Star Citizen Thread v6

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Yeah, at this point we can say that they are doing the same downgrading, that Other game companies are doing for years..

Bizaarly the very communities that would normally hold them to task are the ones applauding them.

There seems to be this inconvenient truth that games companies put together very detailed slices of non-playable stuff for trade shows. They slap multiple Titan graphics cards in a high end system and show off some stuff that they pretend to play with a very heavy implication that the product on the screens is exactly what you'll get soon(tm). In reality the range of graphics cards out there goes from stuff that's far inferior to the current crop of consoles. There are lots of statements from people that work in the industry that state very clearly that, yeah this is what happens.

For whatever reason, PC gamers enjoy the idea of console parity because it allows them to feel slightly victimised by "the man", yet the cases where you can actually get evidence of this tends to be where the game was originally a console game or the lead platform was console, which is not exactly a case of downgrading. Also, it's not the most difficult thing to create graphical options that allow nice looking games to run on lower end systems. It's just a more inconvienct truth to believe that they are putting together small demonstrations of game-play with most of the weighty game logic missing and a huge amount of ramped up effects and post processing that they wouldn't have time to scale out to an entire game. It highlights the reality that PC hardware is wide ranging and the consoles actually sit somewhere in the middle.

Anyway it's not the "downgrading" that bothers me, it's the level of smoke & mirrors that developers still get away with at trade shows that I find really annoying. Just show up with the work you've done guys - it shouldn't be a huge task to play a game that's a couple of months away from release, what you don't have anything good enough to show? See you next year then eh?
 
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Jex =TE=

Banned
Proud of spending $1000 on a $60 computer game and being congratulated for it https://www.reddit.com/r/starcitizen/comments/6k9pfr/finally_made_concierge/

Advocating for buying NPC crew from the cash shop https://www.reddit.com/r/starcitizen/comments/6k7xwn/would_you_buy_crew/

This is what's wrong with computer games....

I think most people are spending more on SC than they are on the PC's that run them lol. Saying that, the other day I heard that someone bought a coat for $800 from player unknown battelgrounds and $20,000 for a CS knife skin.

So the question we all should be asking ourselves is not what SC are selling but how the heck do we get the contact details of these mugs will to part with thousands of dollars over nothing lol ;)

Continual disappointment can do that I want to be wrong about SC being a failure already, but CIG keep waving huge red flags at me. We're all big old space game fans watching $150 million burn that could have gone on a number of other top notch space games it's not good for our genre.

No - SC if anything lit the flame for space games. You can question their actions but it's because of them we'll now see more space games being developed. Now we just need submarine sims and flight sims to come back and the circle is complete.... :)
 
I think most people are spending more on SC than they are on the PC's that run them lol. Saying that, the other day I heard that someone bought a coat for $800 from player unknown battelgrounds and $20,000 for a CS knife skin.

So the question we all should be asking ourselves is not what SC are selling but how the heck do we get the contact details of these mugs will to part with thousands of dollars over nothing lol ;)



No - SC if anything lit the flame for space games. You can question their actions but it's because of them we'll now see more space games being developed. Now we just need submarine sims and flight sims to come back and the circle is complete.... :)

You address a very important point there. You are right, its not SC itself but the people who are the real assets in this project and CiG has a complete data bank with their personals. That data bank alone will be worth a lot of money to other P2W games in the market.
 
No - SC if anything lit the flame for space games. You can question their actions but it's because of them we'll now see more space games being developed. Now we just need submarine sims and flight sims to come back and the circle is complete.... :)

The flame star citizen lit was under $150 million.
 
The flame star citizen lit was under $150 million.

While true that CiG proved that the Space Sim is still desired leading directly to development of more titles I refuse to be thankful to them because I fear they did it for the money alone and we still have to see if they were scamming their backers for years or not. Its like being thankful to a murderer after his killing spree and the loss of life for directing attention to the inferior security protocols all around. Nobody in their right mind would praise that man but a lil mind bending can certainly change the point of view like Jex just did.....
 
