That's a spirograph mate...
I'm looking forward to 2.4 when we'll have to use an Etch-A-Sketch.
That's a spirograph mate...
It is basically fun to have such riddles. But we are not talking about some easter egg here, we are talking about the "player driven story", which is an integral part of this (unusual long) season. On top of that, this could be real a exploration game mechanic, but atm most part happens outside the game.
It is basically fun to have such riddles. But we are not talking about some easter egg here, we are talking about the "player driven story"
I just don't know how it would be possible to do in a satisfying way for everybody.
I was thinking about this thread, and my comment about ingame tools, did anyone here ever play "spycraft: the great game" it was a great game which the player got to "do" everything from cryptography to wideo enhancement to shooting stuff to photoshopping images, all using in game simplified tools. I reckon with the amount of open source libraries available there must be a raft of spectrogram/audio analysis/ cryptography "decyphering" programmes that could be referenced and integrated to an alternative interface in the same way galmap / galactic powers / system map bring up full screen experiences away from the spaceship's dashboard.
There have been some good ideas so far. I like the point you made about NPC doing it. When I run an RPG it's always useful to have a handy, skilled NPC point something out if everyone has failed basic observation tests.
I like to think that if my adventure has reached the point that an NPC has to put it back on track then I have designed that section badly and need to revisit my options next time I use a similar situation.
I think the central point of this thread is that the game is awesome but there are more tools needed to enjoy it to it's fullest (and some are so basic it's hard to understand why they aren't in already. Engineers blueprints, navigation tool, price comparison tool). I don't think anyone could disagree with that.
Why are major story developments being locked behind out of game tools still?
All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?
If they're going to include clues in the sound where you need a spectrograph (and not all of us have one), well, yeah, otherwise the only way you can get that clue is via the forums.
Do you think an in game audio spectrograph should be included in 2.4?
You seem to missunderstand. You are to record and analyse the sound you get from the game, not search through game files.Exactly. And I don't know where the sound files are, either.
I'm supposed to be in a space ship hundreds of light years from Earth. I'm not supposed to go under the hood of the universe to see what makes it tick and find a 'thing'. That's for the creator of the universe to do. I don't mind breadcrumbs being left to find and figure out.
Player driven story is great, but having to do tasks outside the game is not, especially for a main, advertised feature of the game. As other already wrote, it´s like watching a movie but to understand the plot you need to read the corresponding book. That´s just weird.Think of it like this. They could easily omit the players solving the riddles, and have npcs do it instead. Nobody would complain about that, because everyone is used to a story unfolding before them and while they sit consuming it. Once you involve players, the merit or quality of the story immediately rests on the satisfaction of those directly involved (or in this case not)
I still think it's a plus for FD to involve players in the story, even if it is just to halt it temporarily. No doubt, if players didn't solve the riddles, then an npc would helpfully step in and get it done to move things along.
I do get where people are coming from on not being involved, even though I personally don't care about it for myself, I get that some people want it. I just don't know how it would be possible to do in a satisfying way for everybody.
The cool part was that people figured it out themselves originally. People tried tons of things, this one thing worked. If you add a spectrograph in-game that kinda ruins the point. >>>Press E to uncover hidden secret<<< Modern entertainment has a tendency to devolve to the lowest common denominator, and I applaud FD for occassionally giving something above that. And if that means there are a few things that fly above the head of 99% of the playerbase, including yours truly, than thats fine by me.
^^ This.The cool part was that people figured it out themselves originally. People tried tons of things, this one thing worked. If you add a spectrograph in-game that kinda ruins the point. >>>Press E to uncover hidden secret<<< Modern entertainment has a tendency to devolve to the lowest common denominator, and I applaud FD for occassionally giving something above that. And if that means there are a few things that fly above the head of 99% of the playerbase, including yours truly, than thats fine by me.
The cool part was that people figured it out themselves originally. People tried tons of things, this one thing worked. If you add a spectrograph in-game that kinda ruins the point. >>>Press E to uncover hidden secret<<< Modern entertainment has a tendency to devolve to the lowest common denominator, and I applaud FD for occassionally giving something above that. And if that means there are a few things that fly above the head of 99% of the playerbase, including yours truly, than thats fine by me.