Engineers Where's the 'engineering' in these engineers?!

I have worked my virtual holo-butt off lately, trying to engineer my Anaconda, and my DBX, working to get these ludicrously hard to find wake scans and materials, btw if arsenic is common, why is it so damn hard to find, whilst the rarer materials rain down like gold coins from heaven (Wait is that actually rain)..

So I get there, I run some engineering, and, I've come to the startling conclusion. There is no fricking engineering... See engineering is about taking something, an idea, or concept, and trying to make it happen, by constructing, tweaking, etc.

This damned engineering is just a roulette wheel. You farm the crap out of impossible to find resources, for Locked down engineers (looking at you Qwent and your stupid rep-protected butt in a system stated as locked down) so you can spin a wheel.

This is crap Frontier, its beyond crap, its like you folks took a Free-to-play aspect, and threw it in for kicks, even the free to play games don't pull crap like this.

I've given up on engineering. There's no skill to it, and if I'm going to spend hours acquiring the resources for something I damn well expect some kind of payback to make the effort worth it. Five rolls, to get 1LY out of my drive?! Worst still,thats only after I strip every module from it except the scanner and flight suite, with D rated core parts like thrusters, life support...

I can't be bothered to spend any more time with engineers, the grind to get to them is impossible (see Qwent in his Sirius system, currently in lockdown status making it hard to even do the rep for it let alone get the bloody permit)

Disappointed.
 
So:

1) Old arguement, there are many many posts some recent, others over a year old using the same reasoning. I guess you are new to the forums but the search function does work as does google :)

2) Theres your problem you are grinding for specific things, find ways to gather engineer mats doing things you enjoy. Team up with others for a ground base assault. Re-vamp your trading ship with a wake scanner to tag a few each time you leave a station

3) I'm an engineer by profession and let me say it is precision guesswork a lot of the time. There are 2 types of trials, validation trials to prove a concept or value officially allowing said concept or part to be used in production. The other is the speculative trial which in laymans terms is: We think we know what will happen but we don't know exactly what the outcome will be.
This 2nd trial is Engineers in Elite bearing in mind that they are tinkering with a companies product and are basically a man/woman in a shed with a few power-tools tinkering with bits on a space shuttle. Lets say they are hyper intelligent and make the metaphor that the backyard shed is upgrading your car. They add ultra high grade lubrication to moving parts of the engine engine to give it a smoother action and in theory a more efficient engine. How much more efficient will it be? Lets say the oil itself is a known value at 40% better than the current stock oil in the car. What happens if these mix? Will the 40% carry over perfectly from a laboratory test environment to a physical environment.

Ok, end of metaphor, back to Elite. As for the "different each time" bit I'd agree the range of % values is bigger than you'd expect but personally I like to imagine these eccentric people are just making stuff up as they go, they won't be following documented procedures and using machines tolerances of 0.05mm. They'll have a hammer and a hacksaw and have at it.

4) There is obviously some skill to it if it takes you that long to gather materials. I gathered enough for 80 Frame Shift Drive level 5 upgrades in 2 afternoons (approx 6 hours play total).

5) The increases are % based so if your jump range starts low you'll only get low. My Anaconda gets 24Ly extra jump range... Although it does start at 47Ly. You must have started at 10Ly which I can only assume means your FSD is not A grade since even a sidewinder gets 23Ly unladen https://coriolis.io/outfit/sidewinder/0p0t3F0l3d3s3f1--------.Iw1-EA==.EwBj4sEYyA==

For FSD you are talking grade 1 a maximum of 10% bonus, for grade 5 the max is 50% plus secondary effects which can push it to ~57%
Did you also get a grade 1 upgrade for that +1Ly? You speak of Arsenic yet I can't imagine how you managed to get a stripped ship to 10Ly range then added a between "20% and 50%" boost to range and only gets +1Ly. I'm calling really on that (sorry but the math doesn't add up). https://inara.cz/galaxy-blueprint/2/



6) Qwent in Sirius being in Lockdown is part of the players having an impact on the galaxy, not FDevs fault that they sold you a game advertising that exact thing. It's an organised player attack on the permit systems.
Anyway, lockdown actually helps you. Means you get more rep for bounty hunting in the lockdown systems that have the Sirius Corporation in them, also lots of eliminate pirate missions usually.

7) Part of me hates myself for this but I have to take issue with you saying the grind is impossible. It is categorically not impossible as some players have done it... Yeah the people that misuse the word literally also annoy me :p
Anyway, I'm also here to say if prepared for correctly you can power through all the engineer unlocks and up to rank 5 in about a week, bearing in mind that Engineers were meant to be a long term goal being able to have access to all 20 at top tier within maybe ~20 hours of gameplay is not bad going compared to say the Empire/Federation ranks.

