Attempt to sabotage our game

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One of these days, this vocal minority of PvP players which includes the Gankers are going to realize precisely how TINY their numbers actually are within the larger ED community.

Its laughable that they actually believe anything they do is going to have a significant impact on Frontier's plans. If anything, the few innocent players they do manage to destroy for no reason will just move over to Solo or a Private Group further driving up the numbers there which dominate the game far beyond that of OPEN Mode.

If anything...These miscreants have done more damage to their goals than anyone else could ever hope to.

[wacko]

Last I checked killing Salomé was quite the event...
 
I am given to understand that PvP stands for Player verses Player, correct? Not PkP Player Killing Player .... Seriously moving past my own innuendos where is the sport or sense of accomplishment in killing new players or unarmed ships? Does this give some a rush or grow hairs on their chest? If so I seriously need to take it up to cover my bald head.



They did but I've yet to hear of many taking up this offer .... so ...



tomalus in this game the FDevs are the Gods ....

This discussion is going no where and I am not contributing anything to it so I am out of here. As far as I can see there is no argument that will change the mind of some as to how they play. So the only thing you can say about Open play is

PLAYER BEWARE - ENTER AT YOUR OWN RISK

Chief

Pushing the BGS doesn't require you to kill new players, those that put the starter systems into lockdown didn't kill players.
 
Personally, I hate this stuff in all online games. Just quit paying attention to gankers. The attention just feeds their twisted little minds.[down]
 
Personally, I hate this stuff in all online games. Just quit paying attention to gankers. The attention just feeds their twisted little minds.[down]

That's actually a YOU problem. You are already in the incorrect mindset that gankers have to be twisted or immature. In a game sorely lacking content players will make their own content and fun if they feel like it, including "unwanted" PvP interactions. It's the same reason watching Lost In Place do his GMOD trolling videos on Youtube is so hilarious. He's clearly got his stuff together and just doing it to have fun, but more importantly the reactions of others is just much more hilarious when they whine or scream or rage over something happening in god forbid an online game. I actually like and praise groups like the SDC if only because it makes things more interesting instead of being stale and boring (and yes I've been ganked and destroyed in my early days on Elite by the SDC, and I've later fled from them more recently in my Corvette since it's still not ready for combat like that).

Ganking doesn't mean we are mentally ill or immature. It's just something to do. And let's be real, some PvP'ers even posted vids or written out explanations about how to survive a gank and make it not worth the time of the ganker to keep trying. People unfortunately moreoften than not cannot be helped and will just ignore it and demand that the game cater to them in some form. What we get out of ganking though is everyones reactions and irrational complaints. I used to gank all the time on WoW back in the day on a PvP server, a server specifically designed for Open World PvP, and you know what happened? They'd log out, make a level 1 on my faction, and send capslocked rage posts to me, spam me, and curse at me like a little child, despite the game warned them they were picking a PvP server. It's hilarious as hell. Elite is no different, just because Open isn't called "PvP" it's understood that PvP can and WILL happen, sometimes against your will, if you don't like it, stay in Mobius or Solo.
 
Ohhhh, Jesus! Man, I'm not as smart as I think I am.

I was looking at the starter systems CGs thinking "What possible new effect is this going to have on the systems? Is there some new state or security level or something?"

Didn't even consider that they coincided with the PS4 realease... which, if you think about it, aside from what OP said REALLY gives those PS4 players a nice jumpstart in credits acquisition.

Good thinking, FD!

Or those of us who decided to do a Clear Save. ^_^
 
LOL I remember yrs ago when I was working 12 hr swing shifts. I'd get a weekend off, wait for the big event in GW2 on fri or sat at 10pm and BOOM. DDOS attack. Shut the entire game down world wide. I cackled loud and hard and was thought of an azz when I hoped they learned a whole new meaning to a ddos attack in a federal prison.
 
I'll just haul my UAs in Solo, dock, switch to Open, done.

I broke your idea. :p

This is why modes are equal.

If a UA is ever taken to solo it is made inactive.

I just broke your idea.

One of these days, this vocal minority of PvP players which includes the Gankers are going to realize precisely how TINY their numbers actually are within the larger ED community.

Its laughable that they actually believe anything they do is going to have a significant impact on Frontier's plans. If anything, the few innocent players they do manage to destroy for no reason will just move over to Solo or a Private Group further driving up the numbers there which dominate the game far beyond that of OPEN Mode.

