Star Citizen Thread v6

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They didnt 'completely change engine', according to CIG themselves it was a minor change that took two devs two days.



They havent ofcourse.



Netcode has been coming next since 2013.

They ported the game to the Amazon's version of cryengine, that alone improved performance and it has more flexibility than the older one, the change visibly helped a lot
 
They ported the game to the Amazon's version of cryengine, that alone improved performance and it has more flexibility than the older one, the change visibly helped a lot

LOL

The devs themselves literally told us, and one even came here and explained it, that it did NOT improve performance yet. They hope it will have a number of advantages down the road. The only change you could 'visibly' have noticed was the Lumberyard logo. Facts, my friend, are not on your side. And faith alone wont make the game better.
 
My general sense of the whole SC saga is that Chris Roberts needs a right hand man who can manage his expectations.

Wing Commander was amazing in it day (apparently, it was before my time), then his following games were plagued with delays. Imagine if SC did the best with the current technology instead of trying to invent new technology to do the impossible.

This is my outsider view of it all anyway. Always time for sequels with improved Tech.
 
I can see the idea behind it.

People who simply do not have the real-life time to grind for stuff can at least get the base hull. Sure, they get an advantage that they start with a ship but let's list disadvantages.

- Cash cost
- Ship running costs (NPC crew, fuel, repairs, landing fees etc)
- Upgrade cost (more, larger and expensive modules to upgrade

So, while they get a head start one would still stumble on the upgrade part since they STILL need time to grind, and I bet modules might require ranks, reputation, money and other things that outside money simply cannot buy.

Unless it's straight PvP the guy who purchase a ship only gets a head start but will then still take longer to find parts and such due to the time investment needed.

-Ship running costs: Good thing they let you buy in game credits, also just buy a second ship and sell it.
-Upgrade cost: See above.

You also seem to forget that if you earn that ship in game you are faced with the exact same disadvantages. You just didn't also have to grind for the ship. No he does not take longer, he already has the ship, it takes him less time.
 
They didnt 'completely change engine', according to CIG themselves it was a minor change that took two devs two days.



They havent ofcourse.



Netcode has been coming next since 2013.

Obviously you don't like CIG so whatever they do is to you, I hoped for a more rational discussion with you honestly, hating them doesn't make any sense to me, FD has a lot stuff , including basic mechanics they are leaving behind while they keep adding placeholders and random arcadish features like Engineers but that's all ok, they disappointed me more than how CIG did simply cause I hoped to see FD's vision come to life and believed their word, but in reality they are drifting off path very quickly to the point I'm not sure they will later add all they promised, some are talking about space legs and related activities being out of the agenda, at least CIG is following the path and developing what they promised, slowly but they are doing the job, FD forgot their initial vision entirely... However this is my opinion, I'm not saying ED is a bad game cause it's not at all but it's not fulfilling my expectations yet while CIG is showing their progresses every month and are close to next big release.
 
LOL

The devs themselves literally told us, and one even came here and explained it, that it did NOT improve performance yet. They hope it will have a number of advantages down the road. The only change you could 'visibly' have noticed was the Lumberyard logo. Facts, my friend, are not on your side. And faith alone wont make the game better.

man since last patch my game does no longer freeze so I think one factor is the engine, frame rate still 25 fps but less freezes, somehow less disconnections so I'm confident they did something already, minor optimizations are probably already done, one year ago the game was unplayable with freezes and crashes all the time, now I can play in PU for many hours before seing a freeze
 

dayrth

Volunteer Moderator
Obviously you don't like CIG so whatever they do is to you, I hoped for a more rational discussion with you honestly, hating them doesn't make any sense to me, FD has a lot stuff , including basic mechanics they are leaving behind while they keep adding placeholders and random arcadish features like Engineers but that's all ok, they disappointed me more than how CIG did simply cause I hoped to see FD's vision come to life and believed their word, but in reality they are drifting off path very quickly to the point I'm not sure they will later add all they promised, some are talking about space legs and related activities being out of the agenda, at least CIG is following the path and developing what they promised, slowly but they are doing the job, FD forgot their initial vision entirely... However this is my opinion, I'm not saying ED is a bad game cause it's not at all but it's not fulfilling my expectations yet while CIG is showing their progresses every month and are close to next big release.

