The "creation" of the Road to Riches and the release of the PS4 version of the game have almost been simultaneous, and as a result you can now find people with a few hours of gameplay and who never even left the bubble (or very nearly) who are Elite in exploration.
Now, make no mistake, I am not saying that the RtR is an exploit. It's obviously not, the planets are there, and to scan them is perfectly legitimate, so no objection there.
What I am saying is that there's obviously something very broken in the criterion used to assign the Elite exploration rank. It just cannot be simply a matter of how much you cashed in. There should be other criteria to meet (I would suggest, for example, a minimum distance away from the bubble, a minimum distance travelled on an SRV, as well as a minimum number of astronomical objects scanned...but there could be more perhaps).
I understand that the trade rank is based on money, and I understand that the Combat rank grows in proportion of the rank of the ships you destroy (both make sense). But the exploration one? As it stands it's totally broken. Doing the RtR gives you Elite exploration, but going to Beagle Point and back (without sufficient scanning on the way) does not? That makes no sense -- both gameplay-wise and lore-wise.
So please, when you go back to the re-hauling of core mechanics (or before? that would be awesome!), please do something about this.
Now, make no mistake, I am not saying that the RtR is an exploit. It's obviously not, the planets are there, and to scan them is perfectly legitimate, so no objection there.
What I am saying is that there's obviously something very broken in the criterion used to assign the Elite exploration rank. It just cannot be simply a matter of how much you cashed in. There should be other criteria to meet (I would suggest, for example, a minimum distance away from the bubble, a minimum distance travelled on an SRV, as well as a minimum number of astronomical objects scanned...but there could be more perhaps).
I understand that the trade rank is based on money, and I understand that the Combat rank grows in proportion of the rank of the ships you destroy (both make sense). But the exploration one? As it stands it's totally broken. Doing the RtR gives you Elite exploration, but going to Beagle Point and back (without sufficient scanning on the way) does not? That makes no sense -- both gameplay-wise and lore-wise.
So please, when you go back to the re-hauling of core mechanics (or before? that would be awesome!), please do something about this.