Attempt to sabotage our game

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Maybe it's just me but I don't care about anyone else's ED experience. If they get 'ganked' or not I couldn't give a .

OK if empathy isn't your thing how about this.

Do you like playing ED?
Do you wish to continue to play ED?
If indeed ganking does drive down player base (*) do you think it could result in the end for ED development?
Would this affect you?

* Now I'm not saying it does or doesn't as I dont have the evidence but based on what other devs and fdev have stated it is atleast plausable.
 
Frontier could very easily create account tags that monitored your mode switching and disabled any Open Bonus for 24 hours after going to Solo/PG and only went active again after a Hyperspace jump. ;)

Fine by me. Scanning in Open many LYs from anyone is just as easy as trading in a quiet part of the bubble.

Just means no high res screenies for me because some people feel that's safe mode.

After you docked?
:D
Of couse. :) I don't make money flying back. And hanging on to my data 24h aint no biggy.
 
Frontier could very easily create account tags that monitored your mode switching and disabled any Open Bonus for 24 hours after going to Solo/PG and only went active again after a Hyperspace jump. ;)

This will never happen.

What needs to be done is to limit player builds, to remove the advantage of experienced players.

Nerf player ships down to NPC level and the game play advantage of solo is gone. Only the social aspects of the modes are kept.

More power to beginners an NPCs. Less to spoiled veterans. ;)
 
You're missing the point entirely. The main reason to play in Open is so you can meet new people, but also if you are in competition with another group, you have a chance of being able to directly disrupt their negative actions. It's not about ego at all, it's about greater depth of gameplay.

PG =/= Open for the simple reason that opposing factions don't usually occupy the same PG unless they organize a fight or something silly and synthetic like that.

The main reason to play solo/group is to avoid some of those people who are not worth playing a game with, I don't mean PVP'ers there's nothing wrong with that. I mean station rammers, exploiters or cheats. They detract from any depth of gameplay.
 
As some one how now mainly plays solo/PG I don't care that much about the reletive levels of reward, won't stop me doing my thing.

However what would 'stick in my craw' is a minority of selfish little space toddlers(*) getting their way by having a tantrum.

FDEV leave it as it is don't give in to a group who's identity is based on contempt for others.

* No not al PvPers, you know who I mean.
 
The main reason to play solo/group is to avoid some of those people who are not worth playing a game with, I don't mean PVP'ers there's nothing wrong with that. I mean station rammers, exploiters or cheats. They detract from any depth of gameplay.

Using the game mode as a way to deal with (what FDev consider to be) toxic gameplay is a short-term solution. I would prefer that the game itself define such that no advantage is given, only choices (ie a little Depth, as Ziljan implies).

If an action is within the intended rules of the game & just one that I do not choose to use, fair play to them. They are playing their own way. If an action is considered undesirable but FDev have not yet implemented a fix, naturally it should not be used, and if it is an appropriate punishment should follow.
 
No they are not just social filters. These different modes impact competitive play in very different ways with very different dynamics ruling in each one whenever groups collide. Solo mode is like sniping. PG is like carpet bombing from 10,000 ft. Open is like that fight scene from Anchor Man. Face to face, like testosterone intended.

And we wonder why this game doesn't attract more female players.
 
I love how the response to the obvious sealclubbing going on (Just visit one of the alien sites in open with a Sidewinder or Cobra and see for yourself) is being spun as legitimate reaction to "people being able to influence the BGS from solo".
Can't wait for the galaxy-wide bounty system to go live. Then we'll go on a little bounty hunt <3
 
The main reason to play solo/group is to avoid some of those people who are not worth playing a game with, I don't mean PVP'ers there's nothing wrong with that. I mean station rammers, exploiters or cheats. They detract from any depth of gameplay.

That sums it up quite nicely.
Pretty bad when the NPC's give a better sense of "space game realness" then most Cmdr's.
 
You may or may not be aware that hordes of gankers who always hated PG/solo game style that offers a refuge from them to a players who do not wish to be their game stepped up in their attempts to take it from them at least to an extent.

This time, they are intending to systematically prevent the new players who are expected to come in greater numbers in following weeks due to the recent PS4 version of the game launch from enjoying the game and ruin the experience for them as much as possible.

In this case they claim that their spoilsport activities are actually having a goal - to blackmail the devs to something which was stressed several times over that is not going to happen - to make open and PG/solo players unequal.

They know that it is unlikely they will meet their goal, yet they proceed because at least they have an excuse to attempt to make people miserable again.

If the trolls succeed in making the game less enjoyable it will not only have impact on the community, it may result in sales decrease and possibly in something none of us want - delaying of the development plan.

FD reacted with the counter-initiative, bounty hunting CG's in the starter systems. Now it's up to us, the heart of the community to show the new coming commanders that not all of us are the deprived beings that thrive from making others unhappy and that there are many who are ready to offer helping hand.

Bounty hunting in the starter systems is very important - it prevents and ends lockdown that is key part of wannabe blackmailers strategy. Trading in the systems will put the station owners in boom which will also help the new players with their own trading activities. And of course PvP skilled players providing escorts and/or engaging gankers are also welcome, if those come to open at all that is - yes these characters often use PG/solo play despite their claims.


for the Elite and for the new generation of commanders!
fly safe friends

I have no issue at all for example if a CG in OPEN offered ramped up rewards for example for cargo delivered to the destination, knowing full well that there's CMDRs (who of course are far superior to NPCs) trying to prevent it. If that increase in profit then paid for Wingmen for the traders? The problem?

Indeed, I think mechanics like dedicated CGs in OPEN for CMDRs interested in PvP should be implemented.


