What ship will you be most intrigued to finally walk around?

@Mike Yeh, I hear ya.

Wouldn't you rather the coding effort was focused elsewhere? Especially as a lifetime pass holder? I don't think it's too late to vocalise that.
 
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Space legs will be a paid expansion, mark my words (think coding effort, think Horizons).

This in no way rebuts my comment, Horizons was entirely in line with my posited incremental steps model. It started very bear-bones and has gradually increased in complexity and feature density.

Also, point of order, Elite is not all about the ships. It's a rather arcady space game that currently only has ships as a method for interacting with the game. From my understanding Fdev had always wanted, if not promised, that the possible mediums for interaction would expand. Space legs, at least, are a concrete Kickstarter promise, and that will need to interact with existing game mechanics to satisfying.



Stay Frosty



Cmnd Fulsom
 
How many first person games are there without any shooting? A whole lot I believe. There's more to do than shooting. You know, like, interacting with stuff inside the ship. outside the ship. Interacting with people.

But ok, we get it. Some like it hot, some like it cold, some like it cockpit restrained, some want to go out. And no one will ever change their minds so no point trying. That's taste, that's feeling.
To me, just walking inside the ship is gameplay, the sort of gameplay I would not get bored of. Just add, I don't know, a basic notepad on the desk of my asp and I'd be logging every thing I do at each session. It would be my fun. I did it in EVE, i'd do it in there.

Is this everyone's fun? no. Would you convince me it's not? no.
The more important question is : is this the devs' and the creator's fun? it seems like yes. They want to immerse you in the ship. They've expressed it. So now, no need to derail others' expectations.

Yeh, of course I still have hope that there will be great content somehow, but when you look at the mistakes of the past...

I certainly don't think I've thought of everything, and there is every hope that what's delivered will be spectacular. It'll need to be to get me out of my ships first of all let alone pay for the privilege. I cannot imagine not buying an Elite expansion, I proudly support them because I genuinely want the game to evolve (I'm not disappointed at progress so far, either), buy the stuff in the shop too, but I would like to know more aboutwhat direction that will take. Of course it might not yet be decided.
 
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This in no way rebuts my comment, Horizons was entirely in line with my posited incremental steps model. It started very bear-bones and has gradually increased in complexity and feature density.

Also, point of order, Elite is not all about the ships. It's a rather arcady space game that currently only has ships as a method for interacting with the game. From my understanding Fdev had always wanted, if not promised, that the possible mediums for interaction would expand. Space legs, at least, are a concrete Kickstarter promise, and that will need to interact with existing game mechanics to satisfying.



Stay Frosty



Cmnd Fulsom

I thought you said it would come in stages, referring to ships as a jumping point. My misunderstanding. I simply meant the content will come all at once in an expansion. As for Elite not being about the spaceships, it has been since 1984. I just worry that the coding effort might be better invested elsewhere.
 
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Yeh, I hear ya.

Wouldn't you rather the coding effort was focused elsewhere? Especially as a lifetime pass holder? I don't think it's too late to vocalise that.

It's your right, I agree. But what elsewhere? I've read someone point out he wanted more ships. fair enough. More cockpits it is, with more flying with different characteristics, with more internal diversity to do... the exacts same thing. Fghting, mining, trading, fuel scooping.

Based on the relative simple aspects of the "game sim" part of Elite, there's not much left to do in a sci-fi universe directly from our ships. More planet types just to... fly in them? Scavenging structures maybe? Deploying things in space? that's about it, the whole sci fi from space genre is alsmost covered...
Hear me out, I love flying in this game. It's what keeps me. But from the basis they got on, I don't see many ways to add more fun to that. Just a background.

There are more ideas beyond our ships, however. Personal planetary settelements (you could walk in them). Station interiors and NPCs. Fixing ships from the inside. from the outside. Some would say it would be walking in star citizen territory. Maybe they would be right. But once again, the 2 games were not so different in their perspectives, it's just that one of it focused on ships from the get go, and the other on walking...

Obviously, my opinion.
 
Python, to see how it has all the modules, the room to store all the cargo, yet land on the med pad.
However, I foresee lots of cutscenes, and 98% non-interactive textures.
 
Yep, I mean c'mon the totally immersive VR room will be something to behold.

I can see myself putting my office chair on blocks of wood and screwing it the floor to make sure the chair is in EXACTLY The right position, that I don't even have to reach out for it, I can just walk around in front of it and sit down with confidence (don't try this at home kids, always check the position of your chair with your hand when in VR, death or serious embarrassment may occur).
 