Yes it is a bit grindy if you make it that way in the same way literally anything in Elite is if you decide so.


8) Despite offering some advice in this here I'm kinda glad you've decided not to use engineers. Frontier have stated on that they are against removing the random element which makes all this discussion here rather pointless in the end.


Hopefully some of what I said makes sense, maybe it even helps. Probably not but I feel like you've had a mini experience of Engineers and said "no too much grind" in the exact same way new players get the game and aim to have the Anaconda in a week and quit because they couldn't get there.
 
For FSD you are talking grade 1 a maximum of 10% bonus, for grade 5 the max is 50% plus secondary effects which can push it to ~57%
Did you also get a grade 1 upgrade for that +1Ly? You speak of Arsenic yet I can't imagine how you managed to get a stripped ship to 10Ly range then added a between "20% and 50%" boost to range and only gets +1Ly. I'm calling really on that (sorry but the math doesn't add up).

I'm thinking maybe OP already had a really good grade 4 roll and was only able to squeeze out one more LY by rolling for grade 5, which has also been my experience on a couple of ships. But I don't mind this so much - it means I already had a huge increase on grade 4 so even a little more is just gravy really.
 
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I'm thinking maybe OP already had a good grade 4 roll and was only able to squeeze out one more LY by rolling for grade 5, which has also been my experience on a couple of ships. But I don't mind this so much - it means I already had a huge increase on grade 4 so even a little more is just gravy really.

Yeah that could well be it, a good G4 roll can be as good if not better than an average G5... Doesn't really warrant the rant above, although maybe I over-reacted a bit. Ah well, the night is still young and I have alcohol :D
 
Yeah that could well be it, a good G4 roll can be as good if not better than an average G5... Doesn't really warrant the rant above, although maybe I over-reacted a bit. Ah well, the night is still young and I have alcohol :D

Right there with you - I'm currently two thirds of my way through a St Austell's Big Job, which comes in at a satisfying 7.2%. Might take the Python for a spin around the ol' compromised nav beacon and see what's what.
 
I feel your pain OP been trying to find distribution sites the last couple of days and cant get any to pop.

But as far as arsenic goes theres a bunch on Deciat 7B in the same system as the engineer. I usually find it spawning around or in craters.
 
I'm an engineer by profession

I've always wondered, how long does it take you guys to convert the numbers you get from the dice you roll into a working product? What is that process exactly?

Cos to me it looks like a really cheap and ill thought out RNG loot system.

Also why do you burn all of your notes after finishing? Is that a standard practice?
 
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So:

1) Old arguement, there are many many posts some recent, others over a year old using the same reasoning. I guess you are new to the forums but the search function does work as does google :)

2) Theres your problem you are grinding for specific things, find ways to gather engineer mats doing things you enjoy. Team up with others for a ground base assault. Re-vamp your trading ship with a wake scanner to tag a few each time you leave a station

3) I'm an engineer by profession and let me say it is precision guesswork a lot of the time. There are 2 types of trials, validation trials to prove a concept or value officially allowing said concept or part to be used in production. The other is the speculative trial which in laymans terms is: We think we know what will happen but we don't know exactly what the outcome will be.
This 2nd trial is Engineers in Elite bearing in mind that they are tinkering with a companies product and are basically a man/woman in a shed with a few power-tools tinkering with bits on a space shuttle. Lets say they are hyper intelligent and make the metaphor that the backyard shed is upgrading your car. They add ultra high grade lubrication to moving parts of the engine engine to give it a smoother action and in theory a more efficient engine. How much more efficient will it be? Lets say the oil itself is a known value at 40% better than the current stock oil in the car. What happens if these mix? Will the 40% carry over perfectly from a laboratory test environment to a physical environment.

Ok, end of metaphor, back to Elite. As for the "different each time" bit I'd agree the range of % values is bigger than you'd expect but personally I like to imagine these eccentric people are just making stuff up as they go, they won't be following documented procedures and using machines tolerances of 0.05mm. They'll have a hammer and a hacksaw and have at it.

4) There is obviously some skill to it if it takes you that long to gather materials. I gathered enough for 80 Frame Shift Drive level 5 upgrades in 2 afternoons (approx 6 hours play total).

