With the implementation o NEW Karma e C&P - Will Frontier Give some way to track down wanted CMDRs?(PvP)

This is really the wrong place for a debate as you say. I called you out as a liar because that was the simple crux of the thread as it ended out - I appreciated your input as more reasoned than most, but I heard very few objections aside from yourself and cosmicspacehead about that aspect of it, and mostly complaints that it was - as you say - toothless.

Again...here's not the place to argue whether it was indeed toothless. But the lack of consistently that gets put forward in such a vehement manner just smells of people wanting arguments more than actually improving the game.

Never thought I'd see people call out winged murder of a ganker as too extreme after all that...*chuckles*

Listen, I just went back through your thread to make sure I wasn't going mad and that I wasn't the only one as it were, I wasn't. I am interested in the meat and bones of any changes you would hope to see. I know you mentioned weaving and beefing up security etc but I'm interested in details. As I said if you have thought about it beyond the skeleton idea I am interested and would like to hear your ideas in your thread or via pm, it just doesn't fit with what we have now, (for me at least).
 

Robert Maynard

Volunteer Moderator
The way it is addressed is: Once you have committed a Pc on Pc murder, your character is locked into open for the duration of the crimes timer. That eould be 6 days, if you can go without resetting it. Let's add a little gem to the idea: The timer is chained to in-game time, not real life time. This will make waiting out the timer impossible.

There'd probably have to be a limitation on time docked in any mode lock timer - as the player could just log in, dock and wait out the timer....

I quite like the idea of a mode lock (to the mode that the PF / PvP bounty was gained in) - simply put, if you can't do the time, don't do the crime....

.... although, with ship transfer, a player could summon their Explorer ship and head out off into the black, not to be seen by anyone for the mode lock duration.
 
Let's add a little gem to the idea: The timer is chained to in-game time, not real life time. This will make waiting out the timer impossible.

Not so sure about the timer being changed to in-game time...FD don't seem too favourable on it, or we would have had missions with in-game timers long ago.

Not to mention it would be a tad on the irrelevant side, as it's easily circumvented eithe rway. I'd rather see a karma offense lasting longer but on an out-of-game timer than a shorter in-game timer.


I quite like the idea of a mode lock (to the mode that the PF / PvP bounty was gained in) - simply put, if you can't do the time, don't do the crime....

.... although, with ship transfer, a player could summon their Explorer ship and head out off into the black, not to be seen by anyone for the mode lock duration.

The mode lock would explicitly be an Open lock - karma was supposed to bring risk to areas of the game that currently lack risk. Forcing someone to deal with potential PvP bounty hunters or other murderers is indeed adding risk. Forcing them into Solo...you may as well just make murder a breach of the game's ToS.

But it's also worth noting that at first the karma will only look at player/player interaction, so be inviable as a solo lock to start with. When it DOES look at player/NPC interaction, if ever, it's hardly punitive to lock a Solo CLer...to Solo.

As for the latter...someone commits a murder, and you don't see them for an entire week because they ran off like a baby to avoid risk. Where's the problem? :p
 
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There'd probably have to be a limitation on time docked in any mode lock timer - as the player could just log in, dock and wait out the timer....

I quite like the idea of a mode lock (to the mode that the PF / PvP bounty was gained in) - simply put, if you can't do the time, don't do the crime....

.... although, with ship transfer, a player could summon their Explorer ship and head out off into the black, not to be seen by anyone for the mode lock duration.


All of which is ok. Because it curtails their in-game activities, and allows for solutions within the galaxy, rather than a gimmick just to punish. Some portion of the 6 day timer that won't time out unless it is spent at risk to Bounty Hunters, should be an excellent way to put some pressure on the criminal type, that isn't behind the scenes, and promotes game play.
 

Jenner

I wish I was English like my hero Tj.
Let's settle down with the personal comments and accusations, ok? Thanks.
 

Deleted member 115407

D
I think having players with a Wanted sticker should automatically become visible to all players in Open. I support your idea, too, GTR2014. I'm all for the inclusion of proper bounty hunting into the game.

I would challenge this by suggesting that any time you get scanned in security space it updates your position on the GalMap (or just designates the scan system as having a wanted CMDR). That way you could operate in Anarchy with no problem, and would have to keep on your toes in any security systems so as not to give away your "last known position".

That would force bounty hunters to actually hunt valid targets.
 
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I would challenge this by suggesting that any time you get scanned in security space it updates your position on the GalMap (or just designates the scan system as having a wanted CMDR). That way you could operate in Anarchy with no problem, and would have to keep on your toes in any security systems so as not to give away your "last known position".

That would force bounty hunters to actually hunt valid targets.

Dude, that idea's savage!

Only obstacle is assertions from the community that offenders shouldn't be allowed into non-anarchy stations, giving offenders no reason to be there in the first place.

But that...that is a considered and engaging C&P mechanic my friend.
 

Robert Maynard

Volunteer Moderator
The mode lock would explicitly be an Open lock - karma was supposed to bring risk to areas of the game that currently lack risk. Forcing someone to deal with potential PvP bounty hunters or other murderers is indeed adding risk. Forcing them into Solo...you may as well just make murder a breach of the game's ToS.

