An open letter to Professor Palin - Larger CRCRs. I beg of you!

Bigger issue is Frontier constantly adds new material and data types, but we're still stuck with the ludicrously tiny 1000 material, 500 data limit.
 
Bigger issue is Frontier constantly adds new material and data types, but we're still stuck with the ludicrously tiny 1000 material, 500 data limit.

I get why they do it, though.
By forcing you to throw away stuff, they force you to work out what is most valuable to YOU.

Elite is a game about details.
A symbol popped up just now - what does that mean?
Why are there combat zones here today?
Is this list of commodities different to the other high tech systems.?
Do Unknown Fragments have ANY use once you've unlocked the engineer?
 
I know I know!

What we should do is have the professor be able to... what's the word...? Oh yeah 'Engineer' your existing cargo racks to make them corrosion resistant. You could fly around collecting random junk, errr... important and relevant items, such as 'datamined wake exceptions' which are completely required to make a plastic coating for cargo racks.

That way we would add to the gameplay aspect of Elite and not just hand out stuff for free or easily.

What does everyone think of my amazing and original idea?
 
This reads like a "Dear FD, please provide an instant everything button so I can do stuff quickly" thread, which is partly true.

But the biggest issue here is that players ask for more features and more richness to the game, and when it becomes essential before exploring the Thargoid content, they complain it is locked behind a grind. Don't like exploring? You have to go out exploring. Don't like missions? You have to do missions for permits. The same principle applies, perhaps to a lesser extent to the other engineer 'features.' Are we justified in complaining about this if we want more depth to the game? I think probably not.

Then there's the issue of the cargo hold size. It was set by FD presumably as a bare minimum that we would need for (what was then) future content. The minimum makes it hard, but from what I can see, achievable (I haven't tried this part yet). Again, we are complaining that we don't have an easy button.

We are our own worst enemies. We want more , we want more depth, but we want easy !

None of the above is an accurate characterization of my post. I am merely beseeching Professor Palin to either repeat the earlier CG for CRCRs, or open a new and improved one. One that can result in a larger CRCR than two tonnes. As I stated in the letter, I would grind for two weeks straight in a cutter to fill whatever requests he demands.

That is hardly asking for an instant everything button, or asking it to be easy.
 
No Mr Palin sir, don't listen to them.

In fact, remove racks for 2 cargo, or make sure that 2 is max for any ship. You study a lot there on Maia unaware of what idle mean people do with those multiple racks - bombing the stations. Yes, yes. No one told you before?

I'm sure you had noble intentions but that's how they perverted it.

Please Professor, do not let this false narrative dissuade you from doing what is right for humanity. It is true that a very select few might be behaving badly, but the majority who use your services are good, law abiding, fellow scientists and explorers who's intentions run parallel to yours. We have a desperate need for your services, and utilize the CRCRs for the good of all!

Do not let the small minded and uninspired hold science back from greatness.
 
Nah. I like it when there are multiple valid approaches to the same problem which each have meaningful trade offs. Right now you have the option of using conventional racks+AFMU, or the special racks with a much limited carrying capacity. These kinds of considerations, and their attendant challenges, are what make the game interesting.

OP's post is essentially an appeal to make the game more samey and boring. It is my belief that no matter what the largest size of CRCR was, if it were anything less than what is offered with conventional racks, the OP would still be making this demand.
 
I get why they do it, though.
By forcing you to throw away stuff, they force you to work out what is most valuable to YOU.

Elite is a game about details.

Yet the game dosn't provide any way for me to check what materials I need for any mods other than a single pinned blueprint whilst I'm actually collecting them, or more importantly jettisoning them and doesn't even let us set a 'DO NOT BIN THIS' flag against materials or data so for a game about details, as far as engineering is concerned virtually none of those details are available without constantly tabbing between INARA and the game.

Not directly related to the topic and I'm trying to avoid turning it into another general engineers discussion but if I had a credit for every time I'd chucked away 10 of something and just kept five only to find out two days later that I needed them for the mod I've now decided to get round to eginineering I'd have... well quite a few credits.
 
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Nah. I like it when there are multiple valid approaches to the same problem which each have meaningful trade offs. Right now you have the option of using conventional racks+AFMU, or the special racks with a much limited carrying capacity. These kinds of considerations, and their attendant challenges, are what make the game interesting.

OP's post is essentially an appeal to make the game more samey and boring. It is my belief that no matter what the largest size of CRCR was, if it were anything less than what is offered with conventional racks, the OP would still be making this demand.

