Blocking feature being abused or was it intended to be this way? FDEV?

You keep bringing up that "one moron" when you refer to player-killers. Perhaps you should look in the mirror.

If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.

New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.

Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.

Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.

I have a 57 LY Anaconda that never sees open. It's like flying a paper mache spaceship.

I know very well how easy those are to kill, and I like to think that I'm not a moron.

One feature of ED's diversity has always been that if you don't want to participate in a particular aspect of the game, you don't have to and your game experience will not be diminished thereby. You CAN "make a living" without mining, without trading, without exploring or evading all combat. If how you like to play doesn't involve active BGS gaming, you don't have to do it. You don't need to do PP if you don;t like it etc etc etc... Whichever part of ED you don't like, you can always do something else and that won't hurt your game or anyone elses.

The argument that you have to do engineering to survive in open is an argument that engineering is broken, not that the block feature is. If you're correct and the block feature is pretty much the only workaround to flying in open with all its social aspects and avoiding the RNG grind of engineering, leave it alone.
 

verminstar

Banned
Didn't mean to imply that I actually think you're a moron...

I would also suggest (to verminstar) practicing the interdiction minigame on your friends.

No ye didnt imply I was a moron...I confirmed Im a moron. Is fine, Im the first to admit I know what I am, no issues on that score.

None my m8s play this anymore...2 of them left within 3 months of rngeers being introduced and me last m8 who was playing, old stevie quit through sheer boredom about 6 months ago. I am literally the very defintion of alone in this game and the last time I played in open and tried to make friends...lets just say that didnt end well
fer me.

Im cool man never worry...Ill manage one way or another ^
 
short question.

is this a ganker Q_Q thread because their possible targets found a way to get rid of at least a few of them?

actualy i like that blocklist idea, but it's a bad solution for those open problems
 
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But if Open becomes "choose what happens" then what's the point of there being an Open mode?

Like does no-one remember that piracy etc. wasn't supposed to be optional? Wasn't supposed to require a consent form and H&S form?

It's not about "make open popular so I can have someone to gank0r even though gank0ring can just be circumvented". It's "give me a single game I can enjoy instead of giving other players several different variations of Solo play featuring different levels of hollow squares on their radar as graphical artifacts".

As always though, this has - you and Ziggy aside - descended into "I saw PvP mentioned therefore....drag this into a convo about murder and witch hunt the big bad gankors!". You know, if y'all were only this good at hunting gankers in game maybe FD wouldn't have needed CP ;)

For your comment "Like does no-one remember that piracy etc. wasn't supposed to be optional? Wasn't supposed to require a consent form and H&S form?" Piracy etc. isn't optional in any mode. However PvP is, and has always meant to be optional. If I remember the DDF, a lot of the features like block lists, modes etc were to combat perceived griefing. This leaves it up to the player to choose who they play with, so they can enjoy the game.
 
If it bothers that many people that I was going to block players who interdict me for no reason and shoot at me for no reason, because that is such precious interaction and emergent gameplay and all that horsepuppies, I won't.

I'll just stay in Private Group and regard those in Open as elitists who have assigned themselves the role of Guardians of Open (remember The Voice?) who cannot stand dirty PvEers endangering the purity of a game mode of all things.
 
If it bothers that many people that I was going to block players who interdict me for no reason and shoot at me for no reason, because that is such precious interaction and emergent gameplay and all that horsepuppies, I won't.

I'll just stay in Private Group and regard those in Open as elitists who have assigned themselves the role of Guardians of Open (remember The Voice?) who cannot stand dirty PvEers endangering the purity of a game mode of all things.

No reason for such assumptions :D
 
You don't have to do engineering to survive in open, but it sure helps. It's not even a terrible grind once you've unlocked them, but the unlocking process can be... tedious. The alternative is to run like hell from any cmdr you don't know when you're carrying valuable data or cargo.

The only times I got blown up in open by human pilots when I was not carrying anything, was not pledged to any PP power and was not wanted. And the immersion just went down the drain.
 

verminstar

Banned
The only times I got blown up in open by human pilots when I was not carrying anything, was not pledged to any PP power and was not wanted. And the immersion just went down the drain.

Try not even having a cargo rack and still being asked fer cargo that ye physically couldnt carry even if ye tried...then getting killed because they dont believe ye and dont have a scanner to check...absolutely priceless ^
 
Context:
I've got a few people on my block list (under 10), play open a good maybe 85-90% of the time and am very "annoyed" (<- insert swear) with the forums at the moment.
From my view there are parts of both the PvE and PvP crowd are a bunch of expletives. These particular parts could be presented with a flawless arguement and never change their stance because they are entrenched the same way the whole console wars are.
Not everyone and not aiming this comment at anyone specifically here but take a look at reddit and you'll see quite a few fairly quickly.

Which leads me into my core arguement:
This is a game. Objective #1 is to enjoy it, whether that be the success of killing people or the zen of avoiding your real life problems there is only 1 real goal you aim for which is that you enjoy the hours you put in.