I can see myself putting my office chair on blocks of wood and screwing it the floor to make sure the chair is in EXACTLY The right position, that I don't even have to reach out for it, I can just walk around in front of it and sit down with confidence (don't try this at home kids, always check the position of your chair with your hand when in VR, death or serious embarrassment may occur).
Can you buy a house with same layout as a Cobra? 😏 😉
... just wondering.
 
thargoid ship. otherwise i dont really see the point of it. unless it adds gameplay why? yes it will be interesting to go into my mining asp hold and see how the refinery works - if you can. once. then ok seen it. getting out of the srv and making dirtballs or faking ancient ruins on a planet as a hoax for a mission or something... but its more fun in an srv than walking around your ship with your oxygen depleting.

if the idea is to be able to do first person shooting and be able to disable and board enemy ships and try to kill the crew to take them over - free anaconda anyone? - its just going to be a see it once then forget it gimmick.

short version.... i think legs will be seen as overrated.
 
No, MGS5 and CoD don't have spaceship parts in their games, because nobody would play them if they did, because they haven't got a clue about space games, they make FPSes (see what I'm getting at there?). Similarly, any kind of first person implementation in Elite is going to PALE in comparison to a dedicated FPS (in terms of mechanics, not content, kinda what I was getting when I critiqued your own base infiltration idea), that isn't the problem though, that's expected, the problem is what we are going to be able to do if not shoot, and if yes shoot, how will it not turn into a (bad) pvp fps? My point is if it is a paid expansion, it's gonna be a hard sell. A really, really hard sell. I know I'm always going to prefer Elite to star citizen, it appeals more to my sense of the grandeur of the universe, but you see Star Citizen? It was both from the start. In deciding to add this later, other game mechanics (such as how open turned out to be a pvp-fest) have made it much more difficult to implement, give that said pvpfest was not in the original design ("PvP will be rare and meaningful" - DB)

Why would it pale. They have experience designing these games, and there is know reason why they can't hire people who have more experience. As I said, look at hellion as an example.

Also I don't want it to be COD or MGS5 I space, I want it to be Elite dangerous, it doesn't have to be exactly the same as those games.
 
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I thought you said it would come in stages, referring to ships as a jumping point. My misunderstanding. I simply meant the content will come all at once in an expansion. As for Elite not being about the spaceships, it has been since 1984. I just worry that the coding effort might be better invested elsewhere.


I do think it will come in stages. Look at what we actually got in horizons. We got the easiest part of planetary landings to present in an acceptabl polished form (lifeless, no atmosphere), tangentially related content (srvs), and a bundle of mostly unrelated content, engineers; gaurdians; commanders; ???.

Expect X.X do the moon walk to be similar. We might get walking in our ships and on stations, but more likely it will be the easiest to provide a sufficiently polished experience (ship cabins), tangential content (interaction with ship rely, possible multi-crew improvements), and a lot of things focused on other parts of the game. With the possibility of a promise for stations without additional charge down the line.

As for Elitr 1984, I never played the original Elite games. So I feel like I'm coming from a neutral point of view when I say, Elite 1984 is a successful game, that is separate from E: D. Present day Elite has its own vision and goals which has always included allowing players to step out of their cockpits.



Stay Frosy



Cmnd Fulsom
 
I feel that, of all the things Frontier has been asked to do, this is the biggest waste of time. It will add NOTHING to the actual game play.

Except turn us into actual pilots, not dashcams glued to a windscreen.

Folderal!

We are flying, even in the larger ships, fighters, Patrol Boats at most; sit in your chair and fly. The entire dynamic is wrong for anything else. After all, ships, as opposed to small craft, are designed to project force over long periods of time.

That means that they have watch standers to keep the ship operable over an entire day, life support and fuel to care for the crew for weeks, etc. Unless you postulate that our systems take up almost no space so that you can allocate that volume to cabins, mess spaces, etc, the ships we are flying are not big enough to have the kind of facilities you lot want AND the systems needed to represent the equipment already in the game.

As an example, 1 tonne of Hydrogen uses 11,976 cubic meters (rounded to the nearest whole number) of volume at one atmosphere of pressure. A stock AspX has a 32 tonne tank, meaning it uses 383,225 cubic meters of volume just to store fuel. Even at 10,000 PSI of compression, this is still 18,249 cubic meters of volume used and that is only for fuel. (Please note, this is less that 24 hours of operational time using the current operational techniques)

Of course, given that I have actually been in the Navy, my views of this aspect of the game are probably skewed by reality.
 
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