New Oculus Owner - First impressions

Reading this thread and seeing the Rift price makes me want to take the plunge into VR world, I tried a Vive at a shop demo (Overclockers) and thought it was brilliant but a bit expensive. Will my PC run Elite VR though?
i5 7600 3.5 GHz - GTX 1060 6GB - 16GB RAM DDR 4 2400 MHz - Intel 600P 256GB SSD - 1TB Seagate HDD - Intel Z270 Mobo - WIN 10 is anyone running anything near this spec - is it any good for VR - please let me know before I fork out? Thanks.
 
Reading this thread and seeing the Rift price makes me want to take the plunge into VR world, I tried a Vive at a shop demo (Overclockers) and thought it was brilliant but a bit expensive. Will my PC run Elite VR though?
i5 7600 3.5 GHz - GTX 1060 6GB - 16GB RAM DDR 4 2400 MHz - Intel 600P 256GB SSD - 1TB Seagate HDD - Intel Z270 Mobo - WIN 10 is anyone running anything near this spec - is it any good for VR - please let me know before I fork out? Thanks.

The GPU will allow to run Elite between medium and high settings. The rest of your system will handle VR with ease as well. Go get one
 
Reading this thread and seeing the Rift price makes me want to take the plunge into VR world, I tried a Vive at a shop demo (Overclockers) and thought it was brilliant but a bit expensive. Will my PC run Elite VR though?
i5 7600 3.5 GHz - GTX 1060 6GB - 16GB RAM DDR 4 2400 MHz - Intel 600P 256GB SSD - 1TB Seagate HDD - Intel Z270 Mobo - WIN 10 is anyone running anything near this spec - is it any good for VR - please let me know before I fork out? Thanks.

You should be able to run VR just fine with that rig. You won't be able to turn everything up to max, but it will still look great. Just turn shadows down or off, and play around with the SS and HMD quality settings until you find a good balance.
 
Reading this thread and seeing the Rift price makes me want to take the plunge into VR world, I tried a Vive at a shop demo (Overclockers) and thought it was brilliant but a bit expensive. Will my PC run Elite VR though?
i5 7600 3.5 GHz - GTX 1060 6GB - 16GB RAM DDR 4 2400 MHz - Intel 600P 256GB SSD - 1TB Seagate HDD - Intel Z270 Mobo - WIN 10 is anyone running anything near this spec - is it any good for VR - please let me know before I fork out? Thanks.

Better if someone with the same spec's commented but I'd have said yes - definitely. You could always try the Rift Compatibility test linked over here:

https://www.roadtovr.com/how-to-tel...us-rift-htc-vive-steam-vr-compatibility-tool/

Interstingly, that article specifically mentioned the 1060 ...

Oculus Rift Recommended VR Specifications (2017):

  • Video Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • CPU: Intel i5-4590 equivalent or greater
  • Memory: 8GB+ RAM
  • Video Output: Compatible HDMI 1.3 video output
  • USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
  • OS: Windows 7 SP1 64 bit or newer
 
Hope you don't mind Dibiase but I've linked your excellent writeup in the VR first impressions section of my sticky "Best of Forum" thread.

Don't mind at all. I think the more people that get into VR the better because it will ensure development keeps going.

So as a few of you suggested I actually got up out of my chair yesterday and walked around the bridge of my ship. Wow was that awesome. I have to give credit to FD for putting so much detail into the interior of the ships. I tried it first in my FAS which was strange because there is a pretty steep set of stairs right behind the pilot seat. I knew in my head they weren't really there but I just wanted to walk up them. I switched to my Python and that was really cool. Now when I get in a ship it feels like a different ship from the cockpit. Before you didn't really get the sense of scale and the size difference of the different ships. From the pilots seat they all kind of looked the same, but in VR you definitely know your in a different ship. I'm still just blown away. To top it off, I decided after walking around my ship to go land on a planet in take a ride in the SRV. I landed on a planet with a medium size outpost and got in the SRV. I was not expecting to be so awesome. The surface of the planet was far more detailed than I was expecting and you really notice the sense of scale with the terrain. The hill and trenches look just awesome. I even stopped to stare at some rocks because there is actually a lot of detail on them to look at. Then I drove around the outpost for a while and it was breath taking, again a lot of detail and stuff to look at in the little cities. I did a few cargo runs in the python as well and the other thing I noticed is space looks more like I would expect space to look like. Before it always seemed overly bright but in VR dark areas seem darker and bright stuff seems brighter. It could just be that the Rift has really good contrasts and the fact that I don't have any outside light sources interfering with the displays but it makes me want to start exploring.

It's still early in the experience but I went from someone who thought VR wouldn't take off to someone who hopes it's around for a long time and keeps improving. If they can get rid of the screen door affect in the next generation by using higher resolution screens I thing it would enhance the experience and immersion feeling significantly. But I'm really loving it so far. Before I would get home after work and play a space game, now when I get home, I get in my ship and go explore space. I predict a lot of cool stuff yet to amaze me, and that's just in ED. I still have a bunch of other VR stuff to try as well.

o7
 
Well OP, I'm on round 2! I originally bought the oculus when it first came out. But, returned it. I got the summer sale email and decided to give it another go. I do like the scale of the game, but, I cannot wear my glasses. Nor do I find the headset comfortable :(. I have a week to make a decision!

