Star Citizen Thread v6

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https://as.reddit.com/r/starcitizen/comments/6nc6j6/gamestar_the_technique_behind_star_citizen/

5 - 10 systems for launch. That seems far more doable than 100. Reality starting to sink in?

Well, as Asp says, look like they are now getting a nice dose of reality, although i can imagine the community is going to be having some mixed feelings now.

What i get from this....

CryEngine was a terrible choice, and they have spent a lot of time trying to get it to do what they want it to do.
They didn't realize that CryEngine couldn't do what they wanted it to do when they started.
Still will be limited to 24 players, because still no magic netcode that can handle thousands at once, never mind dozens.
"The plan is, to have 90% of the population to be NPCs." - erm, aren't there millions of citizens, and not exactly a massive play area in terms of areas where NPCs might be, unless they are going to proc gen NPCs all over planets and in space.
"The Demo they played run on an i7 5930K, Nvidia GTX 980 and 32GB RAM with about 30 Frames." - ouch! Thats still needing optimizations, but as they add more, and have more players in an instance, thats going to work in the other direction.
I think they need to keep it in development for a few more years yet until everyone is running hardware that will be able to run SC decently
Still, looking at what they have said, its going to take years.
"They don't want have the reputation like Crysis" - well, not if they need a few more years :D
"Will there be a downgrade? No, because they don't have to develop for consoles." - still on with the console rubbish.
"C.R. is very happy, that so many people understand that they take the time to do it the right way." - i think he might underestimate the patience of many, and that only the hardcore will be placated for years to come.
"so more delays can be expected." - not excatly surprising.
More code refactoring....
"Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons." - yes, some day
"For release C.R. is aiming for 5 to 10 star systems." - and there we go, another pledge broken. Wasn't it 100 on release?
"To accomplish that, they made the procedural planet tech." - again, showing they didn't really understand what they wanted to do when they started and was talking about 100% hand crafted worlds.

And...

"According to C.R., the implementation will be done until the end of 2017"

Presumably only talking about object containers. Well, allow me to be a little skeptical about that.

Mainly what i take away from this:

Game is still years away from release.
No mention of SQ42 makes me wonder what is happening there.
 
Well, as Asp says, look like they are now getting a nice dose of reality, although i can imagine the community is going to be having some mixed feelings now.

Heresy!

You just need to take a deep breath, trust in the immaculate perfection of the Vision, and buy yourself all five Cyclone variants. Genuine Roberts cannot build the perfect game without your help - and every time somebody doesn't buy a concept ship, a handbag sits lonely on a shop shelf.

Please, think of the handbags.

You are a handbaggist if you don't.
 
Well, as Asp says, look like they are now getting a nice dose of reality, although i can imagine the community is going to be having some mixed feelings now.

What i get from this....

CryEngine was a terrible choice, and they have spent a lot of time trying to get it to do what they want it to do.
They didn't realize that CryEngine couldn't do what they wanted it to do when they started.
Still will be limited to 24 players, because still no magic netcode that can handle thousands at once, never mind dozens.
"The plan is, to have 90% of the population to be NPCs." - erm, aren't there millions of citizens, and not exactly a massive play area in terms of areas where NPCs might be, unless they are going to proc gen NPCs all over planets and in space.
"The Demo they played run on an i7 5930K, Nvidia GTX 980 and 32GB RAM with about 30 Frames." - ouch! Thats still needing optimizations, but as they add more, and have more players in an instance, thats going to work in the other direction.
I think they need to keep it in development for a few more years yet until everyone is running hardware that will be able to run SC decently
Still, looking at what they have said, its going to take years.
"They don't want have the reputation like Crysis" - well, not if they need a few more years :D
"Will there be a downgrade? No, because they don't have to develop for consoles." - still on with the console rubbish.
"C.R. is very happy, that so many people understand that they take the time to do it the right way." - i think he might underestimate the patience of many, and that only the hardcore will be placated for years to come.
"so more delays can be expected." - not excatly surprising.
More code refactoring....
"Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons." - yes, some day
"For release C.R. is aiming for 5 to 10 star systems." - and there we go, another pledge broken. Wasn't it 100 on release?
"To accomplish that, they made the procedural planet tech." - again, showing they didn't really understand what they wanted to do when they started and was talking about 100% hand crafted worlds.

And...

"According to C.R., the implementation will be done until the end of 2017"

Presumably only talking about object containers. Well, allow me to be a little skeptical about that.

Mainly what i take away from this:

Game is still years away from release.
No mention of SQ42 makes me wonder what is happening there.

I really hope that SC will become a good game one day, I really do. However that being said, CR is not the guy who can do it, he is not someone who can manage a project in this size or scale. This is a fact proven by their past actions and decisions.

Of course with enough money anything can be done, even building a mega city on Mars! however what we see now is not even an outhouse being constructed, for now they struggle to get the rocket off the ground.
 
