying the advantages that upgrading to a Pro model can instantly offer.
Have faith, my friend. At least until we're given evidence to the contrary. Hopefully we'll be celebrating at our respective midnights.
Elite's release build is already 1 month old at least, cause they had to send the game code to Sony, for certification, and the master disk for mass printing (Which usually takes place a month before release, or so).
Based on what i've been told by a game dev before, that process is often long and complicated, cause Sony makes a list of all things they want fixed, and sometimes a dev needs to send a game 3, 4, 5 times, until Sony gives the game green light. Then, devs take that whole month until release to work on bug fixes and corrections, to be implemented on a patch, usually by day one (sometimes day zero or -1 or -2) or soon after release. Patch certification takes beetween 1 to 2 weeks on PS4 but i'm sure first party devs have priority.
Day one patches on Online only games aren't unusual.
If my memory's serves me right, both Destiny and The Division had day one patches and they're "Always Online" games.
Hahah, no problem, friend! I have all the faith in the world! It was just a doubt i had, which got me thinking.
Cheers!
