i don't understand. you can make trading elite without ever using the commodity market (just running missions), and the fastest way to combat elite is shooting elite sideys, adder and eagles at comp nav beacons.
the same applies to exploration the one way of the other. in former times that was "neutron field farming", than it was "passenger missions", now its farming ELW from one of the many lists and tools around.
you can always game the system.
i have no problem with that (and while i dipped very deep into state depending trading for my elite trading rank, and have never really farmed neutron stars for my elite exploration rank even before passenger missions have been in the game, i sat 2 times a day 1 hour shooting sideys and eagles at a comp nav beacon in my FDL - without any challenge or being "a real combat pilot" by now).
generally all three elite ranks have the problem imho, that you neither gain skill or experience from the last 1 or 2 ranks - those a simply a sign of endurance. if people get this sign by a shortcut, all power to them.
I think the most recent changes to exploration payouts are badly implemented to be honest.
I don't have a problem with the fact that payouts were increased, God knows they needed to be but the weighting between scanning already discovered astronomical objects which simply haven't been visited by the individual player, as opposed to newly discovered objects that haven't been visited by
anyone, is badly skewed. People are bagging significant payouts (i.e. over a million credits) for scanning systems like Sothis, probably one of the most visited systems in the game, despite the fact that there hasn't been a genuinely new discovery of any kind in there (this is
exploration don't forget) for over two years.
If the intention was to reward exploration gameplay, I think a far better way of doing it would have been to keep the overall amount a player will receive for a wholly new discovery (scanning payout
plus first discovery bonus) as it is now after the buff, but to have only modestly increased the actual scan payout, with the bulk of the 'new' payout coming from an increase to the first discovery bonus. That way you're rewarding genuine discovery but not enabling the
'fly round these ten systems and cash in 25m' nonsense that we have now.
I mean I've never considered the payouts I would get from scanning already discovered systems I just hadn't visited before in the bubble as anything other than bonus cash to begin with and I'm sure that most players who were asking for a buff to payouts were actual explorers, not people expecting the game to throw money at them for taking an extra couple of minutes per jump to scan the two planets nearest to the star as they fly from Sol to Achenar.
If anybody thinks that sounds harsh, consider this. I've never been to Canterbury. If I decide to visit it this summer, what would you say if I came on here posting about the lost city I'd discovered?
That's not to say that there's any more logic in the other ranking paths mind you.