Well, as Asp says, look like they are now getting a nice dose of reality, although i can imagine the community is going to be having some mixed feelings now.
What i get from this....
CryEngine was a terrible choice, and they have spent a lot of time trying to get it to do what they want it to do.
They didn't realize that CryEngine couldn't do what they wanted it to do when they started.
Still will be limited to 24 players, because still no magic netcode that can handle thousands at once, never mind dozens.
"The plan is, to have 90% of the population to be NPCs." - erm, aren't there millions of citizens, and not exactly a massive play area in terms of areas where NPCs might be, unless they are going to proc gen NPCs all over planets and in space.
"The Demo they played run on an i7 5930K, Nvidia GTX 980 and 32GB RAM with about 30 Frames." - ouch! Thats still needing optimizations, but as they add more, and have more players in an instance, thats going to work in the other direction.
I think they need to keep it in development for a few more years yet until everyone is running hardware that will be able to run SC decently
Still, looking at what they have said, its going to take years.
"They don't want have the reputation like Crysis" - well, not if they need a few more years

"Will there be a downgrade? No, because they don't have to develop for consoles." - still on with the console rubbish.
"C.R. is very happy, that so many people understand that they take the time to do it the right way." - i think he might underestimate the patience of many, and that only the hardcore will be placated for years to come.
"so more delays can be expected." - not excatly surprising.
More code refactoring....
"Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons." - yes, some day
"For release C.R. is aiming for 5 to 10 star systems." - and there we go, another pledge broken. Wasn't it 100 on release?
"To accomplish that, they made the procedural planet tech." - again, showing they didn't really understand what they wanted to do when they started and was talking about 100% hand crafted worlds.
And...
"According to C.R., the implementation will be done until the end of 2017"
Presumably only talking about object containers. Well, allow me to be a little skeptical about that.
Mainly what i take away from this:
Game is still years away from release.
No mention of SQ42 makes me wonder what is happening there.