Confession of a shameless Mode Switcher...

I can't remember exactly what rank I'm at in the feds, but I think I need two more to get the Corvette.
And I worked out, I needed to do 250~ missions to finish my current rank.
Probably 1000~ for the next rank, and 2000~ for the one after. At a complete guess. So 30 missions a week, will take me.... Let's see.... Too long. Lol
(I don't do the data delivery back and forth thing, it's not fun)

Basically. I've decided the Corvette isn't worth it. I'll get the damn thing when I get the damn thing. Got no use for it anyway. I don't do PvP, and my Anaconda is way way way more than good enough for PvE.
The reward isn't worth the effort. Same goes for the Cutter.
I got my ships, I just need new content to use them on. :p

CMDR Cosmic Spacehead

Granted to do the rank grind is dead boring via data missions, but for a couple of weeks slog, I love my Vette and Cutter. You my say I don't deserve them. I say it's a game. Don't beat yourself up over it.
 
To those couple of Cmdr's that somehow think I should feel bad or like a cheater for Mode Switching it is not working. In fact it's almost laughable. Ranking, or anything else in ED, is not a real test of skill but of endurance - how much of your life are you willing to spend in a video game? How long can you sit in a chair? Luckily I like this game.

I have played this game for years and spent hundreds of hours in multiple careers doing it the "good way" - one time taking a 6 week break after I saw my progress, in my only other Imperial ranking attempt, after mission grinding my behind off the "good way" for 20 hours in 3 days (snow bound "vacation") and seeing almost zero progress. Restarted that career on my return. I couldn't believe it but that was before the dozens of threads here on how to gain rank. Wonder why they keep popping up?

So no, no, and no. I don't feel bad at all. The thought of spending 1+ years of almost rank-only missions only to gain access to ship content the "good way" in a game that I have paid for seems quite dumb. I do have a life. And I have other things I would like to do in ED besides grind rank. And don't worry - assuming I spend another 4 weeks Mode Switching without gouging my eyes out I'll try not to let me flying a big Imperial ship (or Fed ship in the future) in Solo interfere with your game.
Blaze your own trail Commanders!
 
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To those couple of Cmdr's that somehow think I should feel bad or like a cheater for Mode Switching it is not working. In fact it's almost laughable. Ranking, or anything else in ED, is not a real test of skill but of endurance - how much of your life are you willing to spend in a video game? How long can you sit in a chair? Luckily I like this game.

I have played this game for years and spent hundreds of hours in multiple careers doing it the "good way" - one time taking a 6 week break after I saw my progress, in my only other Imperial ranking attempt, after mission grinding my behind off the "good way" for 20 hours in 3 days (snow bound "vacation") and seeing almost zero progress. Restarted that career on my return. I couldn't believe it but that was before the dozens of threads here on how to gain rank. Wonder why they keep popping up?

So no, no, and no. I don't feel bad at all. The thought of spending 1+ years of almost rank-only missions only to gain access to ship content the "good way" in a game that I have paid for seems quite dumb. I do have a life. And I have other things I would like to do in ED besides grind rank. And don't worry - assuming I spend another 4 weeks Mode Switching without gouging my eyes out I'll try not to let me flying a big Imperial ship (or Fed ship in the future) in Solo interfere with your game.
Blaze your own trail Commanders!

That sounds fair enough to me. [up]

My main problem with mode-switching is more that it's actually necessary, in lieu of a more immersive method of getting stuff done.

Unless you're the sort of CMDR who makes a habit of using their shiny new 'vette to grief people then chances are that your "exploits" aren't going to cause problems for anybody.
And you've never struck me as that type. :)

Honestly, the main thing that worries me about mode-switching is that FDev are working to fix it without attempting to provide a decent, completely legitimate, alternative.

Now, if you'll excuse me, I'm off to to a bit of mode-switching at Dav's Hope in a last-ditch bid to acquire some Conductive Ceramics which, after spending a week cruising around Anarchies, searching USS's, I've yet to find a single bloody one of. :mad:
 
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So you believe that the intended use of the exit to menu option is to stack missions and IS the intended behaviour?

And you have the audacity to say I'm not clever, hilarious.

Typical response from the preacher who thinks he's clever yet everyone else sees as an ego driven self important bloke.

