Speculation about Elite Feet / Space Legs

That's quite a stretch there.
Technically they've already added two of the three things they mentioned.
The only one we don't currently have is ship boarding.

Your original statement made is sound like space-legs was the ultimate end goal for elite. My apologies if I misinterpreted.

In any event, it's still low on my priorities list, and I hope it stays low on FD's.

Another to add the references of where they indicated that space legs will be a thing

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime Exp
 

Jenner

I wish I was English like my hero Tj.
Why do we need to be able to walk around our ship? For the same reason why we need to fly through a gas giant's rings, or drive our SRV around on a planet, or see the faces of mission givers, or see our holo-selves. Yes, we could play the entire game in a spreadsheet too, but we prefer to do it in a game environment with beautiful graphics because it is more immersive.

To me, space-faring is all about being able to walk around your ship. How interesting would Star Trek be if every episode was limited to the bridge? How would the plot of Alien have worked without Ripley exploring the Nostromo? Space Sci-fi and walking around your ship go hand-in-hand.

I honestly don't even care if they never implement any actual mechanics behind it, but to simply be able to set my ship on auto-pilot and have my character watch the stars go by from his personal quarters while sipping a cup of tea would be pure gaming bliss. I've dreamed of doing this my entire life in a game.

To me, being able to walk around your ship mid-flight to some far off destination in first person would be incredible, even more so than walking on planets (because that has been done). Now, to make this even better, I think they should give us the ability to fly to stars in FSD, without hyperjumping. Also, it would be great to actually see and talk to your NPC crew members and passengers, and also to see how your ship's interior changes based on your internal modules.

Believe it or not, there are a lot of us out there who are not power-gamers, but see the game as a relaxing and immersive universe to be explored and experienced, not just "beaten".

Awesome first post! Welcome to the forum! :)
 
Why do we need to be able to walk around our ship? For the same reason why we need to fly through a gas giant's rings, or drive our SRV around on a planet, or see the faces of mission givers, or see our holo-selves. Yes, we could play the entire game in a spreadsheet too, but we prefer to do it in a game environment with beautiful graphics because it is more immersive.

To me, space-faring is all about being able to walk around your ship. How interesting would Star Trek be if every episode was limited to the bridge? How would the plot of Alien have worked without Ripley exploring the Nostromo? Space Sci-fi and walking around your ship go hand-in-hand.

I honestly don't even care if they never implement any actual mechanics behind it, but to simply be able to set my ship on auto-pilot and have my character watch the stars go by from his personal quarters while sipping a cup of tea would be pure gaming bliss. I've dreamed of doing this my entire life in a game.

To me, being able to walk around your ship mid-flight to some far off destination in first person would be incredible, even more so than walking on planets (because that has been done). Now, to make this even better, I think they should give us the ability to fly to stars in FSD, without hyperjumping. Also, it would be great to actually see and talk to your NPC crew members and passengers, and also to see how your ship's interior changes based on your internal modules.

Believe it or not, there are a lot of us out there who are not power-gamers, but see the game as a relaxing and immersive universe to be explored and experienced, not just "beaten".

Great post. Agreed.
 
I'm really surprised about how many people seem to be eagerly anticipating or even suggesting things like having to walk to a bar or common room of some kind to get missions rather than just pulling them from a mission board like now, strolling around their ships playing housey and admiring their Cobra Mk3 duvet covers (£2) and custom wood-panelled toilet (pre-order bonus for season 3, not available for Mac users) etc.

None of this is gameplay, it is 'looking at things'. In addition to that, walking around to acquire missions is literally just injecting tedium; it's the kind of feature that every single game that has ever featured it either ends up adding a bypass key for, or leaves me wanting to punch my screen through after I spend the same 30 seconds doing the same thing yet again before I can do the actual thing I want to do.

This is one area of the game where if it is introduced at all, it needs significant meaningful gameplay content available from day one to justify the time that would be needed to develop it.

Now look at multi-pew.

Yeah.
 
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for petes sake, i never said it won't be a thing.
I'm saying it's not THE thing, and that there's a whole lot of other stuff that should (and seemingly will) come first before they even think about implementing space legs.

Just pulling yer leg :D

Chill dude

Secretly wishes he had another link to post :p
 
I think I've read not many people used the ship bridges/interiors in Star Trek Online either.

