How is PvP piracy "positively encouraged by the game itself"? The game doesn't care whether the target is player or NPC, there is no additional reward for pirating a player and, while (done well) it *can* be a lot of fun for both parties, other outcomes are also available....
Oh calm your beans Rob. The chap specifically said it is rewarding in terms of fun, which seems to be something you have trouble understanding
In terms of PvP piracy, 8/10 traders run and ignore comms, then half of those will log when they can't escape.
Aye, this is very important. Firstly there cannot be piracy karma penalties until penalties are also applied to CLing. But people also have to remember that many traders will simply not even stop, and ED does not really...facilitate CMDRs disabling other ships with ease. I'm not particularly bad at it, but firstly piracy is supposed to be about fun and unique player interaction, and it'd suck to deny that to newer players that would struggle to nail subsystems...
But also to be frank if a trader is given the ultimatum and decides to make a peg for it, they should expect the escape attempt to be risky. Remember that karma is not about upholding the law; it is, in effect, a magical space force designed to push players into playing more immersively - it wouldn't be applied to, say, being caught on smuggling...but it would be applied to CMDR murder if there were no motive. If a pirate has made an honest attempt to deal with his target via reason, allowing the target to give up cargo and leave in peace, then I would say he has played as immersively as he needs to - if the trader decides to take his chances and make a peg for it to preserve a few T cargo, then the pirate should face reduced or no penalty for attempting to stop them but killing them in the process. The trader made their own choice.
Now how you make all of this work, though...I'm out of ideas. a lot of proposals rely on a piracy chat system or other declaration mechanic. I really, really hate the idea as a concept. A free-roam/sandbox game should be just that, allowing players to make demands in their own way and handle things how they choose. Unfortunately a lot of the ideas around karma rely on such a mechanic to effectively ensure each party "complies" with an ideal piracy engagement. But do this even slightly wrong or overinvolved, and you basically have the "lovely little consent and H&S piracy forms" that players have made a joke about in the past, and complete punishment for trying to do piracy in a way that isn't basically scripted.
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