I never said nor implied any such intended use or belief. You are attempting to put words in my mouth never spoken in order to falsely bolster your inept position. I DID in fact state the developers stance of "UNINTENDED gameplay, but not an exploit"
You JUST proved Your OWN incompetence!
Epic fail!!!
 
Honestly, the main thing that worries me about mode-switching is that FDev are working to fix it without attempting to provide a decent, completely legitimate, alternative.

This is honestly my grievance as well. To be fair FD did make it much easier to rank up in 2.3 (think they actually halved the number of missions needed to rank, feels like that), but it doesn't really remedy the whole ranking experience which is a cold, boring experience to complete.

If players were simply more entertained with the journey of ranking up then they wouldn't even feel the need to grind at it like they do now. There's really no distractions as you work your way up the ranks, no reason to break off and enjoy any new privileges....the highest ranks in the navies currently don't give you anything at all! It's actually really weird when you look at it on a spreadsheet.....there's so little imagination behind it.
 
Typical response from the preacher who thinks he's clever yet everyone else sees as an ego driven self important bloke.

I never said nor implied any such intended use or belief. You are attempting to put words in my mouth never spoken in order to falsely bolster your inept position. I DID in fact state the developers stance of "UNINTENDED gameplay, but not an exploit"
You JUST proved Your OWN incompetence!
Epic fail!!!

If mode switching is being used to stack missions and that is unintended it is the very definition of an exploit, and saying 'epic fail' is epically immature.

I'm not preaching either I just wish exploiters had the backbone to admit it rather than this 'its okay to do but must never be spoken of' nonsense,
 
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Honestly, the main thing that worries me about mode-switching is that FDev are working to fix it without attempting to provide a decent, completely legitimate, alternative.

Sweet Jesus. Thanks for the heads up. Guess I'd better get busy!
Guess the Cutter suits my playstyle better then the Corvette.
 
Sweet Jesus. Thanks for the heads up. Guess I'd better get busy!
Guess the Cutter suits my playstyle better then the Corvette.

Haha, don't panic! :D

I meant that I'm worried FDev might be working on "fixing" mode-switching without throwing us a bone by way of alternative.

I didn't mean to suggest that I know they ARE trying to "fix" it.

It's just that it often seems, to me, that FDev concentrate on trying to "punish" players for finding flaws in their game, rather than stopping to consider that if people feel the need for an "exploity" level of progression to be happy, maybe it'd be a good idea to give them a legitimate alternative instead.
 
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Whew!
I was breathing into a paper bag and making pots of coffee for the non-stop ranking marathon. :)
And I am only half-joking about that - if I didn't have to work tomorrow I'd probably would be.
Superpower ranking is absolutely my least favorite part of the game. In fact it's about the only thing I don't like about ED.
 
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How something is accomplished is far more important that what's accomplished, in this context.

It's two ships, morbad. That's it. One of which is arguably not worth the time investment. There is no holy way to cutter. Or Corvette. No pure way. No golden path. No glory or honour. Just repetition. Much repetition. Don't try to sell one type of repetition as holy, over another type.

This is just, well, weird. ;)

For reference, you bet I mode switched. Still do; missions system is busted and it's one of the few ways to get the mission board to play ball. I have also supported Frontier since kickstarter and have an unhealthy number of hours in the game, run three accounts in parallel (one of which is now embracing hard mode, yet to die, it's all quite exciting really) and have helped introduce more people to it, than I can possibly count at this point.

And this mode switching (casual? that's what it is, right? casual? exploiting?) commander is probably going to be here long after any number of puritanical commanders have been offended for the last time, and move on to their next obsession. I'll be here, encouraging more people to play, having a damn fine time and spending some of it pulling faces at Frontier who seem to delight in causing mental instabilities in their player base. :)

I don't get angry or offended at the player base working around mechanics issues; because sometimes this means the developer realises the way they think we engage with their game, doesn't jibe with how we actually engage with the game. And that can, at times, create positive outcomes.
 
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Perhaps FDev could have an option whereby when you create a new CMDR you could click on a "quick progression" tick-box, with the caveat that enabling it would restrict a player to Solo mode with that CMDR?
I'm betting nobody would use it though.

If I was starting this game knowing the extremely slow progress rate in this game (we are afterall talking YEARS to rank up for either a Cutter or Corvette assuming you don't mode switch, I'd tick that 'quick progress' button every time. Why, because the progression in this game is Way Too Damned Slow! If that meant having to play in Solo to achieve it, I'd just say, so be it.