I have a feeling the moons in 3.0 are going to be pretty sterile experience with some very detailed specific set pieces like bits of FPS maps which will probably look great for the first two weeks but don't do much and look very old-hat a year from now when we realise the pain staking development time required to put those kinds of assets in and they haven't come up with any new stuff.
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.

What do you suggest as an alternative to make things less "sterile"?
 
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.

What do you suggest as an alternative to make things less "sterile"?

Planetary formation can come in many shapes. ED has a pretty cool one. Very doubtful as to whether CIG has PG tech that creates believable Europa lines, overlapping crater formations etc. So far they've shown handcrafted assets plus the dullest possible 'random heightmap' terrain arround it.
 
I'm not talking about how they are built but rather what is on them. Visit any planet or moon in Elite and what do you see. A very nice, very sterile empty world. Get a bit closer and you may make out a base or outpost. Get closer still and you will see randomly spawned POI like crashes skimmers etc. Closer still? Dirt.

Infinity Battlescape has outdone both company. Yes, the planets are largely empty affairs but there is atmosphere, wind and trees. But even then, its an empty planet with the odd base or two scattered about. How could it be different? Forget about seeing Coruscant any time soon.
 
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.

What do you suggest as an alternative to make things less "sterile"?

Of course, but CIG cornered themselves by promising all and everything for planets. And they won't be able to deflect criticism with PG as excuse.

As always, problem is less about the result than about what they brag and what we'll ultimately get to play (if it gets released).
 
Of course, but CIG cornered themselves by promising all and everything for planets.
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.

Is that what you are referring to, or something else?
 
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.

Is that what you are referring to, or something else?

Personally I gonna hold CiG to their 2016 Gamescon showcase on which they made a lot of money and which was only days away before showing. Remember that surface generation? THATS what CiG has to accomplish and deliver in order to not disappoint.

Or is it common knowledge already that the 2016 video was fake and non-existent? I remember a lot of people still watching that and believing thats exactly what they gonna get. I dont expect CiG moons to be a rollercoaster when it comes to entertainment but we have seen rather impressive barren surfaces from their in-editor showcases. I expect those as a first step and looking forward to a swift implementation of planetary surfaces afterwards (but have the feeling we wont see any of those until 1.0 release if ever). Also if its just a couple (3?) of small moons I expect them to have quite a few hotspots for people to visit and do stuff at.

I mean...how low are your expectations exactly for 3.0 already?
 
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.

Is that what you are referring to, or something else?

How about finding plants and animals, capturing them, bringing them to your 'wildlife module', cross-breeding them and selling them to other players? Unrealistic nonsense? Sure. Promised by CIG? You bet. Thats the weird thing. Apparently it is now 'unrealistic nonsense' to believe what CIG themselves said, but it is totally okay for them to make those absurd promises in the first place. They railed for years against PG in general. They wouldn't use it. Ofcourse everyone here immediately said that was nonsense, but still, CIG promised it. And SC fans kept using it against NMS and ED. "Those planets are only PG. CIG is taking a bit longer because they will handcraft them!". Never mind the whole sandword/ambush nonsense, which was almost immediately shown to be pre-scripted nonsense too. So what people should expect? Whatever CIG promises. Anything less is on CIG, not on the consumer for believing 'unrealistic nonsense'. Which is, btw, why most here got a refund, or are still waiting to pledge, because most here know it is unrealistic nonsense.

That is the whole problem with everything SC.
 
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.

What do you suggest as an alternative to make things less "sterile"?

Indeed, however my understanding from the super fans in this very thread and others from maybe one year ago, was that SC already had PG that would "blow Elite away". That was before we knew that 3.0 was going to be just moons I guess. I don't really want to bring ED into this, but it was what? 3/4 months between Frontier revealing PG planetary landings (the exact dates are on Wikipedia) and having them on our hard drives?

Star Citizen announced planetary landings with PG tech when? I think it was around December 2015 - we still don't have even the initial first moon to scrutinize as we rapidly approach the second year anniversary of that announcement. So if what's between the set pieces is just sterile lumps of moon dust - I'll struggle to see what all the fuss has been about.
 
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