I do exactly the same thing with a 7B scoop. 69m credits cheaper.
Good rave this weekend?The main problem of the anaconda is space madness. It is creepy.
When you have been out in the deep black for too long your mind plays tricks on you in a ship as big and old looking as the anaconda. It's basically a haunted house. I have looked over next to me wearing my oculus (or is it a space helmet? It gets so confusing in the deep black) and SAW THE CHAIR MOVE. I see faces in hyperspace and hear a strange screeching clicking noise, like a bunch of bugs talking to each other. Or is it in my own mind.
Which will resell for 100% of the value. Unless you're in the bubble, your argument is invalid.
DBX has the best range...and you can buy an Anaconda in Colonia now.
DBX has the best range...and you can buy an Anaconda in Colonia now.
Not at all, the DBX falls short in front of the Anaconda ATM in jump range.
That's not true, the best DBX I've seen has a max jump range of 63 ly and the best annie I've seen has 72 ly.
Why would you use an Asp/Anaconda when the buffed DBX is a thing. Cheaper, enough internals, 4 utilities and best jump range prior and post RNGineer mods. With a grade 4 FSD range roll I modded mine to 47LY
All my deep space exploration so far has been with an Exp Asp and I thought I'd upgrade to an Anaconda to go out to Colonia. I see a lot of recomendations for the Anaconda as an exploration ship and I'd like to know why. I realise we all have our preferences but the Ana doesn't seem to have a greater jump range than the Exp Asp, is slow and difficult to manouvere, and has limited visibility through the cockpit. I'm beginning to think I wasted my credits. What's the upside that I'm missing here?
Why would you use an Asp/Anaconda when the buffed DBX is a thing. Cheaper, enough internals, 4 utilities and best jump range prior and post RNGineer mods. With a grade 4 FSD range roll I modded mine to 47LY
Size 4 fuel scoop. That's why.
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