If anything...These miscreants have done more damage to their goals than anyone else could ever hope to.

[wacko]


They are so small and "TINY" that this vast majority you speak of are scared of them. Way to go.....
 
If a UA is ever taken to solo it is made inactive.

I just broke your idea.




They are so small and "TINY" that this vast majority you speak of are scared of them. Way to go.....

So then Solo players won't be able to interact with the alien puzzles. I think it's your idea that's broke.
 
It would make it inactive for UA bombing. All those bulbs and no switch....

That, and your other suggestions, would involve a whole new ruleset. Open, PG and Solo are just social filters, there is no difference in the game mechanics. To introduce these, it would need a huge amount of development and balancing, diverting from their roadmap.

Fortunately, the devs have made no indication that they are even considering such a thing.
 
That, and your other suggestions, would involve a whole new ruleset. Open, PG and Solo are just social filters, there is no difference in the game mechanics. To introduce these, it would need a huge amount of development and balancing, diverting from their roadmap.

Fortunately, the devs have made no indication that they are even considering such a thing.

No they are not just social filters. These different modes impact competitive play in very different ways with very different dynamics ruling in each one whenever groups collide. Solo mode is like sniping. PG is like carpet bombing from 10,000 ft. Open is like that fight scene from Anchor Man. Face to face, like testosterone intended.
 
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No they are not just social filters. These different modes impact competitive play in very different ways with very different dynamics ruling in each one whenever groups collide. Solo mode is like sniping. PG is like carpet bombing from 10,000 ft. Open is like that fight scene from Anchor Man. Face to face, like testosterone intended.

With no interaction between platforms & a maximum instance size Open is just a bigger group. I like to play in the same environment as baddies (players with opposing goals to my own) and don't have enough friends to make or use a group, so I play in open. I don't see it as a tactical choice, IMO anyone that plays in Open because they think they are somehow braver or in any way 'doing it properly' has self esteem issues.

Just play your own way, let them play theirs.
 
So... just a reminder to OP that the players in PS4 play with other players in PS4. IOW no engineering advantage between players. You won't be finding fdl gank squads taking out sidewinders.... yet.
 
With no interaction between platforms & a maximum instance size Open is just a bigger group. I like to play in the same environment as baddies (players with opposing goals to my own) and don't have enough friends to make or use a group, so I play in open. I don't see it as a tactical choice, IMO anyone that plays in Open because they think they are somehow braver or in any way 'doing it properly' has self esteem issues.

Just play your own way, let them play theirs.

You're missing the point entirely. The main reason to play in Open is so you can meet new people, but also if you are in competition with another group, you have a chance of being able to directly disrupt their negative actions. It's not about ego at all, it's about greater depth of gameplay.

PG =/= Open for the simple reason that opposing factions don't usually occupy the same PG unless they organize a fight or something silly and synthetic like that.
 
Give Open an advantage? Sure. I'll switch to Open to sell my exploration data.

Frontier could very easily create account tags that monitored your mode switching and disabled any Open Bonus for 24 hours after going to Solo/PG and only went active again after a Hyperspace jump. ;)
 
You're missing the point entirely. The main reason to play in Open is so you can meet new people, but also if you are in competition with another group, you have a chance of being able to directly disrupt their negative actions. It's not about ego at all, it's about greater depth of gameplay.

PG =/= Open for the simple reason that opposing factions don't usually occupy the same PG unless they organize a fight or something silly and synthetic like that.

'Organising a fight' is just what I am talking about. Playing with friends in a competitive manner, be that with the BGS or directly. I play in open because I don't have enough friends playing this game to make that feel fluid, instead I maximise my matchmaking options by selecting as close to 'all other players' as I am able to do on my platform of choice.

It is just a choice. Some days I don't want to interact & I choose Solo. Recently (while exploring) I have chosen Solo to be considerate to those on my friends list because of a bug in the game (which I understand is now fixed). Open is no better or worse, it's just the lack of a filter. I don't have special ships I wouldn't fly in Open, I don't behave any differently. In open, those on my friends list can see where I am, if they choose the same mode (or the same PG).

No advantage is conveyed by any of that, and no disadvantage is conveyed by a PvP encounter. They are entirely optional & I derive gameplay from avoiding or confronting that possibility.

I am not missing your point, I just don't think it's a good one.
 
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