Lots of great posts, I just say - If the game has puzzle, it should offer tools to solve it. If we were talking about one or two easter egs then fine, use external tool, be creative. But we are taking about major alien story.
Lots of great posts, I just say - If the game has puzzle, it should offer tools to solve it. If we were talking about one or two easter egs then fine, use external tool, be creative. But we are taking about major alien story.
Actually, I'd say that every explorer in the game would use such a tool, if it were made available in-game....and if it did more than just solve the alien related stuff.
It does, for other parts of the game. The spectrograph is just another thing on the list that you need to leave game for (which actually use the ED API and database so COULD be in the game).
And before you or anyone else replies that this isn't the case, FD have already acknowledged this which is why season 3 brings QOL updates.
I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.
Why are major story developments being locked behind out of game tools still?
All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?
I concur but only because some other players did it before. The whole T plot is just a TV show to me : I'm watching the other guys doing it, mostly when I'm back from work and I find out that they found everything and I can learn it all from Youtube. Still love the game for *other things*, oddly enough, but still think there is something very wrong in terms of game design right here.
this happens because this whole story is not to give us customers some additional gameplay but to give journalists, streamers and Frontier`s marketing department something to write about
it`s been like that since launch
it`s not content, its advertising
Apparently, the UL is chirping reference distances in sound files as well.
Clearly, FD expect us to have our own audio analysis software in order to participate.
And a quick Google will throw up loads - personally I've used Audacity off-and-on for a number of years. Writing your own can be fun too.
Still would be nice to have something in-game though, with story-driven missions for the less
inclined.![]()
I can't say that having an in-game spectrograph would suddenly put you in the forefront of the action I'm afraid.
More in-game science tools please! You could listen to stars, probes, satellites, crashed nav beacons, analyze wake signals to see which kinds of ships were present, etc, listen to EM signals from neutron starts and gas giants. Would be awesome!
The game really needs a science/engineer station in Multicrew. One that you can access regardless of whether or not you have other human players on your ship too![]()
As long as the science guy's name is Spocksoddsocks.
Seriously, again, if they go through the trouble to bury an image into a sound file, not everyone is going to know to stop playing, get out another program, dig into a folder for sound overlays, toy with each one until you get a picture. To me, that's the same thing as hacking an exe file to find out what else is in there (which to me is cheating).
I'm not asking to have someone hold my hand (though I'd need to have that happen). I'm saying if it's buried in there, have it displayed somehow under the right conditions IN GAME. Let ME figure out if I can solve the puzzle (and I'm not that smart) but at least let me see the thing and try it myself.
Can we get an NPC guy to be our Science Officer?
BTW, are there any other sound files in there that we should go through, or would that be getting ahead of things?
You could play this game without ever leaving a system or your startwinder. This proves what exactly?I can't say I've ever had to leave the game to use a spectrograph once and I've been playing it since the first Alpha.
Then way does Obsidian Ant gets more than 10,000 views on his story related videos? Because Gal Net is so great?It's not as though you'd even be stuck if you were following the "story" entirely within the game as Galnet also contains clues in plain English.
You could argue about the game design here. But is it good, having to leave the game in order to make progress?Story driven missions are fine but the presence of an in-game spectrograph would not help them in any way. Just because you can open your tools menu and get the weird picture without having to do any of that annoying "thinking out of the box" stuff still means you are just left with a weird picture with no apparent meaning.
It is the heart of the "player driven story", as DBOBE likes to point out. The criticism is about, if this is a good idea to keep a great part of players from taking part in this. This is not some side quest!That's really what I'm getting at here. Those images are simply Easter eggs and without the collective onslaught of community groups like Cannon the average player is still left with no hope of following them.
Why are major story developments being locked behind out of game tools still?
All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?
Why are major story developments being locked behind out of game tools still?
All it's all good and clever, but how many non-forum users are (if they ever reached the alien base, find a UA and UP.) going to hear that audio clip and think to put it through a spectrograph in the first place?
A YouTube player link in the SRV would do just as well![]()