Some nice ideas in there. +1
You obviously haven't met me before; I only give good ideas [big grin]
Some nice ideas in there. +1
I'm on my third Pan Galactic Gargle Blaster already.
I'm disappointed that MEFs are back as mission rewards when they can be gained VERY EASILY from base scanning. The game needs more exciting ground escapades and this is taking a step backwards.
I'm disappointed that Engineer commodities have been removed, making the game so easy I can engineer an entire ship in a day without taking my eyes off the movie I'm playing.
I'm disappointed that 'materials that are not used for anything' haven't been made useful for 'something'. In fact I'm very disappointed when I go engineering I can't make a fuel scoop that scoops faster, an AFMU with extended ammunition, heat-proof armours for fuel scooping, life support with expanded air tanks, rapid fire point defences, extended range ECM, Torpedoes that actually justify only having one or two shots, High explosive missiles, turreted cannons that actually hit their targets... seriously I could go on.
Hi all,
I don't know where you've got the idea that mission commodities are gone, but they aren't.
All that has changed is we added MEFs to the micro resources given by missions and we removed 5 unused micro resources.
Commodities remain unchanged.
Thanks,
Dom
Astro Traffic Control
But why the Hell don't you just get rid of them?Hi all,
I don't know where you've got the idea that mission commodities are gone, but they aren't.
All that has changed is we added MEFs to the micro resources given by missions and we removed 5 unused micro resources.
Commodities remain unchanged.
Thanks,
Dom
Like many players on the forum in the UK, I'm at home this morning and expected to take a bit of time on Elite. 10am is a ridiculous time. Yes, US is affected too, but surely a 12am US ET time, 5am UK time would have been less disruptive to the majority of players? For those further East, it is prime play time for them too right now (6/7pm SE Asia time!)
Therefore, next patch time, please cause less impact by choosing a better down time start.
Hi all,
I don't know where you've got the idea that mission commodities are gone, but they aren't.
All that has changed is we added MEFs to the micro resources given by missions and we removed 5 unused micro resources.
Commodities remain unchanged.
Thanks,
Dom
I have this week off work, and seeing that the servers are offline this means I'll have to go out side and socialise, talking of outside what is that bright orange thing in the sky??
I'm disappointed that MEFs are back as mission rewards when they can be gained VERY EASILY from base scanning. The game needs more exciting ground escapades and this is taking a step backwards.
I'm disappointed that Engineer commodities have been removed, making the game so easy I can engineer an entire ship in a day without taking my eyes off the movie I'm playing.
I'm disappointed that 'materials that are not used for anything' haven't been made useful for 'something'. In fact I'm very disappointed when I go engineering I can't make a fuel scoop that scoops faster, an AFMU with extended ammunition, heat-proof armours for fuel scooping, life support with expanded air tanks, rapid fire point defences, extended range ECM, Torpedoes that actually justify only having one or two shots, High explosive missiles, turreted cannons that actually hit their targets... seriously I could go on.
Wow, thank you!Added some PS4 and XB1 notes to the main post.
I believe its a G type (yellow) star. Scoopable.
Hi all,
I don't know where you've got the idea that mission commodities are gone, but they aren't.
All that has changed is we added MEFs to the micro resources given by missions and we removed 5 unused micro resources.
Commodities remain unchanged.
Thanks,
Dom
I'm glad, I bought a space game to fly in space, I hate landing on planets, I hate even more driving around them. All mats should be available from a variety of sources.
Hi all,
I don't know where you've got the idea that mission commodities are gone, but they aren't.
All that has changed is we added MEFs to the micro resources given by missions and we removed 5 unused micro resources.
Commodities remain unchanged.
Thanks,
Dom