what if that hardpoint is underneath not on top?
Roll ship is the only option.
what if that hardpoint is underneath not on top?
They'll never get in. There's always a Beluga in the way.
Always.
Always.
Deploying Hardpoints in a station should result in a 5 second countdown before the station destroys you. Or simply have it so you cant actually deploying Hardpoints whilst inside (handwavium it's an inhibitor built into every ship or something).
Deploying Hardpoints in a station should result in a 5 second countdown before the station destroys you. Or simply have it so you cant actually deploying Hardpoints whilst inside (handwavium it's an inhibitor built into every ship or something).
.... similarly if attempting to enter the Station with hardpoints deployed.
Deploying Hardpoints in a station should result in a 5 second countdown before the station destroys you. Or simply have it so you cant actually deploy Hardpoints whilst inside (handwavium it's an inhibitor built into every ship or something).
New sport: Throwing mines through the letterbox![]()
.... similarly if attempting to enter the Station with hardpoints deployed.
.... similarly if attempting to enter the Station with hardpoints deployed.
Hello Commanders!
I'll see if we can get a new heavy ordnance crime sorted out for no-fire zones, triggered by firing missiles, torps and mines, and carrying a bounty, for the next major update.
.Sandro, please do bear in mind that executing the Wanted and Powerplay invaders within the no fire zone (though not inside the station) is now and has always been permitted without bounty and is a mechanic that currently confers a nice advantage on Clean bounty hunters and Powerplay system defenders.
I understand the problem about mines but please don't throw the baby out with the bathwater concerning missiles and torps. There is no obvious reason why a legit target should be considered legit executed with a rail gun or a gimballed multi, but not with a missile.
.... similarly if attempting to enter the Station with hardpoints deployed.
Forbidding hardpoint deployment outright removes the possibility of killing someone inside a station. I'd have thought you were interested in adding consequences to the actions of the player, not outright prevent interactions. Is this an Open PVE discussion in disguise?
Being allowed to deploy hard points inside the station is ridiculous. Stations destroy ships for being to long at the wrong spot, but activating weapons should be OK? Doesn't make sense to me.
Now to nuance my previous post, that's one of many aspects where the game ought to make much better use of what is already there. We have a dozen government types, we have four security and five reputation levels. Certainly there is room for various responses. I always found it baffling that with the exception of police reponse time and strength and some anecdotical variations in how high a fine/bounty you get on your head and what goods are legal, all of these BGS factors don't play more of a role in the whole law and order system.
I understand the problem about mines but please don't throw the baby out with the bathwater concerning missiles and torps. There is no obvious reason why a legit target should be considered legit executed with a rail gun or a gimballed multi, but not with a missile.
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Actually there is a difference. Just imagine, you are attacked by somebody at a train station or a similar place. It's perfectly fine if you defend yourself with a taser, but things might be seen different if you use handgrenades...
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Heh, understood but I think this is already catered for in game.
If one slightest iota of the (impressively wide) blast radius of a missile or torp so much as touches the merest pixel of the structure of the station, or an illegit target, the station will destroy the firer on the spot.
I really don't see the problem with missiles or torps, therefore - though mines may be different.
One can lay a trail of mines on the way out of the station, and then boost away. Since mines in space just float where they were dropped, by the time one of them detonates the perp can be long gone.