Poor mechanic?
Whew...we got a lot more irons on this fire then Exploration rank.
Whew...we got a lot more irons on this fire then Exploration rank.
The "creation" of the Road to Riches and the release of the PS4 version of the game have almost been simultaneous, and as a result you can now find people with a few hours of gameplay and who never even left the bubble (or very nearly) who are Elite in exploration.
Now, make no mistake, I am not saying that the RtR is an exploit. It's obviously not, the planets are there, and to scan them is perfectly legitimate, so no objection there.
What I am saying is that there's obviously something very broken in the criterion used to assign the Elite exploration rank. It just cannot be simply a matter of how much you cashed in. There should be other criteria to meet (I would suggest, for example, a minimum distance away from the bubble, a minimum distance travelled on an SRV, as well as a minimum number of astronomical objects scanned...but there could be more perhaps).
I understand that the trade rank is based on money, and I understand that the Combat rank grows in proportion of the rank of the ships you destroy (both make sense). But the exploration one? As it stands it's totally broken. Doing the RtR gives you Elite exploration, but going to Beagle Point and back (without sufficient scanning on the way) does not? That makes no sense -- both gameplay-wise and lore-wise.
So please, when you go back to the re-hauling of core mechanics (or before? that would be awesome!), please do something about this.
Premiere feature? Exploration?
Perhaps we can focus on getting the servers to work and work well.
Sorry. I'll show myself out...
The "creation" of the Road to Riches and the release of the PS4 version of the game have almost been simultaneous, and as a result you can now find people with a few hours of gameplay and who never even left the bubble (or very nearly) who are Elite in exploration.
Now, make no mistake, I am not saying that the RtR is an exploit. It's obviously not, the planets are there, and to scan them is perfectly legitimate, so no objection there.
What I am saying is that there's obviously something very broken in the criterion used to assign the Elite exploration rank. It just cannot be simply a matter of how much you cashed in. There should be other criteria to meet (I would suggest, for example, a minimum distance away from the bubble, a minimum distance travelled on an SRV, as well as a minimum number of astronomical objects scanned...but there could be more perhaps).
I understand that the trade rank is based on money, and I understand that the Combat rank grows in proportion of the rank of the ships you destroy (both make sense). But the exploration one? As it stands it's totally broken. Doing the RtR gives you Elite exploration, but going to Beagle Point and back (without sufficient scanning on the way) does not? That makes no sense -- both gameplay-wise and lore-wise.
So please, when you go back to the re-hauling of core mechanics (or before? that would be awesome!), please do something about this.
I think FGM is a bad idea, as a 46 year old man I can't say that I'm ever likely to be affected by it though.
I always thought it was a bit silly for the ranks not to have a list of criteria added to the.
May be visit Beagle point an other famous locations, a few of the nebula, have at least a few named planets outside of the bubble.
Same for others, combat should involve having defeated all ships, defeated NPCs at all levels, defeated a capital ship on your own, defeated an ambushed.
The "creation" of the Road to Riches and the release of the PS4 version of the game have almost been simultaneous, and as a result you can now find people with a few hours of gameplay and who never even left the bubble (or very nearly) who are Elite in exploration.
Now, make no mistake, I am not saying that the RtR is an exploit. It's obviously not, the planets are there, and to scan them is perfectly legitimate, so no objection there.
What I am saying is that there's obviously something very broken in the criterion used to assign the Elite exploration rank. It just cannot be simply a matter of how much you cashed in. There should be other criteria to meet (I would suggest, for example, a minimum distance away from the bubble, a minimum distance travelled on an SRV, as well as a minimum number of astronomical objects scanned...but there could be more perhaps).
I understand that the trade rank is based on money, and I understand that the Combat rank grows in proportion of the rank of the ships you destroy (both make sense). But the exploration one? As it stands it's totally broken. Doing the RtR gives you Elite exploration, but going to Beagle Point and back (without sufficient scanning on the way) does not? That makes no sense -- both gameplay-wise and lore-wise.
So please, when you go back to the re-hauling of core mechanics (or before? that would be awesome!), please do something about this.
Yep, its way too easy now. Either change the rewards or double the Elite rank unlock amount. Its ruining the première feature of the game.
Yet another one is gather some tourists. 5 million to go look at something 1100lyrs away is just TOO much advancement for Exploration.
He didn't say it affects his game did he? He said that it's a poor mechanic. It's not an unreasonable thing to point out that something is a bad idea even if it doesn't directly affect the person concerned.
I think FGM is a bad idea, as a 46 year old man I can't say that I'm ever likely to be affected by it though.
The only way they could implement something like that fairly would be to reset everyone to zero, and let everyone start over with the new criteria. I suspect the folks who got their badges the easy(er) ways are certainly not going to like that at all. Nor the ones that actually think their badges are indicative of something.
Me personally I could care less. Wait, actually, just zero me out. That way I can go back to non-engineered ships for mission running and not have to deal with engineered Deadly and Elite pirates, and the Engineers themselves.
Works for me...![]()
Poor mechanic?
Whew...we got a lot more irons on this fire then Exploration rank.