Sorry but I don't get the 'balance' argument for not implementing NPC wingmates.
If balance really was the issue then engineers would never have been launched, a lvl 5 engineered ship is a clear mismatch for a non engineered version of the same ship.
How about multicrew and SLFs, isn't that virtually the same thing, an NPC that flies with you and fights by your side?
What about the imbalance of player wings - 4 v 1, hardly balanced.
Whilst we are at it what about different ship sizes and classes, a Fed Corvette vs a Sidewinder.
What about modules, a rated vs e rated.
I do understand not wanting everyone to fly in an NPC wing because it becomes the most secure way to fly but there are a number of ways to counter that, make the NPC crew tied to a mission, or hired for one journey to a single destination (if you deviate from the set course they disband), or set on a timer.....or reverse it, get hired by an NPC to protect his ship and fly as part of their crew.....so many possibilities....I don't think the balance argument is entirely valid considering the number of imbalances currently in game.
For non combat related stuff, trading, exploration, mining there are loads of possibilities of how we could work with NPCs.
While I agree in principle with what you say, I don't think 'things are already bad, so who cares if we make them worse' is necessarily the right direction to take. I appreciate that they are giving this real consideration, but I hope conclusions are reached quickly, as FD is more than a little ponderous when it comes to stuff like this. I've said few times in my only few days on this forum, that what this game needs ABOVE ALL ELSE is compelling PvE content, and I couldn't care less if all the other minor issues (and they are minor, let's face it, the game is fun to play, it's not 'broken') are left by the wayside until that is done.
Here's a little back story for you...With all this Thargoid activity, naturally the Federation is working on weapons to combat the Thargoids, and they were making good progress by testing the effects of various types of energy and biological agents. As part of the testing they were transporting an alien artifact that was key to development of this counter strategy, to Canonn's facility for further experimentation. Unfortunately, the convoy escort had been bought off by a pirate lord and the artifact has been stolen. Commander we need you and one of your friends to go retrieve it. We have been able to track the artifact by its unique energy signature, start your search in X system and report your findings.
Mission begins! You'd jump into a system, and you'd first have to either break or run a blockade of ships loyal to stated pirate, so you either blow up enough of them that the rest flee, and continue toward objective, or you just speed through, avoid the interdictions and try to either stealth or speed your way through.
Then you identify the pirate's stronghold on a planet, he's taken over a base which is heavily defended, so you and your wingman approach without getting range of ground defences, and the defending ships come up to meet you in a dogfight above the planet's surface (dogfights with gravity to worry about too! Awesome!!), so you and your wing take out the defense force, then set to work on strafing runs on the power plant of the base to power down the defences. When you achieve that, pirate lord himself radios something like "Harumph, I guess I have to take care of you meddlers myself!", jumps in his anaconda and launches. What follows is epic boss fight, cos his anaconda is engineered, and has some unique but avoidable (with skill) mechanics. You take out the pirate lord, his ship explodes dropping the artifact down to the planet's surface, so you and your wingman scoot down, your wingman takes out the remaining Goliaths/skimmers etc while you collect the cargo in your SRV, then you both jump out and go to hand in. Epic mission completed. I realise this is slightly off topic, but what I mean is there's hardly a compelling reason to fly in a wing if you have a powerful ship, there needs to be goals which are difficult enough to WARRANT including a wingman, NPC or human matters not.
