One problem with the upcoming hull repair limpets

I have taken minor hull and module damage while out in the black, though only from jumping in between multiple stars, and cooking a bit in the time it took to get away. The AFMU fixed the module damage, and given that I regularly use Neutron Boosts, I need the AFMU to keep[ my FSD in good shape. That said, I am not really seeing the value of repair limpets. Presumably, if ones hull is dangerously close to failure and in imminent need of repair, the power plant is in bad shape too...
 
My question is whether there's any point to bringing AFMUs and repair limpets at the same time, unless they can only repair externals and/or hull. This might be intended to replace the double-AFMU sort of thing some of us do currently.

EDIT: If they can only do hull... well then... We really do need a larger dedicated explorer ship. I'd like one anyway, somewhere between the AspX and the Anaconda. Like a Python-sized explorer with a Lakon-style cockpit.
 
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My question is whether there's any point to bringing AFMUs and repair limpets at the same time, unless they can only repair externals and/or hull. This might be intended to replace the double-AFMU sort of thing some of us do currently.

EDIT: If they can only do hull... well then... We really do need a larger dedicated explorer ship. I'd like one anyway, somewhere between the AspX and the Anaconda. Like a Python-sized explorer with a Lakon-style cockpit.

Than....take the Python? She is a great explorer since FSD upgrades :D
But cockpit gets boring, at least for me. Trade? Python! Missioning? Python! Combat? Python! Mining? Python! Exploring? Python!
We need more variete here! [haha]
 
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I'm out in a Python heading towards Eta Carina and my hull is down at 39% - (Called away from PC while flying low over planet's surface and bounced off the surface a couple of times (according to the journal) came back to shields regenerating and damaged hull - I should really know better!)

Anyone want to try the hull repair limpets?
 
I'm out in a Python heading towards Eta Carina and my hull is down at 39% - (Called away from PC while flying low over planet's surface and bounced off the surface a couple of times (according to the journal) came back to shields regenerating and damaged hull - I should really know better!)

Anyone want to try the hull repair limpets?

You'll have to wait a couple of months - they're not in yet. ;)
 
My question is whether there's any point to bringing AFMUs and repair limpets at the same time, unless they can only repair externals and/or hull. This might be intended to replace the double-AFMU sort of thing some of us do currently.

EDIT: If they can only do hull... well then... We really do need a larger dedicated explorer ship. I'd like one anyway, somewhere between the AspX and the Anaconda. Like a Python-sized explorer with a Lakon-style cockpit.

Such a ship should have a Shuttle Bay for a craft that can be used to land on planets carrying a SRV. It could also be used to by larger ships to access smaller landing pads.
 
I'm glad it's not just me. I go exploring in a Viper MKIV kitted for war. Granted, it's very heavily engineered to get 30ly, but it'll hold it's own in conflict zones just fine.
Can we get a "Combat Explorer" list going?

Might not be a bad idea, since we can often help out as escorts or guards during expeditions. On the other hand, that might encourage another element to get involved. It seems most group expeditions are formed in private groups anyway.

Still, it might be interesting for posterity and to show others that there are other ways to play this game while efficiently going exploring as well. I very much enjoy playing the game as a survivalist, and to me the biggest risks are other players followed by NPCs. It's a mad galaxy, it seems, and one has to learn how to protect themselves.

Of the five times I've lost a ship in this game, I've never lost a ship while out exploring; not even close, with the lowest being 96% hull on my first real expedition, which was out to Sgr A back in 3301. Three were PVP related, one was related to station security, and one was getting board farming NPCs – thankfully I've avoided being that sort of meta gamer since then; it really didn't suit me anyway.

haHayRK.jpg
 
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Of the five times I've lost a ship in this game, I've never lost a ship while out exploring; not even close, with the lowest being 96% hull on my first real expedition, which was out to Sgr A.

I'm always hitting things. Stars, planets.. you name it. I am looking forward to being able to repair myself without needing to return to the bubble. Colonia isn't bad though if you're on that side of the Galaxy.

I'd be interested to hear if you have engineered your FSD? If so, and you wanted to go back for a repair, nice lunch and to pick up some more tea bags, these long distances won't be much of a challenge for you I imagine.
 
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I'm always hitting things. Stars, planets.. you name it. I am looking forward to being able to repair myself without returning to the bubble. Colonia isn't bad though.

I'd be interested to hear if you have engineered your FSD? If so and you wanted to go back for a repair, nice lunch and to pick up some more tea bags, these long distances won't be much of a challenge for you,

This is my current loadout, including a tier 5 FSD range mod. → https://coriolis.edcd.io/outfit/vul...AA=.EweloBhAOEoUwIYHMA28QgIwV0A=&bn=The Ronin

I haven't done much Engineering at all and could do with some more. It can be a bit of a drag though, so I haven't been in a rush about it.