From the recent reddit thread, fans are claiming that 5-10 systems instead of the promised 100 is a good thing!!!

Of course it's a good thing. Now you wouldn't want 100 systems at launch, there would be too much to do and you'd get confused. With 5-10 you are nicely focused, all the players are located in the same lulzsystems and the griefing can be nicely contained.

:rolleyes: :p

It's as designed, CR is such a visionary! He knew we wouldn't want more content! And Procedural Generation is only around the corner! We are releasing this in TWO WEEKS!! :D
 
I think the issue of "handcrafted worlds" was a fault on both fronts but I suspect mainly the fans misunderstanding of what that actually meant.

If the fans really believed that some designer was going to hand place every rock, tree and bush on an entire planet, regardless of its scale, they were fooling themselves. They were always going to have to use procedural generation to do this. Perhaps CIG oversold this but it was foolish of the fans to believe it if that were the case.

So lets be realistic and lower that percentage a tad. The handplaced stuff might be the position of bases or some other POI. So maybe 5-10% handcrafted. But does that make for a worse game? Leave that to the fans to decide.
 
I think the issue of "handcrafted worlds" was a fault on both fronts but I suspect mainly the fans misunderstanding of what that actually meant.

If the fans really believed that some designer was going to hand place every rock, tree and bush on an entire planet, regardless of its scale, they were fooling themselves. They were always going to have to use procedural generation to do this. Perhaps CIG oversold this but it was foolish of the fans to believe it if that were the case.

So lets be realistic and lower that percentage a tad. The handplaced stuff might be the position of bases or some other POI. So maybe 5-10% handcrafted. But does that make for a worse game? Leave that to the fans to decide.

From the AtV episode recently I saw they actually do position a lot of the large rocks and features by hand. Also they are flying around a general PG planet looking for interesting spots to but positions of interest. This seems overly time consuming to do, no wonder only 5 "systems" are gonna (?) be released. Is that 5 planets or complete systems I wonder.

Also, the only thing I think of in those planet demos is the pop-in I see from surface rocks, it's distracting and horrible!

Just watch from here: https://youtu.be/V7_f2IbsRCI?t=25s and keep an eye out on the mid-foreground. I know you're *meant* to be looking at the ship in the distance, but my eye keeps getting drawn to the popup rocks in the near foreground.
 
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I think the issue of "handcrafted worlds" was a fault on both fronts but I suspect mainly the fans misunderstanding of what that actually meant.

If the fans really believed that some designer was going to hand place every rock, tree and bush on an entire planet, regardless of its scale, they were fooling themselves. They were always going to have to use procedural generation to do this. Perhaps CIG oversold this but it was foolish of the fans to believe it if that were the case.

So lets be realistic and lower that percentage a tad. The handplaced stuff might be the position of bases or some other POI. So maybe 5-10% handcrafted. But does that make for a worse game? Leave that to the fans to decide.

They explicitly claimed they would not use PG. Thats not overselling the handcrafted bit, its straight up nonsensical lying.

A hundred systems with thousand simultaneous players havibg massive org battles with hugely expensive ships? Lies.

Having a few systems, instanced with low player numbers, no meanibgfull multiplay with huge ships (two ships can fill the instance :p) was not The Dream. What you get isnt even a shadow of it.
 
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dayrth

Volunteer Moderator
...If the fans really believed that some designer was going to hand place every rock, tree and bush on an entire planet, regardless of its scale, they were fooling themselves...

No. CIG was fooling them, because that what CIG said they would do. They specifically said they would not use PG (Changed their minds later of course). Most people (myself included) will believe what they are told, until they are let down. Now that we have been let down (repeatedly), you tell us we were fools to believe what CIG said. I for one knew nothing of Chris Roberts past performance so why would I not believe them. Of course, having witnessed the 'development' of SC so far I think I would be a fool to believe anything they say now. That's the problem of course. There are many people out there who know nothing of the saga so far, so when they see a flashy video of this 'new game' being developed they will believe what they see and hear and give even more money to CIG.

Sorry for the rant, but I do get annoyed when someone exploits people then tries to put the blame on the victims.
 
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From the recent reddit thread, fans are claiming that 5-10 systems instead of the promised 100 is a good thing!!!

It could certainly explain the post I read recently about someone finding their store bought galaxy map had been refunded unasked for.

I thought exploration was kippered when they were on about 100 systems, now it's pretty much confirmed as dropped what about the poor commandos who've spent thousands on dedicated explorer ships.

If they hadn't sold the game specifically with 100 systems and stuff specifically for that, dropping system numbers would be a good idea as they obviously can't cope. As it stands they may well be made to regret this.
 
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I see in one of those Gamestar articles that circumnavigating a moon will take ~3 hours on a Dragonfly. A moon therefore having a diameter of 172km if the Dragonfly travels at 50 m/s.
 
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