Possible to have HARD elite NPCs at CNBs/HazRez/HighCZ/piratelords?

Take cargo into a haz rez.

The quality of the NPC's won't really however it's the quantity that makes the challenge.


I made about 5 million credits in 20 minutes yesterday with one wingmate in a haz rez. I was full of engineering commodities, and the entire radar was red. Constantly fighting anywhere from 3-8 ships at once. Biggest challenge Goliad and I have faced in a while.

I mine in HazRES's. So that + mining loadout ship. :D It is a lot of fun, but it doesn't change the need for better AI.
 
Can't you guys just wait till the thargoids start attacking and then return back here and moan to the developers to tone down their AI rather than mess with the normal npcs in the game?

Like someone above has mentioned, fill your hold full of gold and then go to a HAZ REZ site. I doubt any of you would complain then of them being too easy. Not all of use have engineered corvettes or cutters and would like to stand a chance when flying around the systems. Unless you remove all npcs above competent rank from open space.

You increase the AI difficulty in npcs it not only effects belts and res sites/combat zones. It effects all the npcs in the systems and missions.
 
Can't you guys just wait till the thargoids start attacking and then return back here and moan to the developers to tone down their AI rather than mess with the normal npcs in the game?

Like someone above has mentioned, fill your hold full of gold and then go to a HAZ REZ site. I doubt any of you would complain then of them being too easy. Not all of use have engineered corvettes or cutters and would like to stand a chance when flying around the systems. Unless you remove all npcs above competent rank from open space.

You increase the AI difficulty in npcs it not only effects belts and res sites/combat zones. It effects all the npcs in the systems and missions.

I think that's the idea though.



All I know is I took an elite assassination mission the other day, went to the target system in the given time frame, and started checking signal sources.

I dropped into a convoy dispersal pattern [threat 3] signal and found a federal medicine convoy, 2 anacondas, a t9, at least, I think.

I hear someone drop in, see some Cobra III wiz past my covette canopy - it's my mission target.

I think I hit him with one shot from a pulse laser, and then the convoy anacondas finished him off.



That sucked.

I've done a handful of assasinations this past week, all either Deadly or Elite rank, I think my toughest opponent has been an FDL? Which, meh.




Once upon a time, I took an elite assassination mission, I dropped into a USS, and found my target in an Elite Anaconda, in a wing of 4, with 2 more elite anacondas and a deadly FDL.


THAT was a fun fight. I want some more of that.





Which, I come close taking engineer matz into a haz res. So, eh.
 
All I know is I took an elite assassination mission the other day, went to the target system in the given time frame, and started checking signal sources.

I hear someone drop in, see some Cobra III wiz past my covette canopy - it's my mission target.

What kind of assassination mission was that? And what is your combat rank and what ship are you flying? I'm asking, because perhaps, just perhaps the mission ranking is being 'modified' to be more balanced to the player.

For what it's worth, different types of missions have different types of targets, but at Elite rank, I cannot imagine one being in a Cobra... The only assassination missions that I've had where the target was in a Cobra was ranked either Harmless or Mostly Harmless.

Any Elite ranked missions that I've taken have had targets in Anacondas or Fed Corvettes if they are pirate lords, or ships such as FAS or Pythons if they are kill deserter missions. Perhaps something has changed, I haven't done any missions for a month or so...
 
Okay, than used your billion Cr, engineered ship and the flying skills to survive with a couple of gold canisters in your hold in a pirate infested instance.
I tried this. The pirates scan you and then say "I can see you know what you're doing" or something like that, and back off!
 
What kind of assassination mission was that? And what is your combat rank and what ship are you flying? I'm asking, because perhaps, just perhaps the mission ranking is being 'modified' to be more balanced to the player.

For what it's worth, different types of missions have different types of targets, but at Elite rank, I cannot imagine one being in a Cobra... The only assassination missions that I've had where the target was in a Cobra was ranked either Harmless or Mostly Harmless.

Any Elite ranked missions that I've taken have had targets in Anacondas or Fed Corvettes if they are pirate lords, or ships such as FAS or Pythons if they are kill deserter missions. Perhaps something has changed, I haven't done any missions for a month or so...
Deadly.
Corvette.


I was quite taken aback.
 
Deadly.
Corvette.


I was quite taken aback.

