Has MultiCrew gone the way of the Dodo too?

Powerplay - Don't use
Engineers - Barely use
Multicrew - Don't use
Ship Launched fighters - don't use
Horizons and SRV - blue moon just for fun
Wings - don't use.

So you can see all of their expansions haven't really helped explorers, miners, traders at all.

OR Solo players. Which is what this game was supposed to be. A solo pilot experience while being online.
Please don't speak for me or others, only for yourself.

I use Engineers, SLF, SRV and wings when out with others.
The above doesn't mean I am happy or not, as I have a list of 30 items I want added for exploration.
 
They do seem doomed to make the wrong decisions. Why?

It's not about making the wrong decisions, but perhaps a case of the people designing the mechanics not actually playing the game. The Grind in the initial launch of RNGineers showed us that clearly enough.
 
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The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.

Side note: It seems to be working so far... It is a business after all.

I would argue that as a game it's not working very well. Customer numbers notwithstanding. But i concede your point - it's all about the ducats.
 
The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.

Side note: It seems to be working so far... It is a business after all.

A year or more I'd have disagreed with you but now I'm starting to wonder myself.

I love the game and what they've created but the last few major features just seem a bit meh.

Multicrew only works for combat no point doing mining... CQC is dead but could be revived in the main game and the game focus seems to be combat.

Can't wait for 2.5 to see what they do to the core game.

I know it's hard to develop this game I really do but I just want Elite to be the best it can be devs are doing a good job.
 
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It's not about making the wrong decisions, but perhaps a case of the people designing the mechanics not actually playing the game. The Grind in the initial launch of RNGineers showed us that clearly enough.

You can't actually play it until it's designed. I have no problems with engineers themselves (could be better though and there is certainly room for imprevement), but the discovery of materials is too random. We should be able to get a higher chance of getting certain materials on certain areas on planets, with the rarest items in hard to get to areas. Some RNG isn't a bad thing otherwise everything will be the same and get boring.

Also more ways of getting stuff would be useful.
 
I'm talking about both. PVE before RNGineers was so easy you could almost fall alseep in a CZ. Zero challenge, zero difficulty. Add on engineered modules and the result - you can sit in a CZ and just farm away with your turrets and actually fall asleep LOL.

99% of all other games have something called "difficulty" and another thing called "failure" built in. ED has neither of these and for the last 3 years the forums have given ED plenty of advice about making changes.

They chose to ignore everyone and instead gave us MC.

Mind you, difficulty is subjective. You might find the PvE combat easy, with or without Engineers, but I can guarantee you that's not a universal assessment. That's the mistake quite a few make when coming to the forums asserting that the AI is too easy - for them it might be but for others it's not. Frontier has to balance the PvE for all skill levels. This game does indeed have difficulty, maybe not for Pros perhaps, or maybe not for the better PvPers perhaps who find the NPCs pale into insignificance, but I strongly suspect that's not the case for the majority of us. Personally I find it easy in some circumstances, yet I find other circumstances where running is definitely the better option. I certainly haven't been in a CZ yet where I could fall asleep and just let my turrets do all the work, but then I'm not a min-maxer focused on having the ultimate end-game ship either (not saying you are btw) - I fight with what I have at the time - and as good as my engineered FDL or Cutter is, I couldn't fall asleep in a CZ. It would be a mistake to think that everyone is finding the game universally easy in PvE.

Can't argue with you re multicrew though - always thought it would be DOA without the option to fill the seats with NPC crew, or in the absence of non-combat focused roles.
 
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The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.

Side note: It seems to be working so far... It is a business after all.

Can't comment on sales... But Steam seems to suggest some of the lowest playing figures for a long time/ever...


I guess the best business model is one whereby you sell the game, but it's ideally played as little as possible/not at all (ignoring micro transactions for paint jobs etc).
 
I did not buy the game during kickstarter, I bought the game during original beta: Spaceships. Thats what I want.

Now, I know some think that spacelegs are just so fantastic. I am not one of them and will continue to lobby against it.

How can someone that is all about "spaceships" not want to be able to walk out onto the hull of their ship to open a panel and carry out repair work to their own space ship when they are 10,000ly outside the bubble? How can they actively lobby against it!?

capture1.jpg
 
Can't comment on sales... But Steam seems to suggest some of the lowest playing figures for a long time/ever...


I guess the best business model is one whereby you sell the game, but it's ideally played as little as possible/not at all (ignoring micro transactions for paint jobs etc).

There are no steam figures that give you accurate numbers, even for the steam platform.
 

verminstar

Banned
They do seem doomed to make the wrong decisions. Why?

Hmm I really dont mean this to sound salty because its merely what I personally believe, so its based purely on a personal opinion...

Ego...they been telling themselves they special, while the fanboi element have been telling them they special. Tell someone they special enough times and they start to believe it even if its not true. In the end, it means ye can do anything ye want, fail or success and still be loved simply because its something. The salty feedback from the fails was something they couldnt understand, so they did what any ego would do and ignored it entirely...its a form of self defence against reality.

The catch 22 is that now when a greater majority than normal are being salty, they are already at the point of no return in terms of developement. Cue the comment about not developing mc unless it was used. I suspect they knew this was coming and attempted to cushion the bumpy landing as it were, but their experience with a modern gaming audience has changed dramatically in the past decade or so. What might have worked just a few years ago just falls on deaf ears now, which explains the salty reaction it got.