I would say though, with all these consideration until a C&P mechanic penalises habitual illegal destruction (to other CMDRs and NPCs, in all system types), ganking will be permitted to continue. Indeed, why not when it's simply not being penalised in any sensible/reasonable fashion. Once this is in place, then start penalising combat logging etc...
 
I have no issue at all for example if a CG in OPEN offered ramped up rewards for example for cargo delivered to the destination, knowing full well that there's CMDRs (who of course are far superior to NPCs) trying to prevent it. If that increase in profit then paid for Wingmen for the traders? The problem?

Indeed, I think mechanics like dedicated CGs in OPEN for CMDRs interested in PvP should be implemented.


I would say though, with all these consideration until a C&P mechanic penalises habitual illegal destruction (to other CMDRs and NPCs, in all system types), ganking will be permitted to continue. Indeed, why not when it's simply not being penalised in any sensible/reasonable fashion. Once this is in place, then start penalising combat logging etc...

No need to way, you can deal with CLogging now.

I think if we wait until everything can be fixed before trying to fix anything, we will be in for a long wait ;)
 
So... just a reminder to OP that the players in PS4 play with other players in PS4. IOW no engineering advantage between players. You won't be finding fdl gank squads taking out sidewinders.... yet.

I believe the point was being made that people could (or were intending to) work the BGS of the starter systems to force them into lockdown and hence hinder new players on any platform. The CGs would, by producing lots of bounty claims in those systems, I assume make it much harder for lockdown to occur.
 
This will never happen.

What needs to be done is to limit player builds, to remove the advantage of experienced players.

Nerf player ships down to NPC level and the game play advantage of solo is gone. Only the social aspects of the modes are kept.

More power to beginners an NPCs. Less to spoiled veterans. ;)

Nerfing Players down NPC level won't make Solo on par with Open for BGS competition, not even close. NPCs are highly predictable, give up easy, and can be outwitted by a pocket calculator (no offense SJA). Furthermore, NPCs don't see the benefit of guarding a CZ or blockading a station. Open and Solo are apples and oranges when it comes to competitive play. Fixing the NPC power curve won't make any difference, even if you brought back 2.1 NPCs at the height of their majesty.
 
The Pvp people aren't forced to anything? they decide what and how they want to play? +But I'm sorry if they dont have enough humans to murder, but that's not my problem? I mean if i wanna do cherry compote and I dont have cherries i can either whine about not having cherries or take the blackberries and make compote with that? or dont do it at all.
But deciding that notw nobody should have blackberries because nobody brought your their cherries comes off a bit entitled.

Theey will never never never never restrict the BGS for modes other than open, the devs said it again and again now for years.
They also said that the modes are weighted so that none has the options to overpower another, i.e factions in solo seem to compete more with each other..

But still, this question is asked for years and the answer from the devs is the same.
One would expect that it may be.. like after three years maybe could click for some of the people.
I know that "no" is an ugly mean word, but it s what it is. Other people who wanted a offline solo mode have to live with a NO for years now, maybe time you started aswell?
 

verminstar

Banned
OK if empathy isn't your thing how about this.

Do you like playing ED?
Do you wish to continue to play ED?
If indeed ganking does drive down player base (*) do you think it could result in the end for ED development?
Would this affect you?

* Now I'm not saying it does or doesn't as I dont have the evidence but based on what other devs and fdev have stated it is atleast plausable.

Yes I enjoy played ED...in bursts now and then.
Do I wish to continue? Do I have to? In its current form, not really which is why Im only casually playing right now.
Do I care that ganking will affect frontier? Not in the slightest no. Their game, their problem.
Would this affect me? Eventually yes, but it might hopefully jumpstart FD into doing something first about their own game. Also, we talking realistically a year or two down the line by which time some other new shiny space game will have entered the fray as it were, and all the jaded and fed up players from here will migrate. What happens to frontier? I dont really care if truth be told...if they care about their game, they will intervene and if they dont care, why should anyone else?

This indifference is entirely frontiers own doing and they are the only ones who can change things around at this point. Its called karma...ye ignore the players long enough and sooner or later they start ignoring ye right back. Nah...open can rot fer all I care personally, doesnt affect me in the slightest why should I care? When open players care about solo and PG players then maybe...maybe things could be different...but as a solo player attempting to build bridges before and being trampled all over amd constantly insulted...now ye see there are consequences to taking such a hard line and solo players cease to care ^
 
God, really? People are that dumb? "Think of the children?" - what about everyone who has started prior to PS4 going live. Or Xbox. Use. Your. Brain.

People can select any mode they want, on any platform supported. Nothing has changed. We just have more players now. Which is good. The amount of hand-ringing is just getting out of control.

As a side note, solo can force any system in to lockdown and thatncant even be stopped; versus open, where it can. So if we think about this for about half a nano-second how effective do you think trying to pull such a stunt in open will be, versus solo.

Meanwhile people have been screwing over systems in solo since - forever.

Brains, people. USE THEM.
 
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If you want to compete with other players without risking your ship, fine. But doing it with the same efficiency as people who are risking a rebuy is not "equal". It's an advantage. Claiming NPCs are a threat is laughable. The only 2 threats in the game are other players and negligence.
maybe npcs are laughable to you but i still have to flee from them often even in my FAS. you assume everyone has the same OP overengineered big ship as you, and can just let all the npcs hammer your 9000mj shield all day long until your turrets autokill them. not my idea of fun i prefer to control when i fire so i never will use turrets on any ships. but i digress. npcs are not the cheap kill for everyone you assume. i dont tend to do undermining because im not entirely sure how you do so - but again you miss the point that there are players on both sides in solo. plus npcs on both sides. so the npcs in solo by your definition have an advantage over npcs in open simply because you cannot kill npcs in the wrong mode. its nonsensical and illogical. and its insulting to claim there are not threats in game other than other players or ones self.
 
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