Please help me get my massive Anaconda into that tiny slot

Makes me wonder why is it, of all the ships in the game, I cannot get the Anaconda through the slot without scraping it? I just have a block for that one ship. I can get every other ship through, including the much bigger Beluga, but not the Conda.

Pitch
 
The anaconda bridge is high on the ship, aim higher than you anticipate you need to. You'll get used to it eventually and then just glide through the slot.
 
Originally Posted by Gunnet (Source) With six pages I'm going to go ahead and assume I'm too late to comment on the title
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Originally Posted by NW3 (Source)
It's never too late for a risqué joke (on the Internet).
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I was going to say that it reminded me of a bad 70s pick up line
 
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Simple: Scrape your head going thru the slot. That's all. If you are not trying to duck as you go through, you are still too low.

For a live primer on lining up to go through the slot, especially when transitioning into the larger, bridge-on-top ship models, temporarily fit the Automatic Docking Computer. The Automatic Docking computer is a valuable short-term tool for showing the CMDR transitioning into the larger ships where and how high to line up their ship in order to properly fly through the mail-slot without crashing., Be aware that the Automatic Docking Computer is not an autopilot and has a tendency, about 10-15% of the time to crash the CMDRs ship into the station so never leave it unattended (be ready to grab the controls) and when you have mastered driving through the slot exchange the ADC for a more useful module. o7
 
Simple: Scrape your head going thru the slot. That's all. If you are not trying to duck as you go through, you are still too low.

For a live primer on lining up to go through the slot, especially when transitioning into the larger, bridge-on-top ship models, temporarily fit the Automatic Docking Computer. The Automatic Docking computer is a valuable short-term tool for showing the CMDR transitioning into the larger ships where and how high to line up their ship in order to properly fly through the mail-slot without crashing., Be aware that the Automatic Docking Computer is not an autopilot and has a tendency, about 10-15% of the time to crash the CMDRs ship into the station so never leave it unattended (be ready to grab the controls) and when you have mastered driving through the slot exchange the ADC for a more useful module. o7

Or not.
 
Oh, I know it can be done and I've watched people like Kornelius Bredis take one through at nearly full speed, but I invariably scrape one part or another on the dock somewhere.

It's just as well I don't particularly like the ship and therefore don't fly it that often.

Like I said, mental block on that one ship.

They do say that there are some people who just won't listen when you tell them how to do something - no matter how easy or how often it is stuck in front of them they just ignore it.

https://forums.frontier.co.uk/showt...at-tiny-slot?p=5702555&viewfull=1#post5702555

https://forums.frontier.co.uk/showt...at-tiny-slot?p=5702626&viewfull=1#post5702626

sad really
 
Undocking the Anaconda (and larger) is best done by leaving your joystick alone - just raise the ship using vertical thrusters and so you will remain parallel to he station's axis. When central, rotate only then sideways thrust if you must - you know you are lined up true because the marker on your radar display for the station centre becomes a thin rectangle - above or below turns it into a triangle. As long as you don't rotate on any axis (pitch or yaw) you will easily glide through without a scratch

Thanks everyone! What a great community ED has!
The above answer from Mal (and the same info from other posters) helped me the most. I was making the mistake of changing the pitch to fly up to the slot. Then the ship was at an angle and got caught up. Since using only up thrust/roll/side thrust I've exited three times without any problem at all.
Thanks to all - I may also explore the idea of the mouse cursor dot thing later - but I'm on my way to Colonia so won't be docking for a while.
 
Thanks everyone! What a great community ED has!
The above answer from Mal (and the same info from other posters) helped me the most. I was making the mistake of changing the pitch to fly up to the slot. Then the ship was at an angle and got caught up. Since using only up thrust/roll/side thrust I've exited three times without any problem at all.
Thanks to all - I may also explore the idea of the mouse cursor dot thing later - but I'm on my way to Colonia so won't be docking for a while.
Thing is, if you just go fast enough, none of it matters, since the slot (or the game, however you wanna look at it) will push your into the center and you will slide in or out like it was nothing ¯\_(ツ)_/¯

Though you should learn to not aim with her nose.
 