I think they doing the only thing they can do tbh...giving in to their players who have long been demanding and begging fer QOL improvements. I think if the fanbois were still praising them and defending them in the numbers they were a year ago, this fairly radical change in direction would not have come about, and the mistakes would have continued to make almost zero impact on a hardcore fanbase fer whom frontier can do no wrong.

Again...I really dont mean to offend anyone...thats merely my thoughts on yer question as to what has happened and why. If others wanna take a dig at me about it, go right ahead...Im happy enough to be corrected if a counter argument makes more sense than mine. In fact Id welcome being corrected because if true, its a bit depressing tbh. As special as FD apparently is, this is not the first time something like this has happened in gaming land...this is merely history repeating itself so really, they should have seen the mistakes others made and not went and done the same damned thing ^

I dont mean to come across as salty or offensive...thats merely what I suspect based on what Ive seen.
 
Hmm I really dont mean this to sound salty because its merely what I personally believe, so its based purely on a personal opinion...

Ego...they been telling themselves they special, while the fanboi element have been telling them they special. Tell someone they special enough times and they start to believe it even if its not true. In the end, it means ye can do anything ye want, fail or success and still be loved simply because its something. The salty feedback from the fails was something they couldnt understand, so they did what any ego would do and ignored it entirely...its a form of self defence against reality.

The catch 22 is that now when a greater majority than normal are being salty, they are already at the point of no return in terms of developement. Cue the comment about not developing mc unless it was used. I suspect they knew this was coming and attempted to cushion the bumpy landing as it were, but their experience with a modern gaming audience has changed dramatically in the past decade or so. What might have worked just a few years ago just falls on deaf ears now, which explains the salty reaction it got.

I think they doing the only thing they can do tbh...giving in to their players who have long been demanding and begging fer QOL improvements. I think if the fanbois were still praising them and defending them in the numbers they were a year ago, this fairly radical change in direction would not have come about, and the mistakes would have continued to make almost zero impact on a hardcore fanbase fer whom frontier can do no wrong.

Again...I really dont mean to offend anyone...thats merely my thoughts on yer question as to what has happened and why. If others wanna take a dig at me about it, go right ahead...Im happy enough to be corrected if a counter argument makes more sense than mine. In fact Id welcome being corrected because if true, its a bit depressing tbh. As special as FD apparently is, this is not the first time something like this has happened in gaming land...this is merely history repeating itself so really, they should have seen the mistakes others made and not went and done the same damned thing ^

I dont mean to come across as salty or offensive...thats merely what I suspect based on what Ive seen.

Never seen anyone call them special before. Infact most people I see on here agree that the core game areas need more development. That multicrew was not very good, that Powerplay was not very good.
There has been praise for stuff that they think is good. I praise a lot of the game, but certainly critical of the areas that need developing.
 
I played two separate sessions last night with friends (I hosted on my Corvette). We all had a blast. The vastly improved network stability and rewards helped immensely. In fact, they may even come back to play in wings now (to earn more money and raise combat rep (for more money in multicrew).
 

verminstar

Banned
Never seen anyone call them special before. Infact most people I see on here agree that the core game areas need more development. That multicrew was not very good, that Powerplay was not very good.
There has been praise for stuff that they think is good. I praise a lot of the game, but certainly critical of the areas that need developing.

Exactly my point. The praise fer stuff thats good has been there, but its not as plentiful as it was, say a year ago. Back then, only a handful of critics existed and most were drowned out by the rampant white knightery of the day...now everyones a critic even the former hardcore fans so the change in attitude happened over a period of time.
 
They do seem doomed to make the wrong decisions. Why?

It's not about making the wrong decisions, but perhaps a case of the people designing the mechanics not actually playing the game. The Grind in the initial launch of RNGineers showed us that clearly enough.

Really some good points here. But I think everyone here knows what the problem really is. Just would not be allowed to say.
 
How can someone that is all about "spaceships" not want to be able to walk out onto the hull of their ship to open a panel and carry out repair work to their own space ship when they are 10,000ly outside the bubble? How can they actively lobby against it!?

https://elitedangerous2016.files.wordpress.com/2016/06/capture1.jpg?w=702

Because...

We have placehold gameplay in a huge amount of the core gameplay and professions. The game is lacking depth to the extent other mechanics being brought online are suffering. eg: What gameplay can the Thargoids leverage given two years of lack of investment in combat scenarios, NPC wings and back ground sim depth?

As for the proposed first persons gameplay of opening a panel up and carrying out repair work... Would that be aim at X and press a button for 5 second?

There are no steam figures that give you accurate numbers, even for the steam platform.

True... But I'd suggest it's at least an indication...
 
Exactly my point. The praise fer stuff thats good has been there, but its not as plentiful as it was, say a year ago. Back then, only a handful of critics existed and most were drowned out by the rampant white knightery of the day...now everyones a critic even the former hardcore fans so the change in attitude happened over a period of time.

Sorry, but I didn't see much white knightery either. I saw people throw that term around a lot when people had a difference of opinion to them. I have been called a white knight recently just for pointing out to someone that the steam player numbers they where using where incorrect.

People use the term for very little reason and without much thought.
 

verminstar

Banned
Ok then Ill go with that...not gonna argue because arguing over wording is just not gonna happen.

Whie knightery, fanbois call it whatever doesnt sound offensive...its all the same thing Im just lazy when typing today and said the first thing that came to mind ^
 
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