As op said, the rate of progression in ED is sooooo woefully slow, players are understandably mode switching just to make the progress rate achievable within a human life time...

SO NO. I DON'T SEE MODE SWITCHING AS WRONG BUT NECESSARY IN THIS GAME.
 
OK, I get you. It's hard to know just how tough it is now when you haven't done it in a while. I agree that FD has made the time gate a bit ridiculous, I do remember feeling nerf after nerf while grinding ranks. It's like they want these ships to be so rare that only some players can have them, but that's a huge blow to the majority of players, who are really supporting the game. I don't mind a grind so much myself, but there seems a tendency to get a bit over-grindy with it on FDs part.

It's always going to be the case that paying players are going to expect to play the big three ships. Fdev can't deny them access to these ships just because they thing they should be really rare or something... That just Dum.
 
The detrimental, in a sad way, aspect of insane grinding to get a corvette or cutter is that once you do, all the stuff you can do with it doesn't really matter because you're already ranked about as high as you'll go.

Agreed. Owning a Cutter or Corvette makes damned little difference to the player. But it might make a lot of difference to other players. Take a Cutter to a CG. The extra credits it earns you will make little difference to you (you will have already earned more than you could spend) but would make more difference to a new player.
 
This may be true, but Frontier shot themselves (and us) in the foot by having those ranks accrue rapidly in earlier times. Quite a few had Cutter and Corvette early on, and had I focused on both much earlier, it would have taken far less time. The joy of hindsight, I guess. :)

But there is still considerably flawed assumption that it's just a few months of 'normal play' to gain a Cutter or Corvette. It certainly isn't. Not now. Hasn't been in a long time. Unless one essentially bases out of a port that has a high faction count for either chosen major power, and spends at least one-two sessions each week purely working on naval progression, it will be a very, very long time.

Assuming it's trivial to achieve this during 'normal play' is a common thing; it's not automatically a correct thing, though.

I'd rep you again if I could. Totally agree with what you have said above.
 
Thing is, that's two years without exploits if you focus. I've been playing longer and am still quite a ways away.

Your problem, not mine. If you chose to take forever over achieving rank that's your call. Just don't expect me to grind for years as well.
 
I don't. I don't expect that at all. Much the opposite. That's my point and I'm not having a go at anyone for doing the mode switch.

Cool. Sorry if I got the wrong end of the stick there! Reped.

Edit. I agree... If it still takes two weeks of insane grind, while have to use an 'exploit', that just shows how bad the problem is!
 
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I don't grind. I play regularly enough that I could grind effectively but I don't. Not for superpower rank, not for pilots federation rank, not for credits, for that shiny piece of engineered kit or to get my next fix of "new ship smell." I simply refuse to wring the fun out of my gameplay by subjecting myself to it.

Yes, this means my "progression" in the game is slower when compared to somebody prepared to grind, but the hours I put in the game are all satisfying.
Yes, this means I won't have a cutter or corvette in my fleet anytime soon but that's OK, I don't need "all the ships and all the ranks" to believe my cmdr is "successful" in the ED universe.

I actually resent game mechanics like RNGineers that slant the gameplay towards "forced grinding" and will go out of my way in the game to avoid them as much as I can.

Having said that, I see nothing wrong with a cmdr using whatever techniques they choose to get those things so long as they aren't actually cheating or wrecking somebody elses game to do it. To me, the mode-dance on the mission boards is too gamey for how I play ED so I don't but if somebody else needs to do that in order to enjoy their game they should go for it. I'd rather they were enjoying the game and flying in the same galaxy as the rest of us than packing it in out of frustration.

Besides, I might need their corvette on my wing when the rest of the universe is busily drowning in thargoid slime :D
 
If mode switching is being used to stack missions and that is unintended it is the very definition of an exploit, and saying 'epic fail' is epically immature.

I'm not preaching either I just wish exploiters had the backbone to admit it rather than this 'its okay to do but must never be spoken of' nonsense,

Since Fdev has stated OFFICIALLY that it isn't an exploit, your continual ranting is what is immature. You do not get to define what an exploit is...Fdev does.
Time and again you have been proven wrong....but still can't seem to acknowledge that and repeatedly belittle people YOU don't agree with. That is immature.
 
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