I don't get why they insist in overdetailling and refactor the tiniest parts wishfully thinking it'd end in a cohesive whole from itself.
Perhaps because....
Chris Roberts said:"Make that pixel blue, not green"
I don't get why they insist in overdetailling and refactor the tiniest parts wishfully thinking it'd end in a cohesive whole from itself.
Chris Roberts said:"Make that pixel blue, not green"
In the original demo he swirled his drink around in the glass to show off the "physics"
Yeah, at this point we can say that they are doing the same downgrading, that Other game companies are doing for years..
Proud of spending $1000 on a $60 computer game and being congratulated for it https://www.reddit.com/r/starcitizen/comments/6k9pfr/finally_made_concierge/
Advocating for buying NPC crew from the cash shop https://www.reddit.com/r/starcitizen/comments/6k7xwn/would_you_buy_crew/
This is what's wrong with computer games....
Continual disappointment can do that I want to be wrong about SC being a failure already, but CIG keep waving huge red flags at me. We're all big old space game fans watching $150 million burn that could have gone on a number of other top notch space games it's not good for our genre.
<snip> Now we just need submarine sims and flight sims to come back and the circle is complete....![]()
I think most people are spending more on SC than they are on the PC's that run them lol. Saying that, the other day I heard that someone bought a coat for $800 from player unknown battelgrounds and $20,000 for a CS knife skin.
So the question we all should be asking ourselves is not what SC are selling but how the heck do we get the contact details of these mugs will to part with thousands of dollars over nothing lol
No - SC if anything lit the flame for space games. You can question their actions but it's because of them we'll now see more space games being developed. Now we just need submarine sims and flight sims to come back and the circle is complete....![]()
No - SC if anything lit the flame for space games. You can question their actions but it's because of them we'll now see more space games being developed. Now we just need submarine sims and flight sims to come back and the circle is complete....![]()
The flame star citizen lit was under $150 million.
The flame star citizen lit was under $150 million.
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.I have a feeling the moons in 3.0 are going to be pretty sterile experience with some very detailed specific set pieces like bits of FPS maps which will probably look great for the first two weeks but don't do much and look very old-hat a year from now when we realise the pain staking development time required to put those kinds of assets in and they haven't come up with any new stuff.
Half of the original CryEngine map was underwater by default
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.
What do you suggest as an alternative to make things less "sterile"?
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.
What do you suggest as an alternative to make things less "sterile"?
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.Of course, but CIG cornered themselves by promising all and everything for planets.
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.
Is that what you are referring to, or something else?
What exactly did they promise? I do remember a discussion, years back now I expect, where they talked about how everything was going to be hand crafted. Some community members seemed to believe that this meant the designers would be hand planting individual trees on a planetary scale or some such unrealistic nonsense and then were extremely disappointed when they found out procedural generation would be used.
Is that what you are referring to, or something else?
What is the latest 3.0 schedule for us "mortals" non-evocati regular human beings?
The same could be said of Elite. The planets have great detail until you get to the surface then its all dirt as far as the eye can see. It's going to be the same for any developer that creates a game with realistic sized planets. Hotspots of activity like bases, factories etc. but not a lot else going on.
What do you suggest as an alternative to make things less "sterile"?