Why do you think that post was hate? Seems to me it was only stating facts:


They didnt 'completely change engine', according to CIG themselves it was a minor change that took two devs two days.
https://forums.robertsspaceindustries.com/discussion/364217/lumberyard-for-those-interested/p1
This from the pen of CR himself. 'I think it took us a day or so of two engineers on the engine team'

They havent ofcourse.
I haven't seen anything about CIG discontinuing the sale of in game credits.

Netcode has been coming next since 2013
Don't have a link for this, but I do clearly remember netcode overhaul being promised for a long time now.

If you have anything that disproves any of this then I would be very interested to see it. I would not like to continue under a misapprehension.

 
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Not so much denying progress as to refusing to praise them for overdue and underwhelming stuff. Star Marine is a sorry excuse. If you want to label it "slow progress" thats up to you. Personally I operate under a different set of expectation because if CiG charges you premium amounts of money I would very much expect a premium degree of product or at least a premium degree of development. Yet we do have Star Marine, barebone, uninspired with nothing special about it. Progress? yeah....no. Planetary landings are at this point a fantasy...please do not keep bringing it up when we try to talk about actual progress or facts....its only misleading and confusing.
 
Why do you think that post was hate? Seems to me it was only stating facts:


They didnt 'completely change engine', according to CIG themselves it was a minor change that took two devs two days.
https://tu9srvbirvvtmtkkzm9ydw1zlnjvymvydhnzcgfjzwluzhvzdhjpzxmuy29t.g00.extremetech.com/g00/2_d3d3LmV4dHJlbWV0ZWNoLmNvbQ%3D%3D_/TU9SRVBIRVVTMTkkaHR0cHM6Ly9mb3J1bXMucm9iZXJ0c3NwYWNlaW5kdXN0cmllcy5jb20vZGlzY3Vzc2lvbi8zNjQyMTcvbHVtYmVyeWFyZC1mb3ItdGhvc2UtaW50ZXJlc3RlZC9wMQ%3D%3D_$/$/$/$/$
This from the pen of CR himself. 'I think it took us a day or so of two engineers on the engine team'

They havent ofcourse.
I haven't seen anything about CIG discontinuing the sale of in game credits.

Netcode has been coming next since 2013
Don't have a link for this, but I do clearly remember netcode overhaul being promised for a long time now.

If you have anything that disproves any of this then I would be very interested to see it. I would not like to continue under a misapprehension.


Network overhaul was the original excuse for the Dog Fighting Modules delay (what was latter called AC).
 
Why do you think that post was hate? Seems to me it was only stating facts:


They didnt 'completely change engine', according to CIG themselves it was a minor change that took two devs two days.
https://tu9srvbirvvtmtkkzm9ydw1zlnjvymvydhnzcgfjzwluzhvzdhjpzxmuy29t.g00.extremetech.com/g00/2_d3d3LmV4dHJlbWV0ZWNoLmNvbQ%3D%3D_/TU9SRVBIRVVTMTkkaHR0cHM6Ly9mb3J1bXMucm9iZXJ0c3NwYWNlaW5kdXN0cmllcy5jb20vZGlzY3Vzc2lvbi8zNjQyMTcvbHVtYmVyeWFyZC1mb3ItdGhvc2UtaW50ZXJlc3RlZC9wMQ%3D%3D_$/$/$/$/$
This from the pen of CR himself. 'I think it took us a day or so of two engineers on the engine team'

They havent ofcourse.
I haven't seen anything about CIG discontinuing the sale of in game credits.

Netcode has been coming next since 2013
Don't have a link for this, but I do clearly remember netcode overhaul being promised for a long time now.