But I dunno. I really liked knowing they were there.
 
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Another to add the references of where they indicated that space legs will be a thing

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime Exp
And looking at the order of the things in this list:
  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players
The first one is already done, and the second is space legs... so maybe 3.0... one can always hope.
 
Why do we need to be able to walk around our ship? For the same reason why we need to fly through a gas giant's rings, or drive our SRV around on a planet, or see the faces of mission givers, or see our holo-selves. Yes, we could play the entire game in a spreadsheet too, but we prefer to do it in a game environment with beautiful graphics because it is more immersive.

To me, space-faring is all about being able to walk around your ship. How interesting would Star Trek be if every episode was limited to the bridge? How would the plot of Alien have worked without Ripley exploring the Nostromo? Space Sci-fi and walking around your ship go hand-in-hand.

I honestly don't even care if they never implement any actual mechanics behind it, but to simply be able to set my ship on auto-pilot and have my character watch the stars go by from his personal quarters while sipping a cup of tea would be pure gaming bliss. I've dreamed of doing this my entire life in a game.

To me, being able to walk around your ship mid-flight to some far off destination in first person would be incredible, even more so than walking on planets (because that has been done). Now, to make this even better, I think they should give us the ability to fly to stars in FSD, without hyperjumping. Also, it would be great to actually see and talk to your NPC crew members and passengers, and also to see how your ship's interior changes based on your internal modules.

Believe it or not, there are a lot of us out there who are not power-gamers, but see the game as a relaxing and immersive universe to be explored and experienced, not just "beaten".
See, something like this could work if we were having early design discussions for an unreleased space exploration game.
But ED has been around for 2 1/2 years now, and there's a lot of other mechanics that would have to come into play in your scenario.

So you're sipping tea staring out the window in your ships lounge. When suddenly the ship alarms go off.
You drop your cup and start sprinting towards the deck. *Stop, wait for door to open, continue sprinting*
You round the next corner and get get slammed into the wall and fall as you hear the loud boom of an interdiction drop.
You get up and continue sprinting to the main deck. As you stop for the deck door to open you hear your ships computer "Shields offline."
You finally get in and sprint to your chair and sit *wait for sitting animation to complete*
Finally you get your hands on the controls, look down, and see 23% hull. You hit boost, but are greeted with a "thrusters offline" message, and a few seconds later "eject, eject, eject".
Followed by the lovely rebuy screen.

Now the first time this happens, it would be awesomely intense, and worth the rebuy.
The second time would be a little frustrating.
The third time would be worthy of menu-logging.
After which you'd probably decided you're better off manning the helm than sipping tea in the lounge. Speaking of that, how long before passively staring out the window gets old?

My point is, FD has built a whole bunch of combat into elite, and even more is coming in the form of some supposedly nasty aliens. You can try and have a nice calm exploration experience, but unless you're well away from the bubbles and known alien locations, then, well, you can't have it.

This is precisely why I want a deep-dive on exploration mechanics and content. Make it enjoyable and compelling to stay out in the black for extended times.
Once they've done that (and some other core elements), then sure, add walking around the ship so you can stare out the window in your lounge... if that's your thing.
 
Ok this is how I hope it works.
What's in place currently works keep it.Next space legs. Walk around ship walk around space station local offices for the same stuff we get currently while docked. Next extra good missions from ( Bar, Office,and CMDR'S yes missions from other players). Now that aside if Frontier can I would like to buy a Condo with Credits at a space Port that other CMDR'S can stop over.
Ok mission from players could work like this. Mission Giver opens a escrow account for said Mission let's say 1mil next CMDR wants that mission puts up let's say 100,000 to except.
 
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Here’s an interesting question for Elite Feet (or Space Legs if you prefer), I was going to discuss on the next Top Shift or Lave Radio. What with Eve closing the walking round stations / captain’s cabin option and X-Rebirth’s walking around stations being regarded as a tedious chore, Would people be happy with the starting point being just a bar being available in stations where Commander avatars can walk in and socialise?