That's very, very strange. Never seen an assassination target of that kind of mission rank in a Cobra (I'm Deadly and usually fly a Vulture or FDL), regardless of the type of assassination.

I'd say it's an anomaly unless FD have changed things in the last couple of months.
 
What kind of assassination mission was that? And what is your combat rank and what ship are you flying? I'm asking, because perhaps, just perhaps the mission ranking is being 'modified' to be more balanced to the player.

For what it's worth, different types of missions have different types of targets, but at Elite rank, I cannot imagine one being in a Cobra... The only assassination missions that I've had where the target was in a Cobra was ranked either Harmless or Mostly Harmless.

Any Elite ranked missions that I've taken have had targets in Anacondas or Fed Corvettes if they are pirate lords, or ships such as FAS or Pythons if they are kill deserter missions. Perhaps something has changed, I haven't done any missions for a month or so...

How many ships have a corvette canopy? Are they common? If so, I'd like one on my Vulture.
 
https://www.youtube.com/watch?v=WgOpR_rMAGk



The reward is survival by keeping up in the arms race against other CMDRs who are just as determined to outmatch others in personal skill and equipment as I am.
So then engineering ruined the NPC game? Certainly it didn't help, since technically it moved your difficulty slider as far to the easy side as you could possibly get it. If you're going to spend that much time unlocking engineers and gathering material just for that chance encounter with the CMDR who did the same, the downside is that the "E" part of PvE just got easier. I don't think it needs to be any other way because I don't think people need to feel the pressure you felt to engineer their ships, especially people in Solo and PG, for that chance encounter where a wing might have an Elite ship they didn't realize was there.
The NPCs are a joke, even without engineering. I can make six million credits an hour in a ship that has no mods that cost three million to slap together.
5000 hours later, sure. What about people who just started or have less than a couple hundred hours playing? I get it that you want the game customized to your level, but everyone shares the galaxy, it's not just there for you.
If my first and last impressions of a "Deadly" ranked AI's response to my attack is "what the hell does this think he trying to do?", something is wrong.

They are, but that's not saying much.

The AI has never, not even at it's 2.1 best, ever had sound tactics, even if they occasion demonstrate technical piloting aptitude. They don't behave plausibly and they aren't a challenge because of it.



Been there, done that.

Yes, I can eventually cram enough hostile robots in an instance to overwhelm my PvP Corvette, but that's hardly a satisfying sort of challenge.



Plausibility of a setting is a big thing for me and handicapping myself in situations my CMDR should rightly view as deathly serious goes against all sense of immersion or suspension of disbelief.
But wanting your enemies to be better at trying to kill you doesn't?
I prefer challenge level to be based on where I am, what I'm trying to accomplish, and who I've made enemies of in the past, with the occasional random outlier in the mix.



Five thousand hours, give or take. I fight NPCs in whatever PvP vessel I happen to be in at the moment, an SLF, or my Nostalgia Viper, which I keep unmodified for the nostalgia.

The spectrum of NPC ability is too narrow. It's fine for some of them, even the overwhelming majority of them to be completely incompetent...that's plausible demographics. However, the best among them barely get into the 'pretty bad' range.

Having the occasional NPC that could mop the floor with the average CMDR wouldn't be bad for anyone, except those who felt they had to be able to destroy any NPC they came across with ease.
You likely don't consider yourself the average CMDR, so of course you'd like that.


tl;dr version

You say the game was too easy from the start yet you made it easier by engineering because other people did it, so you didn't want to be behind the curve. Now you want NPCs to be buffed so that everyone else is behind the curve.

Engineering = easy button
6m a hour isn't a lot, I can make 3x that hauling productions from Uranus.

The elite attitude in Elite is Dangerous tbh fwiw.
 
You likely don't consider yourself the average CMDR, so of course you'd lik.

Engineering = easy button .

Yes. And that is the problem. In most games, as you level up (in this game getting a stronger ship), there is a commensurate challenge right up until the very end. That holds true in this game too...up to a point. But while they gave extra "leveling" potential in the engineers, there is little new challenging content to match it.

Hence, I think the easiest solution is to add new challenges to the game that are accessible to end game players, but not forced upon early game players. New points of interest like "pirate king" or "pirate base" with those high end challenges should suffice - with higher end AI and engineered ships for us to fight.

I have heard no opposition to this idea thus far. Does anyone see a problem with this?
 