If you have anything that disproves any of this then I would be very interested to see it. I would not like to continue under a misapprehension.


I don't need links, it's true it took 2 devs to change engine, the 2 engines don't differ so much but I think Amazon's one gives them more flexibility, they are now building dev tools to create quicker than before, give em time :p
 
Obviously you don't like CIG so whatever they do is to you, I hoped for a more rational discussion with you honestly, hating them doesn't make any sense to me, FD has a lot stuff ,

man since last patch my game does no longer freeze so I think one factor is the engine, frame rate still 25 fps but less freezes, somehow less disconnections so I'm confident they did something already, minor optimizations are probably already done, one year ago the game was unplayable with freezes and crashes all the time, now I can play in PU for many hours before seing a freeze

1) You 'think' Lumberyard fixed some issues for you
2) CIG devs explain that is not the case
3) I tell you this fact
4) You complain I am 'hating' and 'not rational'.

Noone is 'hating' anyone (other than using the term 'hating' when faced with facts you dont like), we're just providing you with facts that counter what you feel/think/believe has happened and will happen. Anyway, I guess you are new to this. Most here are/were backers, and have been shown the imminent netcode/jesus patch/whatever for years.

Wanna make a bet? Next week the new schedule is up. I'm willing to bet that a number of items will be delayed again by at least one week. You know why I feel so certain? Because it has happened every single week. And this is the delayed planning, that followed a delay of a delay, that came after a delay. And every week they delay it by a week. I'll make another prediction, considering I am such an amazing prophet: they'll release something at gamescon but it wont contain the promised features of 3.0 they promised last year. You know, when they said it would be released in just a few weeks? That they were so close to showing us at previous gamescon but came short just a few hours? You know, with them saying months later they were almost done making a planning for the stuff they said was finished months earlier? A planning that so far has been slipping by a week every single week?

Oh, I also predict a ship sale.

But hey, if you know facts you are 'hating'. [haha]

I don't need links, it's true it took 2 devs to change engine, the 2 engines don't differ so much but I think Amazon's one gives them more flexibility, they are now building dev tools to create quicker than before, give em time :p

Ah yes, the magical pipeline that is now almost finished so they can create content faster than ever. With these pipelines they can create fully unique and acted quests in two weeks, and every month a new planet!

Oh wait, those were promises from 2015. Must be a different pipeline I guess, because we've got zilch. Or are we gonna get three systems with a six planets each, with tens of quests in 3.0? No? Then give me a break with the hole dev tools, pipeline, 'soon things will go realllllllly fast!' stuff they have been saying quite literally since 2013. Oh, when you say "i dont need links" you mean "I dont need facts".
 
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Obviously you don't like CIG so whatever they do is to you, I hoped for a more rational discussion with you honestly, hating them doesn't make any sense to me, FD has a lot stuff , including basic mechanics they are leaving behind while they keep adding placeholders and random arcadish features like Engineers but that's all ok, they disappointed me more than how CIG did simply cause I hoped to see FD's vision come to life and believed their word, but in reality they are drifting off path very quickly to the point I'm not sure they will later add all they promised, some are talking about space legs and related activities being out of the agenda, at least CIG is following the path and developing what they promised, slowly but they are doing the job, FD forgot their initial vision entirely... However this is my opinion, I'm not saying ED is a bad game cause it's not at all but it's not fulfilling my expectations yet while CIG is showing their progresses every month and are close to next big release.

I think the main sentiment on this thread is "We'll believe it when we see it".

I've seen far too many presentations that are so divorced from the reality of where SC is actually at (I'm looking at you Mr Sandworm) that I will only look at what I can play, rather than what is promised. The 3.0 release has been scaled back so much that it's a fraction of what CIG were hinting at releasing in December 2016, so I will believe CIG's promises only when I can play them.

It's the same with FDEV too - I'll believe the 'space legs' when I can go for a walk in ED.
 
I think the main sentiment on this thread is "We'll believe it when we see it".

