Has MultiCrew gone the way of the Dodo too?

I think it is a stepping stone to walking around ships and stations.

As for actual gameplay advantage? I think it kind of fell flat. They could of done so much more with it and NPC's.
If I have an empty seat why can't I fill it with a npc crewman? Why does it have to be another player only? The NPC's are ranked the same as players so the better the rank the better shot they are. They still get paid a % of the money like they do now as well, and if a player wishes to take that role then the npc should step down and allow it.

As for myself multicrew doesn't bring anything to the game for me, my friends don't own Horizons so it is a waste feature in the game for me. I don't PvP either as I find it kind of pointless as I gain nothing from it, I get no money, no loot, no station to call mine or system. So other than causing other players grief pvp is pointless.

I play Elite as a single player game but with a social side to it when I meet other players in game.
 

Jex =TE=

Banned
Seeing as they have funding sorted, I'm happy for them to take their time, get it right, and hit the ground running. :)

Which is funny to hear you talk like that as that's what everyone said about ED a year or so back "They're taking their tinme to get it right"

Nobody is saying that anymore. I also believe "tortoise and hare" was used but obviously now, SC is the tortoise but with al lthat said, it doesn't mean CR can't go and mess it completely up and then we have 2 space games that never really became the thing we wanted.
 
Which is funny to hear you talk like that as that's what everyone said about ED a year or so back "They're taking their tinme to get it right"

Nobody is saying that anymore. I also believe "tortoise and hare" was used but obviously now, SC is the tortoise but with al lthat said, it doesn't mean CR can't go and mess it completely up and then we have 2 space games that never really became the thing we wanted.

I know, I know, but here's mud in your eye. :)
 
I've been trying to embrace this new feature. Equipped my boat for a small gunner role, and opened a seat. After hours of gameplay I think 2 commanders have joined my ship only to exit again shortly after without any kind of comms.

And if I look to see if others have a MultiCrew opening on their ship? Not a single one.

Has MultiCrew already gone the way of the Dodo, much like CQC and PowerPlay?

Powerplay - Don't use
Engineers - Barely use
Multicrew - Don't use
Ship Launched fighters - don't use
Horizons and SRV - blue moon just for fun
Wings - don't use.

So you can see all of their expansions haven't really helped explorers, miners, traders at all.

OR Solo players. Which is what this game was supposed to be. A solo pilot experience while being online.
 
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To be fair, no you didn't. You bought a game that has always been meant to have space legs, among other non-spaceship things. Go take a look at the Kickstarter/early videos where Braben talks about the future of the game and you'll see that ED was not meant to be a game where you're forever locked into a seat. We may not get it for a long time, but they do want that type of gameplay for Elite. So, as others like to say so much on here, if that sort of gameplay bothers you, maybe the game isn't/won't be for you.

I did not buy the game during kickstarter, I bought the game during original beta: Spaceships. Thats what I want.

Now, I know some think that spacelegs are just so fantastic. I am not one of them and will continue to lobby against it.
 
If they knew anything about combat they never would have introduced the RNGineers. We're talking people who should know what they're doing. If I employ a developer he's going to be one that knows the gaming industry, understands current technologies and gameplay and then on top of that, can think outside the box for innovative ideas.

You certainly do not spend 6 months working on a feature because of a strange person. There's also the fact that a lot of ex-staff and/or current staff have said the upper management don't listen - there's a review site of the company here...
+1
I have to agree with that.
 
And the endless complaints about NPC crew; if they took up to 30% each, then you'll lose 60% of anything you get from any activity with a full compliment, just as we do now with fighter crew. Who in their right mind is going to do that? What - you think they'll work for free? lol

The problem is that large ships should never have been available to use *without* an NPC crew. Sure they'd take a lot of money for activities (which could be balanced), but the earning potential of the big ships for trading/sitting parked in a CZ taking on all comers, is still higher than the smaller ships for the same activities. Trouble is, the precedent has been set, with a key feature being absent for so long, that it's now probably impossible to go back on, and do it 'right'.

In my mind player-based multicrew would make sense if we were talking about crewing things far larger than the current big three. For the standard/current/historic Elite ships, where the fun of the game is piloting things yourself, NPC-crew to add flavour and buff to ships, works much better.
 
