Hello Commanders!
Just to add, there's no way we're going to make piracy obsolete. Pirates in Elite Dangerous want to steal booty, not sink ships, so there's a clear distinction already to work with That's not to say that piracy is perfect - hopefully there are some changes that will improve agency, reward and equity for both parties, but that's not really the remit of karma.
On the other hand, pirates that go on to destroy their victims are not (though they might fulfil historical criteria) what we class as pirates in Elite Dangerous, which does potentially fall into the remit of karma.
Sandro, just a comment. I am very much looking forward to all the revisions/improvements you guys will eventually bring to ED in season 3 (or whatever). One thing concerns me though: if you will concentrate on careers, one by one, this might create an inflation of players choosing that specific career right after the update has been released. So, for example, if patch 3.1 is called "Pirates" in the months between 3.1 and 3.2 "Smugglers"
everyone will want to play as a pirate, inflating (so to speak) the pirate market.
For this reason, I were you, I would consider adding content across the board little by little, rather than doing one in-depth career at a time (also to please people that, no matter how much one specific career could be revamped, would never want to do that particular activity anyway). But again, I am not you, so I'm just throwing this out there.
