Star Citizen Thread v6

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And the cycle repeats.

Remember when all the desperate CIG cheerleaders were saying how amazing 1.0 would be and how it would prove that CIG was making something? Ya 1.0 came and went with less then what CIG said would be included, it was broken and junk. Then it was all about how amazing 2.0 was going to be, then 2.0 released with most of the features cut and was broken and unplayable. Then it happened with SM, and it again was released in a worse state then what CIG showed years ago, with less features and content. And now we are at 3.0, and the hardcore fans are all banging their shields about how amazing 3.0 will be. All the while they ignore the fact that CIG keeps cutting features and content from it and keep pushing it back.

CIG's history is filled with this story repeating. CIG love to hype their marketing videos, showing lots of "cool" things. All in order to sell more jpeg ships. Then years go by and nothing becomes of them, the so called "game content" is proven to be no such thing. CIG uses these marketing videos to fake progress and bring in more money, these videos have no relation to the quality or content that CIG releases. We even had an old employee of CIG state that people were spending most of their time making one off video's and demos and no one was making the game. CIG's history has proven his statements to be true.

I really wish CIG would spend half the amount of time making the game as they do faking that they are making a game.
 

JohnMice

Banned
They show which planets you can land on in 3.0 on the schedule report. They are all barren. They imply this fauna is actual content you'll get, but it isnt. It is 'future content', like all the pretty videos before.

This is not entirely acurate because we have seen those 3 moons in detail from multiple videos and there's sights of fauna:

[video=youtube;d6bjb2aOhR0]https://www.youtube.com/watch?v=d6bjb2aOhR0[/video]
(shown at 1:50 a mini bush)

Yela
Yela is the most frigid of the Crusader moons. Those bold (or careless) enough to step outside without a spacesuit will be killed instantly by its freezing temperatures. If the cold doesn’t kill you, than any of the treacherous crevasses that crisscross the planet might. Cyrovolcanos have been known to erupt unexpectedly from such crevasses, so be wary when flying at low altitudes. Despite all its danger, there is much beauty to be found on Yela, like the underwater caves hidden beneath the moon’s crust.

Cellin
Burning with volcanic activity, Cellin is the counter to her icy sister. Although the volcanoes have been dormant for hundreds of years, the surface is dotted with thermal geysers that erupt without notice. The largest of such geysers can destroy heavy vehicles. Highly corrosive clouds of gas are regularly released from the moon’s surface, creating low visibility and damaging anything caught outside.

Daymar
Daymar’s surface is like a harmonic blend of Yela and Cellin. It’s mountainous surface is reminiscent of Cellin’s volcanoes, while its craters share a warm likeness to Yela’s frozen crevessases. Known for its dense atmosphere, thick fog and a loose dirt surface makes travel difficult. Lightning storms can help illuminate the fog, just don’t get struck by their flash.


It's CIG building their biomes (cold, desert, mix) and developping their PG tech.

Besides the moons they are also working on a real planet called Delamar (where the pirate base from gamescom demo is located) which might be included in 3.0 if they feel it's ready.

Add to the natural terrain the multiple outposts's and derelict ship's have been shown plenty of time and watch the convention demos to understand the dynamic of their quest system to understand the plenitude of options that CIG has to provide meaningfull and engaging content in a multiplayer enviroment.

Very, very promising. I bet those lucky Evocatis are salivating in anticipation!
 
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Beautiful game

Well, you're half right :).

It sounds like the on the fly planet generation is aiming for sonething similar to that employed by No Man's Sky or the target for Beyond Good and Evil 2. Like many people here I am wary if getting too excited for material that is not in the game right now, but I would be very happy if SC delivered. We know that spacelegs aren't coming to EDany time soon, so SC could gameplay could complement that of ED quite nicely if CIG pull it off.
 

JohnMice

Banned
And the cycle repeats.