Not everyone likes Solo. I hate it, such a dead place by comparison.
Not everyone like Mobius. I find it a little too safe for my liking. I love how friendly it is but it doesn't hit the spot for me most of the time.
Not everyone likes Open. Often I'm tired from work or just wanting to get to station X so I can go see the aliens or whatever else and whilst I can handle the odd attack I don't want a conga line of FDLs and Vettes turning a 45 second jaunt into a 15 minute battle of attrition.


This is why all modes are equal, because the pursuit of objective #1 isn't the same for everyone in fact as I mentioned above my enjoyment and method of enjoyment depends on my mood/energy at the time.


I don't like to block people because I'm a fairly good pilot with a large ship library and decent bank balance. I know how to evade in supercruise, I know a few tricks on the interdiction mini-game and I know the evasion protocol if I get pulled out.
When doing community goals I love running the gauntlet past that group of players, it's fun. What I hate is when there's 15 fully combat fitted ships all out just to kill me and I'm facing 20-25 interdictions just to dock once. The odds are so skewed it makes the whole thing so much effort that it becomes an exercise in insanity. In short I fail objective #1. At one point I was in a 3000Mj 400m/s Cutter that could outrun anyone and anything and I still got a ton of interdictions from the same group of players despite making it very clear they couldn't touch me.

What I'd love is something between that has a challenge yet nothing as ridiculous as open, sadly that option doesn't exist atm.
I've blocked a few people for being offensive, one or two for accusing me of cheating when I hadn't and a few people I don't want to share my free time with, same as the 200+ people on this forum I've said goodbye to. I'm here to enjoy myself, if you aren't contributing to that then I don't need you. I enjoy the discussions and have never blocked anyone for their viewpoints but I have for their attitude and the ones that argue along the lines of "I'm right, I don't care what you have to say". As the first part of this post says that's people in both the PvE and PvP camps.



Anyway, the block list. Topic in question:
If that helps a player achieve objective #1 then it is a good thing. I've used it for that and it works for me even if I've only used it on a few rare occasions.
I disagree with those that block everyone that may be a threat to them, that's just silly and people are quite right to say "go to PG/Solo". But if it makes them get objective #1 then who am I to argue.


The question to the OP and those of a similar viewpoint is: If a small number of people have blocked you, does that mean that you are unable to enjoy the game? Does your enjoyment rely on literally everyone being available to "interact" with?
 
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Context:
I've got a few people on my block list (under 10), play open a good maybe 85-90% of the time and am very "annoyed" (<- insert swear) with the forums at the moment.
From my view there are parts of both the PvE and PvP crowd are a bunch of expletives. These particular parts could be presented with a flawless arguement and never change their stance because they are entrenched the same way the whole console wars are.
Not everyone and not aiming this comment at anyone specifically here but take a look at reddit and you'll see quite a few fairly quickly.

Which leads me into my core arguement:
This is a game. Objective #1 is to enjoy it, whether that be the success of killing people or the zen of avoiding your real life problems there is only 1 real goal you aim for which is that you enjoy the hours you put in.

Not everyone likes Solo. I hate it, such a dead place by comparison.
Not everyone like Mobius. I find it a little too safe for my liking. I love how friendly it is but it doesn't hit the spot for me most of the time.
Not everyone likes Open. Often I'm tired from work or just wanting to get to station X so I can go see the aliens or whatever else and whilst I can handle the odd attack I don't want a conga line of FDLs and Vettes turning a 45 second jaunt into a 15 minute battle of attrition.


This is why all modes are equal, because the pursuit of objective #1 isn't the same for everyone in fact as I mentioned above my enjoyment and method of enjoyment depends on my mood/energy at the time.


I don't like to block people because I'm a fairly good pilot with a large ship library and decent bank balance. I know how to evade in supercruise, I know a few tricks on the interdiction mini-game and I know the evasion protocol if I get pulled out.
When doing community goals I love running the gauntlet past that group of players, it's fun. What I hate is when there's 15 fully combat fitted ships all out just to kill me and I'm facing 20-25 interdictions just to dock once. The odds are so skewed it makes the whole thing so much effort that it becomes an exercise in insanity. In short I fail objective #1. At one point I was in a 3000Mj 400m/s Cutter that could outrun anyone and anything and I still got a ton of interdictions from the same group of players despite making it very clear they couldn't touch me.

What I'd love is something between that has a challenge yet nothing as ridiculous as open, sadly that option doesn't exist atm.
I've blocked a few people for being offensive, one or two for accusing me of cheating when I hadn't and a few people I don't want to share my free time with, same as the 200+ people on this forum I've said goodbye to. I'm here to enjoy myself, if you aren't contributing to that then I don't need you. I enjoy the discussions and have never blocked anyone for their viewpoints but I have for their attitude and the ones that argue along the lines of "I'm right, I don't care what you have to say". As the first part of this post says that's people in both the PvE and PvP camps.