I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.
 
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.

Before CRCRs we coped, I got my first UA in a Sidewinder

The Size of the CRCRs I think were from the outcome of this CG

https://community.elitedangerous.com/galnet/uid/573489219657ba6f57f3e220
 
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.

uhm, did you ever tried a t6 for this kind of work? or a cmkIV? both have more than enough internals for either crcr-racks, or cargo and afmu.
 
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.

That's literally the entire point of larger ships. They can be outfitted to do more things at once, or to just do a *lot* more of one thing. Small ships can be configured to do anything, but they can't be configured to do everything at once. You only need 3 tons to "meaningfully" participate in the alien stuff. So you have to sacrifice two slots, basically. This is easily accomplished in any of the smaller ships you mentioned, without crippling their capabilities in other areas. The choice is between a low-maintenance build which is dedicated to alien cargo; in which case sacrifice two slots to get the special cargo racks, or a more versatile build which requires some maintenance but has higher overall capacity; in which case sacrifice one or two slots to AFMU(s) and go with a higher capacity conventional rack.
 
That's literally the entire point of larger ships. They can be outfitted to do more things at once, or to just do a *lot* more of one thing. Small ships can be configured to do anything, but they can't be configured to do everything at once. You only need 3 tons to "meaningfully" participate in the alien stuff. So you have to sacrifice two slots, basically. This is easily accomplished in any of the smaller ships you mentioned, without crippling their capabilities in other areas. The choice is between a low-maintenance build which is dedicated to alien cargo; in which case sacrifice two slots to get the special cargo racks, or a more versatile build which requires some maintenance but has higher overall capacity; in which case sacrifice one or two slots to AFMU(s) and go with a higher capacity conventional rack.

Do not heed such myopic and ill advice Professor!

The idea that, "you only need 3 tons to meaningfully participate in the alien stuff," is short sighted. Soon enough we will have to do more than just lollygag around with a UA, UP and UL. Our explorers and scientists have uncovered over 50 sites so far, and more are surely out there. When the time comes, and it will soon enough, 3 tons will not begin to scratch what you will need to ready humanity for the next phase of alien occupation. When that time comes, those of us who are not filthy space rich will still want to have a chance to participate in a "meaningful" way, without having to first save up a python's worth of ship.

Hopefully, Professor Palin, you will see the common sense in equipping an Asp Explorer to fit a fuel scoop, a shield, a planetary vehicle hanger, and a couple of size 3 CRCRs. I'm sure that in your wisdom you will recognize that such a ship load-out is not overpowered in any sense, and will not disrupt the balance of power in the galaxy.
 
Dear Professor Palin, please provide some large cans of aerosol CR so that I can spray my ships and SRV's to give them a jolly good coating, and protect from any unexpected alien snot showers!

Snotty Aliens weren't funny the first time around...

bright.jpg
 
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Neutralising the unknown artifact threat CG

I worked my off for the CrCr CG, and my wing-mate too, it just didn't seem like folks were interested at the time. There was a lot of ire about relogo-fest style CG's iirc. I drug my buddy out to The Pleiades because I had a sneaky feeling this could be an important module in the future. hehe Well, we tried... At least the barny sites were persistent back then, this CG would be a hellish nightmare these days.

GeGvx9ZOBQxIqT7R-bvDk_XafUVrIUzspavdvEbZkPuADWqDFO49he_vyrWD5f_7JPci7klxy5nSSWw=w1718-h1353-rw
 
Do not heed such myopic and ill advice Professor!

The idea that, "you only need 3 tons to meaningfully participate in the alien stuff," is short sighted. Soon enough we will have to do more than just lollygag around with a UA, UP and UL. Our explorers and scientists have uncovered over 50 sites so far, and more are surely out there. When the time comes, and it will soon enough, 3 tons will not begin to scratch what you will need to ready humanity for the next phase of alien occupation. When that time comes, those of us who are not filthy space rich will still want to have a chance to participate in a "meaningful" way, without having to first save up a python's worth of ship.

Hopefully, Professor Palin, you will see the common sense in equipping an Asp Explorer to fit a fuel scoop, a shield, a planetary vehicle hanger, and a couple of size 3 CRCRs. I'm sure that in your wisdom you will recognize that such a ship load-out is not overpowered in any sense, and will not disrupt the balance of power in the galaxy.

Ok but let's complain about those problems when they are actual problems.
 
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