Is it a bird? Is it a plane? No, it's Photobucket going down in flames!
I think they heard people were buying JPEG's for $$$$ and thought they'd cash in on the act as well.
Is it a bird? Is it a plane? No, it's Photobucket going down in flames!
Tomorrow, tomorrow, I love you tomorrow, you're always a day away.
New schedule. 30th June
Some coloured bars of differing lengths...some text in different colours...no idea what it all means [where is it]
New schedule. 30th June
Some coloured bars of differing lengths...some text in different colours...no idea what it all means [where is it]
If they deliver half of this, few moths late I will be happy at this point. Come on RSI you can do it... presumably...
That's a good idea, they could draw up a new plan to deliver half of what they originally intended to release in this plan for 3.0 which itself is a somewhat cut down fraction of what they originally intended to release in 3.0 last year which is a small part of a big game that they originally intended to release years ago. Then, when the new plan inevitably gets delayed they could just draw up a new plan for half of that and nobody could say that CIG ever do anything by half because technically they do fractions of small pieces.
That was more or less sarcastic post, I dont believe they will deliver 3.0 this year. At this point any date posted by RSI means nothing.
Rather than jump on the bandwagon of the general SC depreciation society...I'm quite prepared to wait and see what occurs
It's not like I haven't got ED and many other games to play whilst it does or doesn't happen...
Rather than jump on the bandwagon of the general SC depreciation society...I'm quite prepared to wait and see what occurs![]()
Wait.
You just made a "Goodbye folks" post to say you had enough to do in SC to erase ED?
Wait.
You just made a "Goodbye folks" post to say you had enough to do in SC to erase ED?
Not how I read it to be honest....
I think some here have been waiting and seeing for half a decade mate.![]()
Hey everyone it’s time for your weekly update. On the coding side the last week has been pretty productive. Flavien made a good amount of progress on merging the rest of the game with the new networking code. At this point most of the game has been ported except for planets – which is obviously a rather important omission. The reason planets haven’t ported yet is because one last big technical challenge remains.
Previously, before Flavien embarked on rewriting our networking code, all of the collision detection was done on the client. This was pretty straightforward because a player can only ever be near a single planet at any given moment in time so the game only generates geometry for planetary terrain patches that are visible. Unfortunately, as is customary to prevent cheating, we had to move all collision detection to the server during a multiplayer game. The problem is that the server must handle many players, we want to support hundreds, who are all traveling extremely fast around any number of planets. This means the server must constantly regenerate highly detailed geometry for the surfaces of multiple planets just in case something happens to run into it. It gets even worse once you add bullets into the mix.
Funny thread raging about monetization in one video game while ignoring the view in the mirror https://www.reddit.com/r/starcitizen/comments/6kodwk/cig_please_dont_become_like_frontierdev/
EVERYTHING in SC that can be purchased with money, thus contributing to the further development of the game, CAN ALSO be earned in-game, requiring NO cash purchase at all.
See the difference?