But it's also worth noting that at first the karma will only look at player/player interaction, so be inviable as a solo lock to start with. When it DOES look at player/NPC interaction, if ever, it's hardly punitive to lock a Solo CLer...to Solo.

Where did I suggest that the player would be locked to Solo?
 

Deleted member 115407

D
Dude, that idea's savage!

Only obstacle is assertions from the community that offenders shouldn't be allowed into non-anarchy stations, giving offenders no reason to be there in the first place.

But that...that is a considered and engaging C&P mechanic my friend.

Thanks! I think I'll pitch it in the suggestions forum!
 
I don't see an issue with a lock to Open for PvP murder (not Assault).

Doesn't effect solo players. So it's all good.
It also polices Mobius and other PvE groups, because any PvP murderer in those modes would be kicked to Open.

If this could be done during a transition, that'd be even better than waiting until they next log off to force them in to Open.

If a PvP murderer wants to go off and hide in the middle of nowhere for however long, then I see no problem with that.

CMDR Cosmic Spacehead
 

Robert Maynard

Volunteer Moderator
If this could be done during a transition, that'd be even better than waiting until they next log off to force them in to Open.

It's been suggested before - and I still like that solution.

.... a fleet of PF Repo ships could "encourage" the miscreant to change instance (and therefore mode)....
 

Robert Maynard

Volunteer Moderator
To be fair, I could have quite succinctly stated that karma only applies to player/player interactions in the first place, but...let's not deprive me of an opportunity to be verbose.

You could - and there are, of course, two modes that permit player / player interactions.... :)
 
You could - and there are, of course, two modes that permit player / player interactions.... :)

Not sure what the purpose of locking to PG would be...there's only one PG that cares, and I suspect the last thing Mobius wants to hear is that players infiltrating his PG to murder will in fact be locked to PG ;)

Nah, as my old man once said..."Keep It Simple, You Bloody Cretin, And If You Ruin This Project Once More I'll Kill You", or KISYBCAIYRTPOMIKY for short. At least I think it went like that. In any case, the point is that elegance wins...lock to Open and give them the risk they deserve.

With the right mechanics in place, I could be tempted to give up my time as a criminal and go into PvP bounty hunting, and be the risk the game has been missing. That'll fall through pretty fast if someone goes on a murder spree, goes to PG, makes a couple of murders and gets locked away nicely in a hidden PG until the timer expires and he can rinse/repeat.
 
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I don't see an issue with a lock to Open for PvP murder (not Assault).

Doesn't effect solo players. So it's all good.
It also polices Mobius and other PvE groups, because any PvP murderer in those modes would be kicked to Open.



CMDR Cosmic Spacehead

The problem with your idea is PvP is allowed in Mobius as defined by the groups rules, but if a player makes a mistake and forgets to switch his crimes off why should a player be kicked out of the mode of his choice.
 
The problem with your idea is PvP is allowed in Mobius as defined by the groups rules, but if a player makes a mistake and forgets to switch his crimes off why should a player be kicked out of the mode of his choice.

Once you see that 'Crimes' are on, you stop short of destruction, and pay the Assault Bounty. Only completing the act of destruction would be considered a Murder, and force the lock.
 
Once you see that 'Crimes' are on, you stop short of destruction, and pay the Assault Bounty. Only completing the act of destruction would be considered a Murder, and force the lock.

Problem I have with that is as described in my other post earlier today a similar scenario there are private groups that play in this group only and at the moment they may PvP and don't care about bounties etc within their group and never play in open, I believe anything that happens in a private group game should stay that way it is the groups game and they should not be forced into open mode, now if they commit a murder in open then yes that is different and the lock idea should apply but group players should not be forced into a mode they don't play in
 
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Deleted member 115407

D
I would challenge this by suggesting that any time you get scanned in security space it updates your position on the GalMap (or just designates the scan system as having a wanted CMDR). That way you could operate in Anarchy with no problem, and would have to keep on your toes in any security systems so as not to give away your "last known position".

That would force bounty hunters to actually hunt valid targets.

Dude, that idea's savage!

Only obstacle is assertions from the community that offenders shouldn't be allowed into non-anarchy stations, giving offenders no reason to be there in the first place.

But that...that is a considered and engaging C&P mechanic my friend.

Just like friend tags on the galmap, there could be "Wanted Alert" tags - places that have scanned wanted CMDRs. You could easily turn these tags off if not interested, or use them to zero in on bounties. The fact that it's a general "wanted" ping would mean that you, as a wanted CMDR, would have to be doubly careful, as other wanted CMDRs being scanned in your system would set the flag. And since it would be "last known position", as I said before, it would cause the hunters to actually hunt, and not just fly to point A.

Talk about shark infested waters - a bubble full of bounty hunters waiting to pounce on RED player tags. And snagging yourself a wanted status makes you the injured fish, flopping about and bleeding into the water.

Think how much fun Friday nights would be. Instead of winging up to go to the CG or wherever, you could wing up to track down bounties.

Even for the wanted - flying around with bounties now is just boring or annoying. Think how much fun it would be to have to be laying low until the heat cools off, or leading other CMDRs on a wild goose chase as they pursue you across the bubble.

That just sounds like too much fun.
 
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