I've seen far too many presentations that are so divorced from the reality of where SC is actually at (I'm looking at you Mr Sandworm) that I will only look at what I can play, rather than what is promised. The 3.0 release has been scaled back so much that it's a fraction of what CIG were hinting at releasing in December 2016, so I will believe CIG's promises only when I can play them.

It's the same with FDEV too - I'll believe the 'space legs' when I can go for a walk in ED.

Exactly. A big difference is also the lack of promises: all we know about ED spacelegs is that, if it is coming, it is very far away. Fair enough. I'd rather have it definitely coming tomorrow, but hey. With CIG, everything is coming for sure, and everything is coming in the short-mid term. Remember that at gamescon last year they told us that in 2017 we'd have all professions pretty much fleshed out, multiple star systems including planets etc. The year before that we learned that Sq42 was unfortunately probably not gonna make it in 2015, but would be released in 2016. Anyone enjoying Sq42 right now in 2017? :p

If CIG would say:"Sorry dudes, we're miles off, we'll need at least x-years to get close to anything we promised." that'd be a start of regaining trust. And the start of a torrent of refunds and bankruptcy. So their lying and will continue to do so until people finally get fed up with it. And the latter has been happening to an ever increasing amount of people the past two years.
 
1) You 'think' Lumberyard fixed some issues for you
2) CIG devs explain that is not the case
3) I tell you this fact
4) You complain I am 'hating' and 'not rational'.

Noone is 'hating' anyone (other than using the term 'hating' when faced with facts you dont like), we're just providing you with facts that counter what you feel/think/believe has happened and will happen. Anyway, I guess you are new to this. Most here are/were backers, and have been shown the imminent netcode/jesus patch/whatever for years.

Wanna make a bet? Next week the new schedule is up. I'm willing to bet that a number of items will be delayed again by at least one week. You know why I feel so certain? Because it has happened every single week. And this is the delayed planning, that followed a delay of a delay, that came after a delay. And every week they delay it by a week. I'll make another prediction, considering I am such an amazing prophet: they'll release something at gamescon but it wont contain the promised features of 3.0 they promised last year. You know, when they said it would be released in just a few weeks? That they were so close to showing us at previous gamescon but came short just a few hours? You know, with them saying months later they were almost done making a planning for the stuff they said was finished months earlier? A planning that so far has been slipping by a week every single week?

Oh, I also predict a ship sale.

But hey, if you know facts you are 'hating'. [haha]



Ah yes, the magical pipeline that is now almost finished so they can create content faster than ever. With these pipelines they can create fully unique and acted quests in two weeks, and every month a new planet!

Oh wait, those were promises from 2015. Must be a different pipeline I guess, because we've got zilch. Or are we gonna get three systems with a six planets each, with tens of quests in 3.0? No? Then give me a break with the hole dev tools, pipeline, 'soon things will go realllllllly fast!' stuff they have been saying quite literally since 2013. Oh, when you say "i dont need links" you mean "I dont need facts".

I'm a backer, bought the first package 2 years ago, since then I had to wait before being able to fly my first Aurora MR in PU but it arrived, I waited long enough to see its release, then new ships got released, then Star Marine, ohh wait that got released too LOL, somehow as I say they are working on it but slow as , the new tools will accelerate the process, this is my prediction, and NO contrary to what you say the game does no longer freeze on me, no idea what it is but knowing they switched to Lumberyard I thought it was that and even if probably didn't affect everyone some users like me benefitted from it, alternatively my upgrade to 32GB ram might have helped too but I don't remember having less than that when I played SC and crashed ... Now it does no longer crash, that's something to me, the release of Star Marine makes me think they are working on it, contrary to what I previously thought, they are working hard on stuff, it took time to release Hex station, it took time to build the technology behind 3.0 but they are finally close to a release, I'm not saying the wait was good but at the contrary, it irritated me a lot to see nothing released for long but they are doing the job, you can think CIG is just trying to fool ppl into buying their stuff but they are in reality developing the game. Most games take many years to develop expecially big titles like this, I'm not talking about updates like EA sports does every year to FIFA but full titles created from scratch like SC or ED, it takes many years especially if you have to adapt the engine to your needs and create development tools to later speed up the job and possibly keep updating the game fast especially after release. I understand your disappointment, we all paid money but still have to wait a loong time, as I see it, the money we've spent is an investment for the future, not something to enjoy today.