Presently I've left the Skull and Crossbones Nebula and am a few thousand LY in heading toward the ETA Carina Nebula. Here's The Ronin's registration and write-up, if you're curious. → https://forums.frontier.co.uk/showt...Ships!/page3?p=2828837&viewfull=1#post2828837

I generally stay out for weeks or months at a time, but I keep a well stocked reserve of tea, biscuits, coffee, Scotch, and brew for refreshment.
 
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This is my current loadout, including a tier 5 FSD range mod. → https://coriolis.edcd.io/outfit/vul...AA=.EweloBhAOEoUwIYHMA28QgIwV0A=&bn=The Ronin

I haven't done much Engineering at all and could do with some more. It can be a bit of a drag though, so I haven't been in a rush about it.

Presently I've left the Skull and Crossbones Nebula and am a few thousand LY in heading toward the ETA Carina Nebula. Here's The Ronin's registration and write-up, if you're curious. → https://forums.frontier.co.uk/showt...Ships!/page3?p=2828837&viewfull=1#post2828837

I generally stay out for weeks or months at a time, but I keep a well stocked reserve of tea, biscuits, coffee, Scotch, and brew for refreshment.

I tip my hat to you sir! No SRV either. Do you not occasionally want to see what's down there?
 
I did the trip to Beagle Point and back with 100% left. Several planetary landings. I got 1% heat damage to a couple of modules because I accidentally parked too deep inside a scooping zone while alt-tabbing once.
These modules are not required. They're nice addons for groups like the fuel rats. Adds a service for them to provide for commanders who's had an incident or two too many.
 
I tip my hat to you sir! No SRV either. Do you not occasionally want to see what's down there?

Thanks. The ship handles quite well for a look around above world surfaces, and the shields help there a bit as well when making a few... miscalculations. Not quite as up close and personal as an SRV of course, but then I don't have to worry about its frailty nor gathering fuel rocks and the like.

Cheers.
 
Don't think the main use is for explorers. I made it to BP and back with only one small incident.

I certainly won't be switching to an Anaconda for exploration.

And like with everything else, you fly smaller ships, you make sacrifices about what you take. But there again, there are some smaller ships with plenty of internals. It should at least make ships like the Cobra Mk4 more worth considering as an explorer. Already a good one because of the huge number of internals it has.
 
Don't think the main use is for explorers. I made it to BP and back with only one small incident.

I certainly won't be switching to an Anaconda for exploration.

And like with everything else, you fly smaller ships, you make sacrifices about what you take. But there again, there are some smaller ships with plenty of internals. It should at least make ships like the Cobra Mk4 more worth considering as an explorer. Already a good one because of the huge number of internals it has.

Yes, and unfortunately The Ronin can't quite make it to Beagle Point unless I strip it down, which would kind of defeat its purpose in the first place, so I have another ship on standby collecting dust for a trip out there later this year, or whenever I get around to it, The Ranger, a Cobra Mk. III build. Loadout here. → https://coriolis.edcd.io/outfit/cob...AA.EweloBhBGA2EoFMCGBzANokMK6A=&bn=The Ranger

z5PYOYp.jpg

Naturally I did pack it with a few extras, since I had the room. To me though, even this seems a bit excessive, and I won't be concerned at all with the lack of hull limpets. Sadly, I personally don't really see much appeal in the Cobra Mk. IV beyond maybe using it as an ironic tank of sorts. But of course, to each their own.
 
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Just make two size 1 slots from a size 2 slot in all ships that have exploration focus (AspX,DBX,Conda).

Doesn't seem like a balanced solution. My Vulture has two size one slots already, and it certainly has done a lot of exploring; much more than most, I dare say.

Furthermore, I wouldn't call either of the Diamondbacks exploration optimized ships due to their poor fuel scooping potentials – the worst in the game for their FSD sizes.

If Frontier intends to have exploration optimized ships, I think they should get an additional slot for exploration related modules, such as fuel scoops, SRV hangers, AFMUs, etc., much the same way combat ships did. Here's my suggestion thread on that. → https://forums.frontier.co.uk/showt...Fuel-Scoop-Module-Slots-for-Exploration-Ships This could in effect be used to allow for more room for a scanner or whatever as needed.

A module slot being size two instead of size one when only a size one is needed is essentially irrelevant, as someone is always going to have to weigh the pros and cons of any given loadout. Of course the same could be said for exploration module slots, but I'm assuming that most people and Frontier themselves would actually like to have some exploration focused ships in the game.
 
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