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But it doesn't work Auntie. On so many levels. Have you tried traveling from one system to the next with a cmdr on board? I can't make it work. The game simply crashes. FD is releasing broken content... :(

I was multicrewing with someone in an exploration ship the other day. I don't think we jumped between systems so not tested that. Other than that, done MC in a combat zone which was fun.

If bugs exist (which presumably they do), then hopefully FD fix them soon.
 
there's a review site of the company here...

Thank you for that - despite some of the reviews being obviously biased, it's nice to be able to have the picture painted from another perspective, different than the "100 elves working diligently on the game in the land of rainbow unicorns" story I've kept reading about recently.
 
I tried multi crew once. Jumped into a stranger's ship. Realised there was no default controls set up worth speaking of. Didn't want to waste someone else's time whilst I fiddled about trying to set some up and left. Tried a second time after having set up controls and spent 30 minutes failing to connect to anyone's ship. Never tried again.....
 
MC was DOA, TBH. The fact that they had to create a P2W multiboxing power exploit, and a credit cheat is basically confirmation that they didn't know how to make it fun.

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I'd rather fill the seats with my NPC crew. They'd at least tend to do what I tell them, stay put and not monkey around with things that don't need monkeyed around with, and generally won't do stupid things that get me fines or bounties. :D
 
Just reaffirms my belief that they should've started with NPC crew that everyone could benefit from, everyone could have fun with, everyone could feel like they could invest time in their crew.

It could've been so much more, now with FD and their "if no one uses it then we won't touch it" mentality it means it's never going to get looked into again.

In the previous elite games you needed many crew for a single ship. Even if I could had a couple of bodies on the ship that I could level up to Elite, even if they only increased my scan range by 1% I'd be happier than I am now.

This is the game of missed opportunities, I really hope they pull it together with the "Core Fixes" coming after 2.4

I think we've said this over and over even before Multicrew came out - that whatever they want to introduce, do it with NPCs first. NPC multicrew - flesh out their roles and functions - and only then introduce multiplayer multicrew to take over one of those functions.
 
I think we've said this over and over even before Multicrew came out - that whatever they want to introduce, do it with NPCs first. NPC multicrew - flesh out their roles and functions - and only then introduce multiplayer multicrew to take over one of those functions.

This. Polls taken when the 2.3 dev diary came out were all pretty heavily in favour of prioritising NPC crew over Multi-crew.
 
If they knew anything about combat they never would have introduced the RNGineers. We're talking people who should know what they're doing. If I employ a developer he's going to be one that knows the gaming industry, understands current technologies and gameplay and then on top of that, can think outside the box for innovative ideas.

You certainly do not spend 6 months working on a feature because of a strange person. There's also the fact that a lot of ex-staff and/or current staff have said the upper management don't listen - there's a review site of the company here...

Aint that the simple truth..
 
If they knew anything about combat they never would have introduced the RNGineers. We're talking people who should know what they're doing. If I employ a developer he's going to be one that knows the gaming industry, understands current technologies and gameplay and then on top of that, can think outside the box for innovative ideas.

You certainly do not spend 6 months working on a feature because of a strange person. There's also the fact that a lot of ex-staff and/or current staff have said the upper management don't listen - there's a review site of the company here...

Are you talking PvP combat or PvE? Because I would agree with you in regard to PvP combat - it was already all but unbalanceable in my opinion before Engineers - the Engineers simply make it even more so. But if we're talking PvE combat - and by far and away most of the game's content is in fact PvE-based - then I don't think the Engineers are that bad.
 

Jex =TE=

Banned
Are you talking PvP combat or PvE? Because I would agree with you in regard to PvP combat - it was already all but unbalanceable in my opinion before Engineers - the Engineers simply make it even more so. But if we're talking PvE combat - and by far and away most of the game's content is in fact PvE-based - then I don't think the Engineers are that bad.

I'm talking about both. PVE before RNGineers was so easy you could almost fall alseep in a CZ. Zero challenge, zero difficulty. Add on engineered modules and the result - you can sit in a CZ and just farm away with your turrets and actually fall asleep LOL.

99% of all other games have something called "difficulty" and another thing called "failure" built in. ED has neither of these and for the last 3 years the forums have given ED plenty of advice about making changes.

They chose to ignore everyone and instead gave us MC.
 
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