Yes. And that is the problem. In most games, as you level up (in this game getting a stronger ship), there is a commensurate challenge right up until the very end. That holds true in this game too...up to a point. But while they gave extra "leveling" potential in the engineers, there is little new challenging content to match it.

Hence, I think the easiest solution is to add new challenges to the game that are accessible to end game players, but not forced upon early game players. New points of interest like "pirate king" or "pirate base" with those high end challenges should suffice - with higher end AI and engineered ships for us to fight.

I have heard no opposition to this idea thus far. Does anyone see a problem with this?

I really find it hard to see why someone would oppose a newer set of harder Endgame AI, the topic here is for hazardous areas and for Elite level combat missions. This won't be a problem for new players, they don't have the combat rank to get chased by high ranked NPCs from bounties/pirates nor would they find the proposed new hard AI in the standard RES sites/low CZ.

Let's add in some tougher endgame level opponents, the 2.0 NPCs would make a good baseline, just give them some more manuevers since they still had a predictability factor that made them about average compared to most CMDRs.
 
So people pay real money for an expansion allowing them to tweak their ship, and that makes the game worse for them because there is no content for it.
I'm sure that will encourage players to buy the next expansion.

Dood, everyone knows that when you get up to a Mad Cat/Timberwolf or an Atlas, you're going to crush everything in your way. That is why many endgames are created by the users themselves as a challenge: could I do this mission in a 30t mech that most people will use a 75-100t mech to do? Can I take on three Heavies that way? I've done this in all the games I've played.

Most "combat" in E|D is just engineered gunboats lobbing fire from +200m until someone runs out of SCBs and turns tail. But can you take on an Anaconda in an Eagle or Viper? Up close and personal; very thrilling.
 
A coherent pattern is emerging ;)

Fingers crossed the Thargoid storyline will provide the extra challenge many are looking for. An 'extreme CZ' could be a good test for a new, higher level AI without giving plot points away in the unfolding story in 2.4.
 
I get it that you want the game customized to your level, but everyone shares the galaxy, it's not just there for you.

As I've pointed out numerous times, there is plenty of room for the game's NPCs to cater to all skill levels. The spectrum of NPC skill and loadouts is too narrow and leaves any veteran pilot, who doesn't go dramatically out of their way to handicap themselves, with no credible NPC opposition.

There should be the occasional NPC that can give me a run for my money. Commanders of lesser ability could avoid provoking these NPCs, and it could plausibly be made so that these NPCs rarely pick fights with those too far below their ability. It would make perfect sense that a peeved authority would pay a little extra to get the 'good help' when hiring assassins to send after my CMDR, but would want to save their credits and get someone of more modest ability to go after a less experienced CMDR.
 
Last edited:
The thing with space sandboxes is that improving your ship to the point you are effectively indestructible is the end game, it's what a lot of players regard as the win. You can downgrade for the challenge or reset or get into the BGS (some even kill noobs) but in the words of Plutarch "When Alexander saw the breadth of his domain he wept, for there were no more worlds to conquer".

Oh - and a lovely little quote, but a misquote.

If I remember correctly, while that misquote has been around some time, what Plutarch actually wrote had the polar opposite meaning. It read something like him being told about an infinite number of worlds out there, and Alexander wept "because he could not even master one".

Anyone able to correct me or elaborate, please do so.

In any case it doesn't really stand here. Saying "well once you're at end game that's that" is a pretty poor excuse for not even trying to provide worthy opponent. Give us opponents and combat content that actually means something, then we'll decide if the exercise is ultimately still meaningless.
 
So I recently just killed (kind of) and Dangerous Anaconda in my DBX.

My DBX has no weapons.
And C3 Bi-weave shields.
And a chaff.
But I avoided taking much damage, until security showed up, then I had a cheeky ram, which doesn't work to well on an Anaconda BTW. Lol. It took a while for security to take it down. But I survived the entire scenario.

Shame I couldn't mount my SRV on the roof so I could have atleast got a few shots in and claimed the bounty. :p

Can we stop with the self-nerfing advice now?

All hopping in to a smaller ship does it make it take longer to actually kill them. It doesn't make it harder. (For me).

+1 (again) for more areas we can choose to go for tougher AI.

CMDR Cosmic Spacehead
 
Last edited:
Back
Top Bottom