I wore my glasses with the Oculus and I didn't have any issues. It's a little more difficult putting it on but once I got it adjusted it was fine. I played last night for about 4 hours and I thought it was pretty comfortable but I'll have to give it a couple weeks before I can really make a fair assessment as right now I'm just so blown away by the experience I might not notice if it was uncomfortable. The unit was a lot lighter than I was expecting so I think it will remain pretty comfortable for me.
 
OP: You'll reach the next stage in a few weeks, when you realize that you're a starship pilot who plays a really annoying sim during downtime between jobs :)
 
Will my PC run Elite VR though?
i5 7600 3.5 GHz - GTX 1060 6GB - 16GB RAM DDR 4 2400 MHz - Intel 600P 256GB SSD - 1TB Seagate HDD - Intel Z270 Mobo - WIN 10


Before it died, my previous computer ran ED in VR just fine, with an i7-4770k @ 3.8 GHz and a GTX 970, on "VR Medium" settings. Anything newer than that will run it with ease.
 
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Those specs should be fine, I run my set up in mostly max settings, with the exception of a couple of settings that concern bloom and aliasing this is due to an sight issue which if I didn't would likely give mea max play time of 10 mins a time. My system has a 970GTX, i7 4770 and 16gb or ram and copes fine.

plays project cars well also :)
 
LOL, dude try it now! Park your ship somewhere then (carefully) get up our of your computer chair and go for a little walk. Oh man, you're gonna squeeee! :D

Oooh ooh, better still .... get a docking computer, initiate the docking sequence and THEN get out of your chair. Walk around to the back of it, stand with your hand on it for support, point forwards, shout "make it so!" and laugh like a drain!

Edit: oohoooh, another one ...get a ship with glass side/floor windows, park the ship next to a star with nice solar flares, get out of your seat, go and lie face down on the floor with your chin in your hands and gaze out of the window ... remain there for about 7hrs!! [yesnod]
Yeah, those are all good, but don't forget taking an SRV out and driving around your ship, and then park nearby and step out of the SRV. It really makes you feel like wanting to walk around and up the boarding ramp - maybe one of these days ...
 
Yes, my first experience of ED in VR yesterday too, and as a previous triplehead TrackIR user, its simply a whole different realm. The KEY difference is simply scale. 2D screen with TrackIR is looking at a computer screen on your desk. The view is not true 1 to 1, but something smaller. In VR, its 1 to 1, in true 3D, and you are literally there in the virtual cockpit. As noted in another thread, I could get out of my set, walk around the bridge of my python, get on my hands and knees and look at the detail simply unseen in 2D, plus all from a 1 to 1 perspective! Stunning. The SDE is a tradeoff, but I do not think I will be back to 2D in ED, the VR experience is simply too grand.

So, you'd agree that whomever just plonked the cables on the ground behind the pilots seat needs to be fired?

Z...
 
Yeah, those are all good, but don't forget taking an SRV out and driving around your ship, and then park nearby and step out of the SRV. It really makes you feel like wanting to walk around and up the boarding ramp - maybe one of these days ...

I didn't think about this one, I will have to give it a try. Last night I probably spend an hour switching to my different ships just so I could walk around and check them out. I only have 4 of them but the ASP-X was pretty cool with all the glass in the canopy. Plus it has the ladder in the floor leading down to another chair. I got down on the floor so I could look into it and see what's down there. It was pretty cool.
 
the ASP-X was pretty cool with all the glass in the canopy. Plus it has the ladder in the floor leading down to another chair. I got down on the floor so I could look into it and see what's down there. It was pretty cool.

A friend and I tried this with multi-crew. I hopped into his second seat, and he walked to the back, and got down on the floor to look through the hatch, to see me down there. Kinda neat.
 
A friend and I tried this with multi-crew. I hopped into his second seat, and he walked to the back, and got down on the floor to look through the hatch, to see me down there. Kinda neat.

And that is how you end up trying to squeeze your rift through the floor....

I haven't done that...
Nooope. Not me. Not ever.....
:S[rolleyes][rolleyes]
 
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A friend and I tried this with multi-crew. I hopped into his second seat, and he walked to the back, and got down on the floor to look through the hatch, to see me down there. Kinda neat.

What version of ED are you playing? When I tried that I went Assovertit over a stupidly placed Coffee table.
 
For those that are hovering over the purchase button, be aware the Oculus compatibility test is a guideline that looks up your specs and compares it to a minimum recommended spec database.. It doesn't actually test your computer. Some part of your machine could be close and fail. My old 2550k and usb 2 failed but ran the Riftfine, as an example. The Steam VR performance test will test your gpu/cpu and overall rig's performance , but it doesn't test usb. Even though ED recommends a gtx 980 many have played with less (gtx 970 as an example is the min for VR in general) with some reduction of graphics settings. Usb 3.0 is recommended for multiple sensors, but Oculus ships a 3.0 cable with the 3rd sensor so that the usb bus isn't flooded. The main key in regards to usb is to have a good (recommended) controller on board or add in and to spread the Rift and sensor(s) over multiple ports (hubs) for the optimum performance. One can get away with a slightly under spec setup if the overall rig is close. A really good indicator is the VRMark Orange Room benchmark which shows the Oculus minimum for VR in it's online results. It will also show your fps during the test.The Oculus test as not carved in stone. A fail there doesn't me you can't succeed, but the Rift will nag you about the weakness each time you don the hmd until your parts are up to their minimum. I would run all 3 tests.
 
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