I think the main sentiment on this thread is "We'll believe it when we see it".

I've seen far too many presentations that are so divorced from the reality of where SC is actually at (I'm looking at you Mr Sandworm) that I will only look at what I can play, rather than what is promised. The 3.0 release has been scaled back so much that it's a fraction of what CIG were hinting at releasing in December 2016, so I will believe CIG's promises only when I can play them.

It's the same with FDEV too - I'll believe the 'space legs' when I can go for a walk in ED.

I agree on all you say but for the space legs, I heard FD will never release that even if I bought the game mainly for that, another big disappointment
 
Exactly. A big difference is also the lack of promises: all we know about ED spacelegs is that, if it is coming, it is very far away. Fair enough. I'd rather have it definitely coming tomorrow, but hey. With CIG, everything is coming for sure, and everything is coming in the short-mid term. Remember that at gamescon last year they told us that in 2017 we'd have all professions pretty much fleshed out, multiple star systems including planets etc. The year before that we learned that Sq42 was unfortunately probably not gonna make it in 2015, but would be released in 2016. Anyone enjoying Sq42 right now in 2017? :p

If CIG would say:"Sorry dudes, we're miles off, we'll need at least x-years to get close to anything we promised." that'd be a start of regaining trust. And the start of a torrent of refunds and bankruptcy. So their lying and will continue to do so until people finally get fed up with it. And the latter has been happening to an ever increasing amount of people the past two years.

+1 virtual rep, Sleut...seemingly I've given you too much already :)
 
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I don't need links, it's true it took 2 devs to change engine, the 2 engines don't differ so much but I think Amazon's one gives them more flexibility, they are now building dev tools to create quicker than before, give em time :p

There is basically no difference between LY & CE at all.....LY is 98% the same as CE vers. that is been used to build this SC"demo"vers.-game up until now.If you experience less problems in SC 2.6 it´s because ppl. that works at CIG can occasionally FIX some previous errors&bugs and that is nothing to do with switching at LY...
 
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Not sure if this was posted. Boredgamer's coverage of his F42 tour https://www.reddit.com/r/starcitizen/comments/6l0yr2/erin_roberts_interview_studio_tour_overview/

Couple of interesting bits relating to recent discussion in this thread

Star Citizen After Release Revenue Streams
They are sticking with that you purchase a game package then the game is free to play.
A revenue stream for them will be selling UEC for the game once it’s live, some people will play a lot OR grind mission to earn credits, some players might only have a limited amount of time BUT a disposable income and be able to purchase UEC to grab their next ship or weapon. Literally paying to offset time.
This should also help regulate unofficial “gold” sellers like you get in WOW & EvE as well as helping support the game.
They will however keep an open mind when it comes to how to support the game, if other revenue streams are necessary BUT this would be discussed & explored with the community.

Ship Progression
Ship Progression, Values & Costs of ships are all still being worked out.
They want the community to help with this as they go forward.
The idea is that some ships especially the larger ones are going to be extremely expensive & would be bought by an ORG or group together.
He equates the value of ships being bought now with IRL monies as effectively good value.
The smaller starting ships will be much more affordable in game, BUT prices will ramp up fast.
Building up your ship and becoming attached to it are part of the gameplay they are going for.
But with 3.0 and beyond they will work with the community to balance ship progression appropriately.

I was surprised to see that professions were now part of 3.1, I thought they were still in 3.0




 
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And then any game with open world pvp that has stat increases in the expansion would qualify as P2W. That's such a hardline view on MMOs and expansions that it is just silly.

exactly....but you can bend everything enough to serve your purpose I guess
 
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