I've always wondered, how long does it take you guys to convert the numbers you get from the dice you roll into a working product? What is that process exactly?
Cos to me it looks like a really cheap and ill thought out RNG loot system.
Also why do you burn all of your notes after finishing? Is that a standard practice?
Well if we want to drag the job out and get paid higher usually about 6 years.
I assure you my engineering is not cheap
Of course its SOP. We need to stop the other people copying our designs obviously, comeon that one is too easy!
/sarcasm
Yes I get what you are saying but there's a big difference between an Engineer working for a large corporation who has to follow procedures to protect that corporation from lawsuits in the event of failures. Look at automotive with the chance of mass-recalls.
We aren't talking about Engineers like they are part of a multi-national company, they are a backyard shed type approach.
The ones that jailbreak your phone or modify your car in illegal ways, where is the paperwork from the last time you rewired a plug or took your joystick apart to solder up a frayed connection wire etc.
Eh, so are you suggesting he should just make belief that the activities are challenging and fun? Are you suggesting that scanning wakes takes skill? And are you really suggesting you're an engineer by profession despite your clear display of having little understanding of logic and reason?
Kinda sounds to me like you're just reveling in your own solipsism.
No, please re-read my post. I'm saying they should change his/her approach in an attempt to make it fun. Lets not be daft here, it's clear with Elite that you can grind and have fun playing and reach the same place. You can spend 2 weeks doing nothing but back and forth grinding at something you hate and come out with an Anaconda, or you can spend 4 weeks and mix it up doing a whole bunch of different activities and enjoy getting there.
They specifically mentioned in the OP that they've spent time doing nothing but engineering with a specific goal to engineer an Anaconda and DBX. Is it such a stretch to imagine that if they gathered materials slowly over time whilst doing other things they may enjoy it more?
I'm suggesting there is an element of skill in gathering the items required, optimising how you progress through the engineers and the grades 1-5. Getting a build planned and working so you don't upgrade weapons and run over your power consumption etc etc. Arguably in Elite nothing takes skill except PvP, everything is just time locked but lets not get down that particular can of worms.
Um yes, I am an Engineer by profession and no I'm not suggesting it, I am stating it as a fact to lead into my counterpoint. Don't believe me, fine, deal with it. I'm not lying but I'm not going to prove it just because random person number 402 on the internet didn't believe me, besides, we are meant to discuss the topic at hand not the posters otherwise a nice moderator will come and hit us with an infraction.
So please explain what I've said that's illogical, what i've said that's unreasonable and why I'm revelling in my self-worth. I disagree with the OP and have stated reasons why.
In the end thinking about it, It doesn't matter if I am or am not an Engineer irl since nobody has yet addressed or disagreed with the counterpoint I put together to try to explain that sometimes Engineers in real life do not always know exactly what the result of certain trials will be ahead of time. That was the entire point of me mentioning it.
Finally I could have just reported the thread for being almost identical to
https://forums.frontier.co.uk/showthread.php/365090-The-Engineering-RNG-s-SERIOUSLY-Need-Adjustment!!! and let it get locked. Instead I spent my spare time to put a few points back across and I don't think any of them were illogical or unreasonable. Some were controversial but I don't see how they were unreasonable.
I feel your pain OP been trying to find distribution sites the last couple of days and cant get any to pop.
But as far as arsenic goes theres a bunch on Deciat 7B in the same system as the engineer. I usually find it spawning around or in craters.
2.7% on Timbalderis AB 1 D A
It's pretty close in the bubble and where I go to stockpile. In the right places (not too flat or hilly) where you can keep moving quickly and find the right rock types I can probably get 20-30 per hour, maybe more.
Wake scans at Famine distribution centre with 8 ships departing every 2 minutes or so (haven't timed it). Gives 210 wake scans an hour and at the rate discussed here
https://forums.frontier.co.uk/showthread.php/365134-Wake-Scanning-Datamined-Wake-Exception-Study
Would get 17.5 scans or 52 pieces per hour.
Chem manips - Davs hope or the same famine systems distribution centres to kill T9s. Right ship can get ~40-50 per hour.
I've found 10-15 will almost guarantee you a decent FSD in the end, something above 45%. Spend 20 minutes at each of the places listed above and you have enough to get one good FSD.
I'm so sick of these comments, just disgusting. "It's not the game for you" - guess what mate - the game is just fine for him, he likes it enough to come here and share what he thinks needs imroving. Saying that this is an old argument does NOT make it an invalid argument, there is a damned reason that this keeps coming up in the forums: It's because it continues to bug a huge number of players.
Thankyou for sharing that your style of playing is the best/only/greatest.
You realize that by saying that you have to play it by osmosis, you are saying that the best way to play it is to ignore it??? Like it can be excused for its grind because you have the choice to not participate in it?? Wow. Just great, such a good defense really. I'm actually confused as to how to even debate it - you win, I guess I should uninstall because clearly with over 1400 hrs played I just don't understand the game because I don;t like RNG.
*insult
Yet just because he and a group of other people think it needs improving there could be a large group of people who enjoy it as is. Unfortunately we don't have a poll thingy anymore to gauge how the majority of people feel and survey them.
Personally I think it is valid as an arguement in some cases, whether in this case or not I'll not wade in on that one but lets just say I could really enjoy Dark Souls for it's gameplay but dislike the difficulty. Well the difficulty of DS is a huge part of it, in fact it's one of the major selling points that got it so well known and no matter how much I argue it's built in as a core aspect.
RNG is a core aspect in Elite, built into everything we do, that interdiction, that mission spawn, that bounty value, that stellar forge spawn. Virtually everything in Elite is in a way RNG based so it's a fair point to make that people that dislike RNG may not ever enjoy Elite.
In any case where I'd go is to try and work out the objectives from a Developer standpoint, why did they even start with Engineers:
Issues which Engineers solved for FDev:*
1) All ships get A graded to the same point, lack of variety, no really inventive builds.
2) Most players grind 1 activity, never try other things and complain about the game having no depth. <- At least this was more the case around 2.1 times, seems less so now but still a thing.
*I could be entirely wrong about these but taking a step back and looking at Engineers and the way it was put in the game it seems like this may have been the logic and thought process behind it.
Which asks the question: How can we have varied ships, combat etc if there is no RNG? The game is also built entirely on RNG, that mission spawn, that enemy interdiction, that stellar forge etc. It's kinda obvious they went for RNG as the first option.
Personally I'd like an extended favour system allowing you to lock certain aspects (Say FSD mass instead of being 20% to 50% on grade 5 becomes 40% to 50%, however, it gives a wider (lower) range on the other 3 values (integrity/mass etc). This would give you a much better understanding of exactly what you will get out at the end but still have the opportunity for variance. Bit of middle ground