This thread, tl;dr edition.
Some people agree with mode switching. Others don't.
Nope. That's not the tldr.
Your post tldr:
Some people skim and jump to conclusions. Others don't.
This thread, tl;dr edition.
Some people agree with mode switching. Others don't.
I can't remember exactly what rank I'm at in the feds, but I think I need two more to get the Corvette.
And I worked out, I needed to do 250~ missions to finish my current rank.
Probably 1000~ for the next rank, and 2000~ for the one after. At a complete guess. So 30 missions a week, will take me.... Let's see.... Too long. Lol
(I don't do the data delivery back and forth thing, it's not fun)
Basically. I've decided the Corvette isn't worth it. I'll get the damn thing when I get the damn thing. Got no use for it anyway. I don't do PvP, and my Anaconda is way way way more than good enough for PvE.
The reward isn't worth the effort. Same goes for the Cutter.
I got my ships, I just need new content to use them on.
CMDR Cosmic Spacehead
To those couple of Cmdr's that somehow think I should feel bad or like a cheater for Mode Switching it is not working. In fact it's almost laughable. Ranking, or anything else in ED, is not a real test of skill but of endurance - how much of your life are you willing to spend in a video game? How long can you sit in a chair? Luckily I like this game.
I have played this game for years and spent hundreds of hours in multiple careers doing it the "good way" - one time taking a 6 week break after I saw my progress, in my only other Imperial ranking attempt, after mission grinding my behind off the "good way" for 20 hours in 3 days (snow bound "vacation") and seeing almost zero progress. Restarted that career on my return. I couldn't believe it but that was before the dozens of threads here on how to gain rank. Wonder why they keep popping up?
So no, no, and no. I don't feel bad at all. The thought of spending 1+ years of almost rank-only missions only to gain access to ship content the "good way" in a game that I have paid for seems quite dumb. I do have a life. And I have other things I would like to do in ED besides grind rank. And don't worry - assuming I spend another 4 weeks Mode Switching without gouging my eyes out I'll try not to let me flying a big Imperial ship (or Fed ship in the future) in Solo interfere with your game.
Blaze your own trail Commanders!
So you believe that the intended use of the exit to menu option is to stack missions and IS the intended behaviour?
And you have the audacity to say I'm not clever, hilarious.
Honestly, the main thing that worries me about mode-switching is that FDev are working to fix it without attempting to provide a decent, completely legitimate, alternative.
Typical response from the preacher who thinks he's clever yet everyone else sees as an ego driven self important bloke.
I never said nor implied any such intended use or belief. You are attempting to put words in my mouth never spoken in order to falsely bolster your inept position. I DID in fact state the developers stance of "UNINTENDED gameplay, but not an exploit"
You JUST proved Your OWN incompetence!
Epic fail!!!
Honestly, the main thing that worries me about mode-switching is that FDev are working to fix it without attempting to provide a decent, completely legitimate, alternative.
Sweet Jesus. Thanks for the heads up. Guess I'd better get busy!
Guess the Cutter suits my playstyle better then the Corvette.
How something is accomplished is far more important that what's accomplished, in this context.
Perhaps FDev could have an option whereby when you create a new CMDR you could click on a "quick progression" tick-box, with the caveat that enabling it would restrict a player to Solo mode with that CMDR?
I'm betting nobody would use it though.
OK, I get you. It's hard to know just how tough it is now when you haven't done it in a while. I agree that FD has made the time gate a bit ridiculous, I do remember feeling nerf after nerf while grinding ranks. It's like they want these ships to be so rare that only some players can have them, but that's a huge blow to the majority of players, who are really supporting the game. I don't mind a grind so much myself, but there seems a tendency to get a bit over-grindy with it on FDs part.
The detrimental, in a sad way, aspect of insane grinding to get a corvette or cutter is that once you do, all the stuff you can do with it doesn't really matter because you're already ranked about as high as you'll go.
This may be true, but Frontier shot themselves (and us) in the foot by having those ranks accrue rapidly in earlier times. Quite a few had Cutter and Corvette early on, and had I focused on both much earlier, it would have taken far less time. The joy of hindsight, I guess.
But there is still considerably flawed assumption that it's just a few months of 'normal play' to gain a Cutter or Corvette. It certainly isn't. Not now. Hasn't been in a long time. Unless one essentially bases out of a port that has a high faction count for either chosen major power, and spends at least one-two sessions each week purely working on naval progression, it will be a very, very long time.
Assuming it's trivial to achieve this during 'normal play' is a common thing; it's not automatically a correct thing, though.
Thing is, that's two years without exploits if you focus. I've been playing longer and am still quite a ways away.
Your problem, not mine. If you chose to take forever over achieving rank that's your call. Just don't expect me to grind for years as well.
I don't. I don't expect that at all. Much the opposite. That's my point and I'm not having a go at anyone for doing the mode switch.
If mode switching is being used to stack missions and that is unintended it is the very definition of an exploit, and saying 'epic fail' is epically immature.
I'm not preaching either I just wish exploiters had the backbone to admit it rather than this 'its okay to do but must never be spoken of' nonsense,