Please don't speak for me or others, only for yourself.Powerplay - Don't use
Engineers - Barely use
Multicrew - Don't use
Ship Launched fighters - don't use
Horizons and SRV - blue moon just for fun
Wings - don't use.
So you can see all of their expansions haven't really helped explorers, miners, traders at all.
OR Solo players. Which is what this game was supposed to be. A solo pilot experience while being online.
They do seem doomed to make the wrong decisions. Why?
They do seem doomed to make the wrong decisions. Why?
The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.
Side note: It seems to be working so far... It is a business after all.
The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.
Side note: It seems to be working so far... It is a business after all.
It's not about making the wrong decisions, but perhaps a case of the people designing the mechanics not actually playing the game. The Grind in the initial launch of RNGineers showed us that clearly enough.
I'm talking about both. PVE before RNGineers was so easy you could almost fall alseep in a CZ. Zero challenge, zero difficulty. Add on engineered modules and the result - you can sit in a CZ and just farm away with your turrets and actually fall asleep LOL.
99% of all other games have something called "difficulty" and another thing called "failure" built in. ED has neither of these and for the last 3 years the forums have given ED plenty of advice about making changes.
They chose to ignore everyone and instead gave us MC.
The development focus seems to be on quantity over quality. More shinies, more customers, more revenue.
Side note: It seems to be working so far... It is a business after all.
I did not buy the game during kickstarter, I bought the game during original beta: Spaceships. Thats what I want.
Now, I know some think that spacelegs are just so fantastic. I am not one of them and will continue to lobby against it.
Can't comment on sales... But Steam seems to suggest some of the lowest playing figures for a long time/ever...
I guess the best business model is one whereby you sell the game, but it's ideally played as little as possible/not at all (ignoring micro transactions for paint jobs etc).
They do seem doomed to make the wrong decisions. Why?
Hmm I really dont mean this to sound salty because its merely what I personally believe, so its based purely on a personal opinion...
Ego...they been telling themselves they special, while the fanboi element have been telling them they special. Tell someone they special enough times and they start to believe it even if its not true. In the end, it means ye can do anything ye want, fail or success and still be loved simply because its something. The salty feedback from the fails was something they couldnt understand, so they did what any ego would do and ignored it entirely...its a form of self defence against reality.
The catch 22 is that now when a greater majority than normal are being salty, they are already at the point of no return in terms of developement. Cue the comment about not developing mc unless it was used. I suspect they knew this was coming and attempted to cushion the bumpy landing as it were, but their experience with a modern gaming audience has changed dramatically in the past decade or so. What might have worked just a few years ago just falls on deaf ears now, which explains the salty reaction it got.
I think they doing the only thing they can do tbh...giving in to their players who have long been demanding and begging fer QOL improvements. I think if the fanbois were still praising them and defending them in the numbers they were a year ago, this fairly radical change in direction would not have come about, and the mistakes would have continued to make almost zero impact on a hardcore fanbase fer whom frontier can do no wrong.
Again...I really dont mean to offend anyone...thats merely my thoughts on yer question as to what has happened and why. If others wanna take a dig at me about it, go right ahead...Im happy enough to be corrected if a counter argument makes more sense than mine. In fact Id welcome being corrected because if true, its a bit depressing tbh. As special as FD apparently is, this is not the first time something like this has happened in gaming land...this is merely history repeating itself so really, they should have seen the mistakes others made and not went and done the same damned thing ^
I dont mean to come across as salty or offensive...thats merely what I suspect based on what Ive seen.
Never seen anyone call them special before. Infact most people I see on here agree that the core game areas need more development. That multicrew was not very good, that Powerplay was not very good.
There has been praise for stuff that they think is good. I praise a lot of the game, but certainly critical of the areas that need developing.
They do seem doomed to make the wrong decisions. Why?
It's not about making the wrong decisions, but perhaps a case of the people designing the mechanics not actually playing the game. The Grind in the initial launch of RNGineers showed us that clearly enough.
How can someone that is all about "spaceships" not want to be able to walk out onto the hull of their ship to open a panel and carry out repair work to their own space ship when they are 10,000ly outside the bubble? How can they actively lobby against it!?
https://elitedangerous2016.files.wordpress.com/2016/06/capture1.jpg?w=702
There are no steam figures that give you accurate numbers, even for the steam platform.
Exactly my point. The praise fer stuff thats good has been there, but its not as plentiful as it was, say a year ago. Back then, only a handful of critics existed and most were drowned out by the rampant white knightery of the day...now everyones a critic even the former hardcore fans so the change in attitude happened over a period of time.