Remember when all the desperate CIG cheerleaders were saying how amazing 1.0 would be and how it would prove that CIG was making something? Ya 1.0 came and went with less then what CIG said would be included, it was broken and junk. Then it was all about how amazing 2.0 was going to be, then 2.0 released with most of the features cut and was broken and unplayable. Then it happened with SM, and it again was released in a worse state then what CIG showed years ago, with less features and content. And now we are at 3.0, and the hardcore fans are all banging their shields about how amazing 3.0 will be. All the while they ignore the fact that CIG keeps cutting features and content from it and keep pushing it back.

CIG's history is filled with this story repeating. CIG love to hype their marketing videos, showing lots of "cool" things. All in order to sell more jpeg ships. Then years go by and nothing becomes of them, the so called "game content" is proven to be no such thing. CIG uses these marketing videos to fake progress and bring in more money, these videos have no relation to the quality or content that CIG releases. We even had an old employee of CIG state that people were spending most of their time making one off video's and demos and no one was making the game. CIG's history has proven his statements to be true.

I really wish CIG would spend half the amount of time making the game as they do faking that they are making a game.


I think you got this backwards, at least from my perspective what CIG has released keeps upstaging what it teased before.

I think that's the main reason they keep getting momentum in their funding, because they can keep the backers fired up with their updates and the overall direction of the game!

Chris Roberts really is a visionaire extraordinaire and ofc Sandi excelent Marketing skills have turned the open development of Star Citizen into a business itself capable of leveraging a dream of handfull of people into a multi-million dollar video-game company with multiple studios across the world and employing hundreads of passionated and dedicated dev's all sharing the same dream as us backers of making the best space game possible.
 
I think you got this backwards, at least from my perspective what CIG has released keeps upstaging what it teased before.

I think that's the main reason they keep getting momentum in their funding, because they can keep the backers fired up with their updates and the overall direction of the game!

Chris Roberts really is a visionaire extraordinaire and ofc Sandi excelent Marketing skills have turned the open development of Star Citizen into a business itself capable of leveraging a dream of handfull of people into a multi-million dollar video-game company with multiple studios across the world and employing hundreads of passionated and dedicated dev's all sharing the same dream as us backers of making the best space game possible.

So you think it's good that they take crowd funding to create a crowd funding company and market it?

Back in 2012 I honestly thought I was backing a game.
 
And the cycle repeats.

Remember when all the desperate CIG cheerleaders were saying how amazing 1.0 would be and how it would prove that CIG was making something? Ya 1.0 came and went with less then what CIG said would be included, it was broken and junk. Then it was all about how amazing 2.0 was going to be, then 2.0 released with most of the features cut and was broken and unplayable. Then it happened with SM, and it again was released in a worse state then what CIG showed years ago, with less features and content. And now we are at 3.0, and the hardcore fans are all banging their shields about how amazing 3.0 will be. All the while they ignore the fact that CIG keeps cutting features and content from it and keep pushing it back.

Quite. In fact, I'd go so far as to say: what in what they shown actually shows any progress over what they showed off for 3.0 last year? It looks a lot same:y — some of it almost as if it's just repeats of old stuff.

Chris Roberts really is a visionaire extraordinaire and ofc Sandi excelent Marketing skills have turned the open development of Star Citizen into a business itself capable of leveraging a dream of handfull of people into a multi-million dollar video-game company with multiple studios across the world and employing hundreads of passionated and dedicated dev's all sharing the same dream as us backers of making the best space game possible.

What makes him a visionary, much less an extraordinary one? He has yet to envision anything that's particularly new or innovative or beyond what people have been envisioning for the last, oh, century and a half or so. And how does selling nostalgia and dreams qualify as “excellent marketing”? It's what all marketing does.

I think that's the main reason they keep getting momentum in their funding, because they can keep the backers fired up with their updates and the overall direction of the game!
That's just it: they've been losing momentum constantly and consistently for the last year, and more. As this last year in particular has shown, they're not particularly open about their development, or about how they actually turn all that cash into something worth-while. Yes, they're spending a ton of money on hundreds of people across multiple studios… but none of that is actually a good thing unless it yields results, and so far, it has not. Brook's Law exists for a reason, and it rather seems like they've faceplanted straight into that wall — the more they've grown, the less they've had to show for it.
 

