Because...
We have placehold gameplay in a huge amount of the core gameplay and professions. The game is lacking depth to the extent other mechanics being brought online are suffering. eg: What gameplay can the Thargoids leverage given two years of lack of investment in combat scenarios, NPC wings and back ground sim depth?
As for the proposed first persons gameplay of opening a panel up and carrying out repair work... Would that be aim at X and press a button for 5 second?
True... But I'd suggest it's at least an indication...
Mind you, difficulty is subjective. You might find the PvE combat easy, with or without Engineers, but I can guarantee you that's not a universal assessment. That's the mistake quite a few make when coming to the forums asserting that the AI is too easy - for them it might be but for others it's not. Frontier has to balance the PvE for all skill levels. This game does indeed have difficulty, maybe not for Pros perhaps, or maybe not for the better PvPers perhaps who find the NPCs pale into insignificance, but I strongly suspect that's not the case for the majority of us. Personally I find it easy in some circumstances, yet I find other circumstances where running is definitely the better option. I certainly haven't been in a CZ yet where I could fall asleep and just let my turrets do all the work, but then I'm not a min-maxer focused on having the ultimate end-game ship either (not saying you are btw) - I fight with what I have at the time - and as good as my engineered FDL or Cutter is, I couldn't fall asleep in a CZ. It would be a mistake to think that everyone is finding the game universally easy in PvE.
Can't argue with you re multicrew though - always thought it would be DOA without the option to fill the seats with NPC crew, or in the absence of non-combat focused roles.
Can't comment on sales... But Steam seems to suggest some of the lowest playing figures for a long time/ever...
I guess the best business model is one whereby you sell the game, but it's ideally played as little as possible/not at all (ignoring micro transactions for paint jobs etc).
Then your conclusions would be incorrect. As of today in the last 2 weeks steam spy says that there where roughly 78000 different people open the the ED launcher on steam. This is up from 61,000 which was on the 18th July. So according to that, player numbers are up. But this statistic isn't perfect as it doesn't tell you how many people opened the client and then closed it again without playing, but I bet that is very few.
If you are using concurrent players (steamcharts), that doesn't tell you about overall player numbers at all. But even that is up at the moment, last week peak concurrent players was just over 4000 and is now up to nearly 7000.
Steam charts over 6 months are trending down. It doesn't matter what the peaks are. The numbers of course aren't reflective of total players which make up...
None Steam players (so all early buyers like you and I don't use steam to play the game but we have no way of knowing how many they are)
Steam Players
Xbox Players
And soon to be PlayStation players which I imagine will inject a vast number of players into the game. As far as player numbers go, I think there's plenty of resource to tap for more cash so ED won't be going anywhere anytime soon but the PS is the last injection. If they fail to keep the players engaged then word of mouth will spread. It's important that the next major update addresses the things we've been asking for I think because everyone has taken a trip to the salt mines and when that happens, it's doesn't take much more for people to quit altogether.
Ok then Ill go with that...not gonna argue because arguing over wording is just not gonna happen.
Whie knightery, fanbois call it whatever doesnt sound offensive...its all the same thing Im just lazy when typing today and said the first thing that came to mind ^
As stated, steam charts are concurrent player. We could have the exact same amount of people playing the game, but they are playing less often and therefore less likely to be playing at the same time. Steam charts doesn't tell you much.
Not when you marry it up with Braben's (or FDev's) statement that player retention is only a few months.
Because...
We have placehold gameplay in a huge amount of the core gameplay and professions. The game is lacking depth to the extent other mechanics being brought online are suffering. eg: What gameplay can the Thargoids leverage given two years of lack of investment in combat scenarios, NPC wings and back ground sim depth?
As for the proposed first persons gameplay of opening a panel up and carrying out repair work... Would that be aim at X and press a button for 5 second?
Sorry, but I didn't see much white knightery either. I saw people throw that term around a lot when people had a difference of opinion to them. I have been called a white knight recently just for pointing out to someone that the steam player numbers they where using where incorrect.
People use the term for very little reason and without much thought.
I can confirm the mining works quite well.Yep agree Thrudd... mining is defo something that could be changed easily
When did they say that? Never seen it myself. But to be honest it probably is true, but that would be the same for most games as well. There are probably over 2 million sales on PC, and probably around 100,000 people play it long term at a guess (remember most people don't play every day). So yes for the vast majority, people will play for a couple of months and then go on to other games. But this is pretty standard for most games.
But the game continues to sell, and when new updates come out, player numbers rocket up as you would expect. Hopefully when the core mechanic updates come out there will be more retention of players as the game world becomes a more interesting place to play.
The white-knighterery was crammed on the board about a year ago. You couldn't raise an issue with the game without the same old tried defenses being thrown at you. There are still some of same posters here in smaller numbers (I won't name them I don't mean anything bad about them personally) that will literally defend even the worse parts of the game and blame the player often acting like the game is hard or difficult and players that see its lack of depth and other faults just "don't get it".
Have to disagree with you on thatone.
I think both terms are as derogatory as "whiners", "moaners", "haters" etc.
Certainly haven't seen them used in a complimentary manner yet.
Sure, there are likely to be a few people around for each of those terms who fit the bill.
But perhaps in those cases it's better to just "think the thought" and not "speak the word"...and i know, it can be tough not to, and yes, i have overstepped the line too.
I try to consider myself "better than that", because for me , using any such terms disqualifies the entire post (and to a degree the poster too).
And i'm just a common guy, no stranger to street, stadium and pub language, nothing posh about me.
But that doesn't mean i can't at least try to keep it civilized when talking to people i know nothing about and have never met.
Have a few pints at the pub and discuss politics, football, whatever, and i'll tell ya straight to your face if i think you're a bloody twit .
As for the topic, yeah i also think MC was a DOA-DO.
I also think that multi-crew should be an actual presence
When did they say that? Never seen it myself. But to be honest it probably is true, but that would be the same for most games as well. There are probably over 2 million sales on PC, and probably around 100,000 people play it long term at a guess (remember most people don't play every day). So yes for the vast majority, people will play for a couple of months and then go on to other games. But this is pretty standard for most games.
But the game continues to sell, and when new updates come out, player numbers rocket up as you would expect. Hopefully when the core mechanic updates come out there will be more retention of players as the game world becomes a more interesting place to play.
That figure represents copies sold through the end of December 2015. In addition, the developer claims that the average play time per person is a whopping 60 hours.
https://dloent.com/elite-dangerous-...-play-time-per-person-is-60-hours-videogames/
I feel the core mechanic update/updates could bring more players back than any given content update has managed so far.
It's certainly the best news i have heard (since release) when they announced it, and for me personally the bigger news by far compared to 2.4
Can pretty much sign the rest of your post, apart from the "rocket up" bit.![]()
Someone else quoted it in a post a month or so ago I think - I found this.