This is pure speculation about what this functionality would be required to make this happen;-
  1. First person view only – No third person view.
  2. No avatar to avatar combat (yet).
  3. You can only disembark from your ship within the hanger and walk around your ship and walk to the lift and back.
  4. Once at the Lift, you have one option - The Bar! (This would probably be expanded on in the future to a Mall or park)
  5. The lift will take you to the corridor outside the bar and you can walk in (For immersion’s sake, Frontier can say that it’s only the approved offworld area for the moment to reduce the chance of a Cmdr. bringing in new bugs or viruses).
  6. Here is a large room with a couple of serving counters, plenty of standing tables and sit down alcoves at.
  7. Cmdrs. will need more than just the chat window to communicate with; they’ll need Emotes and actions to perform (i.e. the Legendary PsykoKow Pirate Dance will have to be replicated) Maybe some way to make to avatars interact (Fist bump, Shake Hands, Kiss, Punch, Throw a mug!) with each other.
  8. Obviously Cmdrs. will have to be able to buy drinks (For immersion sake, you could have it so you can’t fly your ship if your avatar is drunk).
  9. To make it feel less of a ‘just a glorified chatroom’, there are various Terminals dotted round the bar, replicating the main station screens (I.e. Marketplace, Missions, Etc)
  10. Contacts can be represented by actual NPCs sat around the Bar (Black Market) or Behind Desks.
  11. In order to encourage cmdrs to visit the bar; there are various terminals or contacts that are not available from the main station screen. Those could be;
    • A Bounty hunter board, where cmdrs can set bounties on other players.
    • Wing Board – where cmdrs can off their services as a wingman or look for other people to wing up.
    • Material Exchange – a player market where players can buy and sell synthesis materials and data with other players.
    • In-game link to the CQC Arena.

If we consider this kind of stuff it might explain to people why we’re probably not getting Space legs in season three. If I put my dev hat on, looking at this list, we’re probably talking at least a year of an experienced dev team’s time in order to create this kind of functionality. You’ve also got to factor in that the FPS engine will have to be expanded on in the future, which means that there will be a lot of infrastructure would need to be built in that we would never see as players at the start and the thought of how complex linking the FPS and Space parts of the game would probably give me a case of the screaming Heebie Jeebies. Now I might be completely off track with these estimates because I don’t know the capabilities of the COBRA engine and the Frontier Dev Team I would consider to be far above the average (Not meaning to Brown-nose but …).

So TL : DR, It's going to be a lot of work to put Elite Feet (Space Legs) in.

Do you think it’s worth Frontier spending that so much time putting what is effectively a new game within Elite Dangerous?

Would you prefer them to improve the space game features first?

Are there any ideas that you thought works in Star Citizen, Eve or X-Rebirth you think that E : D should take notice of?

This sounds like even more work than multi-crew, than for less gameplay merit than multi-crew... And that's saying something!
 
I'm really surprised about how many people seem to be eagerly anticipating or even suggesting things like having to walk to a bar or common room of some kind to get missions rather than just pulling them from a mission board like now, strolling around their ships playing housey and admiring their Cobra Mk3 duvet covers (£2) and custom wood-panelled toilet (pre-order bonus for season 3, not available for Mac users) etc.

None of this is gameplay, it is 'looking at things'. In addition to that, walking around to acquire missions is literally just injecting tedium; it's the kind of feature that every single game that has ever featured it either ends up adding a bypass key for, or leaves me wanting to punch my screen through after I spend the same 30 seconds doing the same thing yet again before I can do the actual thing I want to do.
Actually, ED presents itself quite well to be a "looking at things" as being the game play. Exploration is mostly jumping around... and looking at things. I like doing that. I did the ruins mission simply because I liked driving around in the ruins.

When I played Mass Effect 1 many years ago, I would spend quite some time just walking and looking around in the Citadel. Some players (maybe not many) are like me. We like the idea of just going to our quarters in the ship and look out the window. Probably won't spend hours and hours doing it, but it's something that some of us would be looking forward to.

This is one area of the game where if it is introduced at all, it needs significant meaningful gameplay content available from day one to justify the time that would be needed to develop it.
There's no game play attached to the camera suit or the holo-me. There's no game play added to naming your ship either. There are many features that are just for the looks, like paint jobs and ship kits. Walking around and looking at the mastery of the 3D object designers at FD is a thing some people would like to do, without it being a particular game play attached to it.

Now look at multi-pew.

Yeah.
I think that was added for future purposes. Multi-crew isn't great and doesn't serve much use right now, but I suspect it's needed for things to come.
 
It's gonna be so great! I mean, look at the stuff already added. Hey, come now, so what if it wasn't all that good and therefore, seemingly, unused by many people?!