Anyway, the block list. Topic in question:
If that helps a player achieve objective #1 then it is a good thing. I've used it for that and it works for me even if I've only used it on a few rare occasions.
I disagree with those that block everyone that may be a threat to them, that's just silly and people are quite right to say "go to PG/Solo". But if it makes them get objective #1 then who am I to argue.


The question to the OP and those of a similar viewpoint is: If a small number of people have blocked you, does that mean that you are unable to enjoy the game? Does your enjoyment rely on literally everyone being available to "interact" with?

Nope, I can't find a single thing to argue with in this post.
 
...If people are abusing something that was meant to stop them being harassed, to being used as a safe space filter. When they have access to Mobius or Solo...

It has probably already been said in this thread, but Mobius is not a mode. Mobius is one player hosting numerous private groups for 37.000 and counting commanders in his spare time.

And if commanders feel the need to block to minimise the risk of being attacked it's fine by me. Working as intended. Just like the three initial game modes. And the C&P, and the... ;)
 
Uh oh, the but mah immersion argument arises.

why is it in your mind, being forced into your instance is more important than an immersive "lore abiding" experience?


i just dont get why immersion is considered a derogatory term from some here.... without it i would never have paid to help kickstart the game. I suspect without the immersionists - or forum dads, another seemingly derogatory term, there would be no game to blocklist people from in the 1st place.

until the game is able to treat all players in the manner laid out in the lore, I will use any and all tools that FD provide us with to create as closely as possible as i can, the game which david braben et al sold to me.
 
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It has probably already been said in this thread, but Mobius is not a mode. Mobius is one player hosting numerous private groups for 37.000 and counting commanders in his spare time.

And if commanders feel the need to block to minimise the risk of being attacked it's fine by me. Working as intended. Just like the three initial game modes. And the C&P, and the... ;)

You're right, Mobius isn't a mode.
Some of us had this discussion a while back already, can't quite remember where.
Open, group and solo aren't game modes either when you think about it, they're merely social filters, nothing more....the only game mode ED has is online mode (ok, CQC would qualify as a separate game mode too, let's leave that out for now).
If the, ultimately cancelled, offline feature had made it into ED, that would have qualified as a "mode" too.
A mode implies a certain segregation of players, and while that may sound odd to some, ED doesn't have that. It only has filters for who you can see and who you can't, we're still playing in the same world together with everybody else.
May just sound like semantics to many, but we're actually all basing many of our discussions on a wrong definition.
At the end of the day, the block list is just another social filter.
 
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Gaming time is leisure time.

If people have a tool to filter out people with whom they do not wish to waste their leisure time, it's perfectly normal from my point of view that they use it. It's like building a fence on my back yard to prevent junkies from going there.

Some people want to play with other people cooperatively, or by themselves in an environment populated by other people, but they might not necessarily want to play a space version of Unreal Tournament.

I undertand them perfectly. I always played in Open, I actually enjoy ganking attempts in some scenarios where they might make sense from a game world perspective. But, for instance, going to a place of scientific discovery like Alien Crash sites, alien ruins, or the new alien bases etc and having the pewpews turn it into some arena deathmatch minigame is a very moronic gaming experience. In those places, I honestly wish there was a way to "dump out the trash" from my game.

Honestly I never even thought of this function, and I'm probably too lazy to use it. But if people are able to use the block function to get rid of idiotic game experiences, then great for them. Because in the end, people being able to enjoy their leisure time is far, far more important than some other people's desire to annoy the other players.

"Go to Mobius" is a crappy argument. Mobius is not a mode. It's a semi-workaround made by a volunteer player in order to provide something that the numbers prove many players want.

In the end, if some guy wants to play space trucker or miner or whatever in peace, that's simply nobody else's business. If this annoys you because you wanted to splatter his space pixels, then though luck. He doesn't owe you jack.
 
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So is the next PvP league going to be in Open?

You might get an up-tick in spectators ;)


Topic? Play your own way... so not fussed how it works.
 
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So is the next PvP league going to be in Open?

You might get an up-tick in spectators ;)


Topic? Play your own way... so not fussed how it works.

You'd die very fast in the attempt, and probably end up on the hunt list of a lot of players.

Which works I suppose if you never go back to open, but a rebuy and the potential for endless rebuy in open doesn't seem worth crashing the PvP league.
 
You'd die very fast in the attempt, and probably end up on the hunt list of a lot of players.

Which works I suppose if you never go back to open, but a rebuy and the potential for endless rebuy in open doesn't seem worth crashing the PvP league.

You'd do it in a sidewinder obviously, and because your History List survives past death: jump in; players added to history; blown up; take Freewinder; go through history list of recent players...
Which means their "hunt list" is going to be quite ineffective. If it works.

It would be interesting, for science, to see if you then jumped back into their PvP system if the blocking did work or not.

Not that i'd do this, just pondering. I think Alex said pretty much my thoughts in this post
 
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