JohnMice

Banned
So you think it's good that they take crowd funding to create a crowd funding company and market it?

Back in 2012 I honestly thought I was backing a game.

Last time I checked that's what the backing has allowed to do, make a game, two games actually.
 
I think you got this backwards, at least from my perspective what CIG has released keeps upstaging what it teased before.

I think that's the main reason they keep getting momentum in their funding, because they can keep the backers fired up with their updates and the overall direction of the game!

Chris Roberts really is a visionaire extraordinaire and ofc Sandi excelent Marketing skills have turned the open development of Star Citizen into a business itself capable of leveraging a dream of handfull of people into a multi-million dollar video-game company with multiple studios across the world and employing hundreads of passionated and dedicated dev's all sharing the same dream as us backers of making the best space game possible.

I can only assume you have not been following the game. Because nothing you stated is true. Please read up on the game and the company, I understand that is hard as CIG likes to hide information from its backers and makes it very hard to actually pin down things they said. They also like to reinvent history in order to get out of things they said.
 

JohnMice

Banned
I can only assume you have not been following the game. Because nothing you stated is true. Please read up on the game and the company, I understand that is hard as CIG likes to hide information from its backers and makes it very hard to actually pin down things they said. They also like to reinvent history in order to get out of things they said.

But I do have been following the game and it's development, if what you wrotte was true the company wouldn't have been able to grow as it did or being on the verge to deliver their biggest update ever.

[video=youtube;QCPQaAPQvCk]https://www.youtube.com/watch?v=QCPQaAPQvCk[/video]

Ignoring the massive update that 3.0 represents makes it seems that one may have not been following the game development at all.
 
Last time I checked that's what the backing has allowed to do, make a game, two games actually.

I guess you're talking about Elite Dangerous and Yooka-Laylee or something, because last time I checked CIG had not delivered any games.

The problem is they take money on the basis of delivering a game, but quite a few people seem to get swept up with the narrative of Chris' "best damn space game ever" and in my opinion, for them, it's no longer about the "game" anymore. It's about that narrative and keeping it alive, seeing Chris demo stuff, seeing nice videos of stuff, endless talk about what the game might be. It's more like supporting a football team.

The prospect of a delivery that can stand up on it's own merits, not a tech demo, not a string of high fidelity showcases made for the soul purpose of bringing in more money - is long lost. Sadly, if Star Citizen is ever delivered I think it'll be a case of nice graphics shame about the game, because after all these years "game-play" has taken a massive back seat.

This is underrepresented for crowd funded which was initially designed to give the "customer" a return in a sensible time-frame. It's dishonest to say something is coming "soon" when the period of natural life between the initial marketing and any sort of eventual product is inconceivable, most of us only live a few decades, we will probably spend far more time discussing this development than we will spend playing any sort of finished product. Sure, if you want to make your best damn space game vanity project with "all the time in the world", get some proper investment - not members of the general public that want to play a video game.

When Chris Roberts declares that the ship store is closed and we can buy/upgrade with in-game credits wake me up. Otherwise this might as well be a scheme in the back of some old magazine with Visa/Mastercard logos and a picture of Chris Roberts on the phone and a premium rate number to "make the best damn game ever".
 
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JohnMice

Banned
I guess you're talking about Elite Dangerous and Yooka-Laylee or something, because last time I checked CIG had not delivered any games.

The problem is they take money on the basis of delivering a game, but quite a few people seem to get swept up with the narrative of Chris' "best damn space game ever" and in my opinion, for them, it's no longer about the "game" anymore. It's about that narrative and keeping it alive, seeing Chris demo stuff, seeing nice videos of stuff, endless talk about what the game might be. It's more like supporting a football team.