I'm sure that won't at all be the case with 'walking about not interacting with stuff in space'.

/s
 
See, something like this could work if we were having early design discussions for an unreleased space exploration game.
But ED has been around for 2 1/2 years now, and there's a lot of other mechanics that would have to come into play in your scenario.

So you're sipping tea staring out the window in your ships lounge. When suddenly the ship alarms go off.
You drop your cup and start sprinting towards the deck. *Stop, wait for door to open, continue sprinting*
You round the next corner and get get slammed into the wall and fall as you hear the loud boom of an interdiction drop.
You get up and continue sprinting to the main deck. As you stop for the deck door to open you hear your ships computer "Shields offline."
You finally get in and sprint to your chair and sit *wait for sitting animation to complete*
Finally you get your hands on the controls, look down, and see 23% hull. You hit boost, but are greeted with a "thrusters offline" message, and a few seconds later "eject, eject, eject".
Followed by the lovely rebuy screen.

Now the first time this happens, it would be awesomely intense, and worth the rebuy.
The second time would be a little frustrating.
The third time would be worthy of menu-logging.
After which you'd probably decided you're better off manning the helm than sipping tea in the lounge. Speaking of that, how long before passively staring out the window gets old?

My point is, FD has built a whole bunch of combat into elite, and even more is coming in the form of some supposedly nasty aliens. You can try and have a nice calm exploration experience, but unless you're well away from the bubbles and known alien locations, then, well, you can't have it.

This is precisely why I want a deep-dive on exploration mechanics and content. Make it enjoyable and compelling to stay out in the black for extended times.
Once they've done that (and some other core elements), then sure, add walking around the ship so you can stare out the window in your lounge... if that's your thing.


I'll admit, I'm pretty new to the game. I've put in maybe 30-40 hours. But I have yet to experience the situation you've described ("...When suddenly the ship alarms go off...."). Yeah, I've come out of hyperspace and run into the star a few times, but I've never been in a system and been attacked by pirates that I didn't knowingly get myself into. I think that's a pretty rare scenario.

When I'm flying through a system with pirates around or other dangers, I'm going to be extremely careful. I know I'm taking a risk of walking away from my controls, but that's a risk I want to be able to take. I'd save it for deep space exploration or trading in relatively peaceful/secure zones, or until I have a multi-crew member real, or NPC (with decent AI settings to take evasive action in danger).

Looking out the window mid-flight would never get old to me. I've spent more time in TES3:Morrowind, fishing (with mods) than actually doing anything else. Like hundreds of hours worth of fishing. It's all about a sense of "place".

The feeling that you're actually aboard your own Anaconda, standing deep in the bowels of your cargo hold, taking inventory, and seeing a planet go by in the window would be mind blowing to me. Now throw in some real holo-models of NPC passengers and/or crew doing their own thing would be super cool.

Now, if we're really dreaming...I'd actually love to see you get an emergency distress call from an unexplored system nearby where you have to land and explore an abandoned facility or derelect ship and inadvertantly bring aboard an alien organism that hides in your ship waiting to kill you. :)
 
It was? When did they say that??
I don't remember any mention of that in the kickstarter.

Lol.
A small mention 3 months ago is quite a bit different than saying it was sold as a game that would become space legs.

https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs

leaveship.jpg
 
Frankly, I'd be happy to see some form of space legs-even if it's just walking around my ship's rooms and such- before Star Citizen fully launches. If FDev beats that then I'd be thrilled. It would certainly mean good things for them.

FDev does like to roll out things in chunks. So I'd expect in ship walking around, then outposts, then large stations, then ground bases, then engineers bases, then walking around on planets. But it's hard to tell how far off FDev is on space legs really. You can see the parts they would connect to. Like I wouldn't expect to be able to exit my ship until I'm in the hanger. Or another being you can see inside some outposts (oh look there's an anaconda inside this Outpost)... They seem modeled already to some degree. So it would seem they have at least an idea of some stations floor plans.
 
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One thing i would like to see when we get space legs is illegal missions (piracy and civilian massacre missons and even wanted passengers) being moved from the mission board to a shady individual which works for the faction (however you need to be friendly or higher to get knowledge of the individual).

Because after all it doesn't make sense offering these highly illegal missions or giving out the location of a wanted pilot to anyone who opens the mission board.
 
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