Space legs will be a paid expansion, mark my words (think coding effort, think Horizons).
Easily the Cutter.
How many first person games are there without any shooting? A whole lot I believe. There's more to do than shooting. You know, like, interacting with stuff inside the ship. outside the ship. Interacting with people.
But ok, we get it. Some like it hot, some like it cold, some like it cockpit restrained, some want to go out. And no one will ever change their minds so no point trying. That's taste, that's feeling.
To me, just walking inside the ship is gameplay, the sort of gameplay I would not get bored of. Just add, I don't know, a basic notepad on the desk of my asp and I'd be logging every thing I do at each session. It would be my fun. I did it in EVE, i'd do it in there.
Is this everyone's fun? no. Would you convince me it's not? no.
The more important question is : is this the devs' and the creator's fun? it seems like yes. They want to immerse you in the ship. They've expressed it. So now, no need to derail others' expectations.
This in no way rebuts my comment, Horizons was entirely in line with my posited incremental steps model. It started very bear-bones and has gradually increased in complexity and feature density.
Also, point of order, Elite is not all about the ships. It's a rather arcady space game that currently only has ships as a method for interacting with the game. From my understanding Fdev had always wanted, if not promised, that the possible mediums for interaction would expand. Space legs, at least, are a concrete Kickstarter promise, and that will need to interact with existing game mechanics to satisfying.
Stay Frosty
Cmnd Fulsom
Yeh, I hear ya.
Wouldn't you rather the coding effort was focused elsewhere? Especially as a lifetime pass holder? I don't think it's too late to vocalise that.
Yep, I mean c'mon the totally immersive VR room will be something to behold.
Can you buy a house with same layout as a Cobra?I can see myself putting my office chair on blocks of wood and screwing it the floor to make sure the chair is in EXACTLY The right position, that I don't even have to reach out for it, I can just walk around in front of it and sit down with confidence (don't try this at home kids, always check the position of your chair with your hand when in VR, death or serious embarrassment may occur).
No, MGS5 and CoD don't have spaceship parts in their games, because nobody would play them if they did, because they haven't got a clue about space games, they make FPSes (see what I'm getting at there?). Similarly, any kind of first person implementation in Elite is going to PALE in comparison to a dedicated FPS (in terms of mechanics, not content, kinda what I was getting when I critiqued your own base infiltration idea), that isn't the problem though, that's expected, the problem is what we are going to be able to do if not shoot, and if yes shoot, how will it not turn into a (bad) pvp fps? My point is if it is a paid expansion, it's gonna be a hard sell. A really, really hard sell. I know I'm always going to prefer Elite to star citizen, it appeals more to my sense of the grandeur of the universe, but you see Star Citizen? It was both from the start. In deciding to add this later, other game mechanics (such as how open turned out to be a pvp-fest) have made it much more difficult to implement, give that said pvpfest was not in the original design ("PvP will be rare and meaningful" - DB)
I thought you said it would come in stages, referring to ships as a jumping point. My misunderstanding. I simply meant the content will come all at once in an expansion. As for Elite not being about the spaceships, it has been since 1984. I just worry that the coding effort might be better invested elsewhere.
I feel that, of all the things Frontier has been asked to do, this is the biggest waste of time. It will add NOTHING to the actual game play.
Except turn us into actual pilots, not dashcams glued to a windscreen.