One Hour and 45 Min??

PS4 player, meet Hutton. Hutton, meet PS4 player. Now that the introductions are over. Forget it. You are not the 1st Commander to notice the distance.

At least he got to buy an Anaconda at 40% discount. The trek out to Hutton wouldn't be worth it except for that.

They also stock the rares - Striped Paint and Left Handed Screwdrivers.

Once you've got your Anaconda, you should take it to Achenar 6D for the awesome trade route out of there.

- All these things are lies.
If you hear them - don't believe them.
 
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Yeah, I'm in a Python. Over halfway there. 1867c was my max speed. That's pretty zippy. Slowing down now.

Godspeed. Like a lot of people (including the OP) I had no idea what it was all about until I took a mission going there. In my case it was taking a passenger to see the 'For the Mug!' POI. I was taken aback, then annoyed, then I found the wiki entry and irritation turned to amusement. I'll never go back but I'm very glad I visited once.
 
There is zero reason not to allow in system juimps between stars.

Implement a "Medium wake" which can be scanned to follow a ship (or eyeballed to see which star they headed to, as with high wakes now) and you eliminate the "but you can't chase people" element, which is the only valid gameplay argument against it.

You can then use standard super cruise if you like, and there will still be very large distances to travel, to get to stations that orbit gas giants, which are a good distance from their parent star.

Surely the "reason not to" is simply to preserve the perception of space as a big place, with vast distances between astronomical bodies?

In the case of Hutton, getting there provides a sense of achievement and the fact that it's taken you so long to get there creates a feeling of real isolation about the station and it's inhabitants.

Crazy-long journeys in SC are an anomaly, an aberration, an edge-case.
They're not something you HAVE to do every time you play ED.

Embrace the variety rather than moaning because not everything provides instant gratification.
 
Godspeed. Like a lot of people (including the OP) I had no idea what it was all about until I took a mission going there. In my case it was taking a passenger to see the 'For the Mug!' POI. I was taken aback, then annoyed, then I found the wiki entry and irritation turned to amusement. I'll never go back but I'm very glad I visited once.

This ^^^. It's a right of passage.




Also a good way to spend your time when you have a bunch of work to do around the house.
Your ship gets that pretty, worn look, and there are two rare goods you can take for a consiliatory prize.
 
My question has always been; why can't we target the star behind us after the half way point and increase the speed again because we are travelling away from the targeted item?
Because the 'other item' is still in front of us - gravity wells restrict supercruise speed, and we're heading straight towards one.
 
Your ship gets that pretty, worn look, and there are two rare goods you can take for a consiliatory prize.

Unless you're flying an Eagle that's built for data-delivery and only has 4t of cargo space for accepting mission-reward materials and didn't realise Hutton has rare goods the first time you went there.

Yes, I'm bitter. :mad:

VWXRYg1.jpg
 
Unless you're flying an Eagle that's built for data-delivery and only has 4t of cargo space for accepting mission-reward materials and didn't realise Hutton has rare goods the first time you went there.

Yes, I'm bitter. :mad:


Ah... did you at least take four mugs?



Only change I would wish for is that visiting there should earn you a badge to display proudly on your ship.
 
Ah... did you at least take four mugs?

You'll love this.

When I arrived I realised I was somewhere "famous" so I immediately went to buy mugs.
They had 4 mugs in stock, so I bought 'em.
I then realised that I couldn't hand-in my mission because my cargo bay was full of mugs.
So, I had to sell the mugs I'd just bought so I could hand-in the mission.
Rare goods don't appear back in stock if you sell 'em so the station was then showing as having no stock.
So, I left empty-handed.
And bitter.

I realise I could have just waited for the commodities board to refresh but, by that point, I just wanted out of there.

:mad: :D
 
It took me this long to get across a system to one station. There has to be a way to choose which star in the system you want to jump to. Such a waste of time.
Space is BIG.
it takes alot of time to go places even at hyperspeed.
Enjoy the ride, have a beverage.

This ain't Mario In Space, or Starfox 2017

You'll love this.

When I arrived I realised I was somewhere "famous" so I immediately went to buy mugs.
They had 4 mugs in stock, so I bought 'em.
I then realised that I couldn't hand-in my mission because my cargo bay was full of mugs.
So, I had to sell the mugs I'd just bought so I could hand-in the mission.
Rare goods don't appear back in stock if you sell 'em so the station was then showing as having no stock.
So, I left empty-handed.
And bitter.

I realise I could have just waited for the commodities board to refresh but, by that point, I just wanted out of there.

:mad: :D
Hence the facepalm in your avatar!

Repped for honesty. You done learned a lesson there sportin' life!
o7
 
Surely the "reason not to" is simply to preserve the perception of space as a big place, with vast distances between astronomical bodies?

In the case of Hutton, getting there provides a sense of achievement and the fact that it's taken you so long to get there creates a feeling of real isolation about the station and it's inhabitants.

Crazy-long journeys in SC are an anomaly, an aberration, an edge-case.
They're not something you HAVE to do every time you play ED.

Embrace the variety rather than moaning because not everything provides instant gratification.

"Space is big"

Yeah, it is, sure, and like I said there would still be plenty of massive distances to travel, and implementing a medium wake system would actually increase variety by adding actual options in super cruise, and creating voids of space not "normally" cruised by people, where FD could place special signal sources, and mega ships, and all kinds of other things, like an asteroid base, or thargoid mothership that you don't detect with an advanced scanner, and "most" people wouldn't find, because they would use the medium wake system.

I'm embracing variety just fine bud.
 
"Space is big"

Yeah, it is, sure, and like I said there would still be plenty of massive distances to travel, and implementing a medium wake system would actually increase variety by adding actual options in super cruise, and creating voids of space not "normally" cruised by people, where FD could place special signal sources, and mega ships, and all kinds of other things, like an asteroid base, or thargoid mothership that you don't detect with an advanced scanner, and "most" people wouldn't find, because they would use the medium wake system.

I'm embracing variety just fine bud.

Actually I believe supercruise was something the community wanted - not long before you joined so I am sure you know this but just like to pick at it.

Star-systems are systems for a reason, they are gravitationally bound. Your h-jump takes you to the biggest gravity-well - deal with it.
 
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