Now that the time has come (or has been announced, let's say) for the reworking of core mechanics, and getting them closer to the original concepts...
Let's talk exploration.
Would you be ready to give up on your infinite scanner range and exhaustive galaxy map for more rewarding probing / navigation gameplay? Rewarding in terms of money/rank/whatever else of course, but also in terms of feeling. Of course you can't be left in the dark and just downgrade to the intermediate discovery scanner now - it would feel like artifical handicap. But there could be modules that detect unfound gravitationnal perturbations... probes to launch that would detect planetary bodies and their surfaces, even system-scaled scanners ala SRV... To an extent, there could be secret systems in galmap, for you to find, with one-knows-what-tool.
I reckon some things can't be changed. You can't remove something the player base is used to - for nothing at least. I'm just trying to know if that particular godly honk and the ease of discovery is that important to you. Not saying exploring is easy though - but it's more a matter of endurance, most of the time, than navigational flair (ok, tbh there is true navigationnal flair in certain expeditions reaching really isolated stars).
Your thoughts?
Edit : reading through the thread, I need to clarify that I do not advocate for its removal. I'd just like to know your advice on it and other methods.
i absolutely would support going back to the drawing board and having something like in the DDF.
and actually now would be the (only) time they could do it.
At the end of 1st encounters we ended up with a thargoid ship. its not beyond the realms of plausibility that the new fancy dan frameshift drives took some of their tech.
but now "they are back" it could be they do not like us using their tech and manage to do something to how they work (i am thinking of ques from the BSG reboot).
this would mean having to jury rig all our drives to get them working again, but, perhaps now they are not quite as good, and so need more data to be able to plot jumps to neighbouring systems and to get that data we need to fully scan a system, which is then sold back to UC, at which point everyone else can purchase that data which then expands the area we can jump to.
Any systems which have a nav beacon we can link with on jumping in which would download all jump co-ordinates to neighbouring systems for those who choose not to subscribe the the UC service..
how to transition players deep in the black back to inhabited space would be the big question. 1 possible solution. Before war out and out kicks off between us and the goids, perhaps a forced hyperdiction for every player, and we get a message "your acts of aggression against our kind will no longer be tolerated and we are disabling your drive. As a last act of kindness between our people we shall transport you to one of your main bases..... you can choose..... Colonia or Lave.
on dropping out into the system of your choice the stolen technology shall be disabled.
back in the day it was never expected to be able to simply get from sol to sagA in 15 hrs whilst still in gamma. it was touted as something we would strive for, taking a co-ordinated effort and assumed to take many months if not more. the improtant thing tho is it needs to be enjoyable.... just slowing it down for the sake of it is not good, but makign it more involved but at the same time more engaging, that is the key imo (and may be easier said than done).
taking an hr to fully scan 1 entire system is fine for instance imo, so long as we are doing interesting stuff, and with the knowedge that there is a chance we can find interesting or profitable stuff. but if it is just brainlessly flying around and it just takes longer than before, without adding anything new to actually DO... that would be bad... imo.