The prospect of a delivery that can stand up on it's own merits, not a tech demo, not a string of high fidelity showcases made for the soul purpose of bringing in more money - is long lost. Sadly, if Star Citizen is ever delivered I think it'll be a case of nice graphics shame about the game, because after all these years "game-play" has taken a massive back seat.

When Chris Roberts declares that the ship store is closed and we can buy/upgrade with in-game credits wake me up. Otherwise this might as well be a scheme in the back of some old magazine with Visa/Mastercard logos and a picture of Chris Roberts on the phone and a premium rate number to "make the best damn game ever".

They are making Star Citizen and Squadron 42. Just because they are not finished is not a reason to ignore the work behind their development.
 
But I do have been following the game and it's development, if what you wrotte was true the company wouldn't have been able to grow as it did or being on the verge to deliver their biggest update ever.

https://www.youtube.com/watch?v=QCPQaAPQvCk

Ignoring the massive update that 3.0 represents makes it seems that one may have not been following the game development at all.

Sorry but no, what I said is true, it is CIG's history. There is a reason that they have not gotten anything done in 6 years and have not been able to produce even a vertical slice of their game. 3.0 is only large because CIG is so bad at making games. 3.0 is nothing when you compare it to what SC is supposed to have been 2 years ago.

Except that I didn't ignore it. That is just you projecting.
 
Remember when CIG was making such a big deal of adding persistence to SC? And all their talk about how hard it was for them to add it in. But it turned out to not actually be persistence. Sure it was hard for CIG, but it is not hard for other developers. Over a year latter and we are still waiting for them to add persistence to SC.
 

JohnMice

Banned
Sorry but why should anyone ignore the evolution of CIG as a company of 6 people with an idea with what Star Citizen as a game in development already provides?

What's the point? Should we ignore everything until the game goes gold is that it?

That something that someone who doesn't care about games until they are finished and released.

Star Citizen is a community backed crowdfunding venture, we are supposed to care about the development very deeply.
It's the best part of any crowdfunding game , seing a game grow from an idea into reality.
 
Sorry but why should anyone ignore the evolution of CIG as a company of 6 people with an idea with what Star Citizen as a game in development already provides?

What's the point? Should we ignore everything until the game goes gold is that it?

That something that someone who doesn't care about games until they are finished and released.

Star Citizen is a community backed crowdfunding venture, we are supposed to care about the development very deeply.
It's the best part of any crowdfunding game , seing a game grow from an idea into reality.

We do care and we are not ignoring it. We are pointing out the problems and issues that CIG have faced, and the fact that CIG have been unable to produce what they say they are working on. Hype video's mean nothing, because CIG has a history of producing hype video's in order to make money and those video's have nothing in common with what CIG actually release.

We are not seeing it grow into reality, that is the problem. After 6 years CIG are still just trying to sell dreams.

The problem you are facing is that you are taking hype video's as production and progress, with other companies this could be true, but with CIG they are not. Instead is is better to look at what they have actually released and what you can play. It does not help to focus on dreams and imagine the game in your head, sadly that is not reality.


"We’re already one year in - another 2 years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts - 3rd October 2012.
 
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But I do have been following the game and it's development, if what you wrotte was true the company wouldn't have been able to grow as it did or being on the verge to deliver their biggest update ever.

Their growth is based on backers dreams and CIG excellent marketing machinery + it´s also backed by GREED from the grey market traders that spreading lies&hype on other forums just so they can make few more bucks......In reality it´s nothing to do with the current state of the actual game........
 
Always overflowing with lulzbuckets seeing those fanboys defending star citizen... While in reality :

1. The hangar module, their first released piece of the game hasn't even been completed and filled with more features like they said it would, in 2013!

2. Squadron 42 has been completely missing from cig marketing video, last time anything substantial came out was that a quarter baked morrow tour demo video that they said just needed a little more polish, and that was 3 years ago!

Lol

And their fanboys dare to always talk about sc making progress :D
 
I'm watching someone stream SC just now - quite by accident as my smart TV is a bit dumb.

And he's literally begging for cash because "it's how the Star Citizen community works"

I just really don't know what to say.
 
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