Engineers Vindicator Jones is back, with some good suggestions for engineers

I understand the reasoning, but I still don't like it. It's the same reason cars with high speed in driving games have poor acceleration. It's necessary and it's nonsense
 
I disagree. We would end up with cookie-cutter builds.

"Move this slider to 20%, this one to 40%"

I like the way my ships are unique, with sliders we would lose that.

If anything needs changing its the spawn rate of some of those materials. Rare ones pop up too often, at the expense of less rare ones which are rarely seen as mission rewards.

RNG layered on RNG is just poor design. And, to top the RNG lasagna off, it does not prenvent cookie cutter builds, it just requires more time to get them.

It's really roll till get 7/7/7 for the jackpot or go home as far as PvP goes. For PvE engineers are just god mode, no matter how bad/good the rolls are.
 
I disagree. We would end up with cookie-cutter builds.

"Move this slider to 20%, this one to 40%"

I like the way my ships are unique, with sliders we would lose that.

If anything needs changing its the spawn rate of some of those materials. Rare ones pop up too often, at the expense of less rare ones which are rarely seen as mission rewards.

Surely we're not suggesting making considered design choices as regards your ship to lose X to gain Y, is inferior to grinding a roulette wheel?

People tend to "bend" their choices around the main modules they want along with the weapons they want. So what's then wrong with then subtly adjusting your other modules to try and get the performance of your ship as you want it, all at logical downsides.
 
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I hate the approach where if one thing is improved, something else has to be worse. I hate it. It's superficial balance.

Consider what we have the moment, where there is no reason not to G1-->G2-->G3-->G4-->G5?

You complain about balance but where is the balance when G5 is the defacto goto upgrade for any/all modules? Why? Because it's generally better in every way to G4, which is generally better in every way to G3, which is...

Imagine instead you built your ship and realised you wanted to specilise in X and Y so had to tinker and balance with numerous modules in various degrees to achieve the outcome you wanted?

How is mindlessly G5'ing everything (why not?) more interesting and skilful and balanced?
 
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Consider what we have the moment, where there is no reason not to G1-->G2-->G3-->G4-->G5?

You complain about balance but where is the balance when G5 is the defacto goto upgrade for any/all modules? Why? Because it's generally better in every way to G4, which is generally better in every way to G3, which is...

Imagine instead you built your ship and realised you wanted to specilise in X and Y so had to tinker and balance with numerous modules in various degrees to achieve the outcome you wanted?

How is mindlessly G5'ing everything (why not?) more interesting and skilful and balanced?

This is exactly the case. In fact, I'm pretty sure some g5 weapon mods make the weapons worse than the unmodded version. The cost to benefit ratios go backwards making everything beneath g5 pointless.

The current system we have doesn't allow customization in the way that balance would provide. All we have now is pure upgrades which is really unhealthy for games that include PvP.
 
This is exactly the case. In fact, I'm pretty sure some g5 weapon mods make the weapons worse than the unmodded version. The cost to benefit ratios go backwards making everything beneath g5 pointless.

The current system we have doesn't allow customization in the way that balance would provide. All we have now is pure upgrades which is really unhealthy for games that include PvP.

Did you mean G5? Or G1->G3?

I'm sure I recall looking at some of my weapons, thinking G1->G3 would make my weapons worse, so just did the rediculous roulette spins for nothing a dozen times to level up with the engineer.
 
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