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Seven pages of mostly guesswork I'm afraid and only one post mentioned the letterbox centre line, tut tut people. The yellow stripes in the letterbox are the centre line and if you keep the centre point of your ship in the middle of them you will enter and leave without problems. In the case of the Anaconda I have found that keeping the top of the little antenna on her nose just on the bottom of the yellow stripe is perfect. When exiting, put two pips to engines and keep your wheels down while you lift off the pad and line up the slot this will give you approx 44ms. Now a little bit of navigation lesson first which is important in ED, just remember "Green to Green, Red to Red, perfect safety, go ahead" The right hand side of your ship properly called Starboard has a red light and the left hand or Port side has a green light making the above rule easily understandable. This means that you don't come down the centre of the slot as it has dual access as ships come in on one side and leave on the other and there is adequate room for this apart from the really big ships but you should aim for the space between the red slot mid point and the green light. When you approach the slot line your Anaconda up like that and check that there are no orange squares approaching on the other side, not a problem if it is a small ship but a problem with a Beluga. Now you most likely will only see the yellow centre line on your right/starboard side by now so position the top of the little nose antenna just above the bottom of it and raise your landing gear this will raise your speed to approx 87ms and take you straight through the slot without incident. It will make you duck because as others have said the cockpit is high on the Annie but you will get used to it and if you really hit the spot perfect and your sound is on you will hear it go "yes, yes, yes" really. When entering the station just do the above in reverse it will maybe look at first like you are going to hit the bottom of the mesh but you won't the important thing to remember is to come in on the green side with the antenna at the bottom of the yellow centre line. Try it out all of you and you will soon have enough confidence to come through the slot as fast as you like in your Anaconda or indeed any of the big ships.

PS: I should mention that I use a Hotas-X and have the throttle set on the Forward Only setting and the speeds mentioned above are with the throttle set in the centre detente position which I find is perfect for approaching stations planets etc without overshooting. I use my reverse thrusters for reversing or slowing down.
 
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They do say that there are some people who just won't listen when you tell them how to do something - no matter how easy or how often it is stuck in front of them they just ignore it.

https://forums.frontier.co.uk/showt...at-tiny-slot?p=5702555&viewfull=1#post5702555

https://forums.frontier.co.uk/showt...at-tiny-slot?p=5702626&viewfull=1#post5702626

sad really

Doesn't help. I still scrape through the hole. One of these days I'll go and get that ship out again and spend two or three days just launching and docking to get past it.

One of these days.
 
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Doesn't help. I still scrape through the hole. ...............

I'm sorry to call you out but that is just not physically possible.

From leaving the pad: If you only use your thrusters and don't adjust pitch at all, then when the station centre-marker is a thin rectangle (as in my images), you are perfectly lined-up and will not touch the sides even slightly. Even a Cutter or Corvette is exactly the same, thrusters, centre marker, raise gear, forward throttle, hello space. (I don't own a whale so cannot vouch for a Beluga but I am sure the same would apply.)

I am so used to doing it in my big ships that I even use the same procedure automatically when taking out my python, AspX, Vulture etc.

:rolleyes:
 
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I'm sorry to call you out but that is just not physically possible.

From leaving the pad: If you only use your thrusters and don't adjust pitch at all, then when the station centre-marker is a thin rectangle (as in my images), you are perfectly lined-up and will not touch the sides even slightly. Even a Cutter or Corvette is exactly the same, thrusters, centre marker, raise gear, forward throttle, hello space. (I don't own a whale so cannot vouch for a Beluga but I am sure the same would apply.)

I am so used to doing it in my big ships that I even use the same procedure automatically when taking out my python, AspX, Vulture etc.

:rolleyes:

We will just have to agree to disagree then. In all my sessions with the Anaconda I have managed to get it through the slot without scraping just a handful of tries. I'd put the percentage at about 2-3% success rate. Contrast that with every other ship when my success rate is approaching 100%. There are the occasional screw up when I'm not paying attention to what I'm doing, so not being able to get the Anaconda through the slot consistently is a very annoying anomaly.

So, call me liar if you wish, it doesn't alter the situation that I just cannot get the blasted thing though the slot most of the time and it is infuriating.

Not that it matters a great deal since I no longer fly the thing. But, like I said earlier, I will take it out sometime in the future and do nothing but launch and landings until I can get it done with the same success rate as all my other ships.
 
The Anaconda has a big big bottomm align your ship as close to the upper bit of the mail slot of a station. Then it works.
I also got stuck a lot with my Conda in zhe beginning but when I found out that I need to get in with my cockpit really close to the top upper side of the slot because there is so much Conda underneath, it qorked out. I even did smuggel runs and boosted into stations.
 
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