5) The increases are % based so if your jump range starts low you'll only get low. My Anaconda gets 24Ly extra jump range... Although it does start at 47Ly. You must have started at 10Ly which I can only assume means your FSD is not A grade since even a sidewinder gets 23Ly unladen https://coriolis.io/outfit/sidewinde...=.EwBj4sEYyA==

For FSD you are talking grade 1 a maximum of 10% bonus, for grade 5 the max is 50% plus secondary effects which can push it to ~57%
Did you also get a grade 1 upgrade for that +1Ly? You speak of Arsenic yet I can't imagine how you managed to get a stripped ship to 10Ly range then added a between "20% and 50%" boost to range and only gets +1Ly. I'm calling really on that (sorry but the math doesn't add up). https://inara.cz/galaxy-blueprint/2/



6) Qwent in Sirius being in Lockdown is part of the players having an impact on the galaxy, not FDevs fault that they sold you a game advertising that exact thing. It's an organised player attack on the permit systems.
Anyway, lockdown actually helps you. Means you get more rep for bounty hunting in the lockdown systems that have the Sirius Corporation in them, also lots of eliminate pirate missions usually.

7) Part of me hates myself for this but I have to take issue with you saying the grind is impossible. It is categorically not impossible as some players have done it... Yeah the people that misuse the word literally also annoy me :p
Anyway, I'm also here to say if prepared for correctly you can power through all the engineer unlocks and up to rank 5 in about a week, bearing in mind that Engineers were meant to be a long term goal being able to have access to all 20 at top tier within maybe ~20 hours of gameplay is not bad going compared to say the Empire/Federation ranks.

Yes it is a bit grindy if you make it that way in the same way literally anything in Elite is if you decide so.


8) Despite offering some advice in this here I'm kinda glad you've decided not to use engineers. Frontier have stated on that they are against removing the random element which makes all this discussion here rather pointless in the end.


Hopefully some of what I said makes sense, maybe it even helps. Probably not but I feel like you've had a mini experience of Engineers and said "no too much grind" in the exact same way new players get the game and aim to have the Anaconda in a week and quit because they couldn't get there.

Eh, so are you suggesting he should just make belief that the activities are challenging and fun? Are you suggesting that scanning wakes takes skill? And are you really suggesting you're an engineer by profession despite your clear display of having little understanding of logic and reason?

Kinda sounds to me like you're just reveling in your own solipsism.
 
Just play the game and chill out. Many of us got all our first few rounds of engineering mats by osmosis; Just playing the game, taking jobs, checking out USS, visiting different locations and picking things up when you see them. This in itself is an old argument, too, about choosing to grind play or not... Try to choose not. Honestly, I know that's not going to be the case and I'm just trying to be polite - really it's the wrong game for you and it's never going to give you the instant gratification you desire. No matter ow much you grind you'll never get to the "end" of this game before anyone else and those god rolls are unicorns.
 
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Just play the game and chill out. Many of us got all our first few rounds of engineering mats by osmosis; Just playing the game, taking jobs, checking out USS, visiting different locations and picking things up when you see them. This in itself is an old argument, too, about choosing to grind play or not... Try to choose not. Honestly, I know that's not going to be the case and I'm just trying to be polite - really it's the wrong game for you and it's never going to give you the instant gratification you desire. No matter ow much you grind you'll never get to the "end" of this game before anyone else and those god rolls are unicorns.

I'm so sick of these comments, just disgusting. "It's not the game for you" - guess what mate - the game is just fine for him, he likes it enough to come here and share what he thinks needs imroving. Saying that this is an old argument does NOT make it an invalid argument, there is a damned reason that this keeps coming up in the forums: It's because it continues to bug a huge number of players.

Thankyou for sharing that your style of playing is the best/only/greatest.

You realize that by saying that you have to play it by osmosis, you are saying that the best way to play it is to ignore it??? Like it can be excused for its grind because you have the choice to not participate in it?? Wow. Just great, such a good defense really. I'm actually confused as to how to even debate it - you win, I guess I should uninstall because clearly with over 1400 hrs played I just don't understand the game because I don;t like RNG.

*insult
 
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i dnt share ure terrible experience at all, and im sad u get that feeling from engiies!
its not perfect, its no thrillin yes, but it brings some accomplishment to me when im done with them and feel the real changes on my vessels!
at im approaching turner metallic inc to have a nice chat with mr. bill and ima persuade him to make my advance plasmas even more deadly on my belove cutter
... ( its hard to type using gloves ... DAMN! )
 
If he doesn't enjoy the game, it's not for him. In game mechanics drive him mad, rub him the wrong way and he thinks it's crap -his words- giving up on engineering is the right move. That's not an insult. I've never enjoyed a Metal Gear game... It's not the game for me.


I'm so sick of these comments, just disgusting. "It's not the game for you" - guess what mate - the game is just fine for him, he likes it enough to come here and share what he thinks needs imroving. Saying that this is an old argument does NOT make it an invalid argument, there is a damned reason that this keeps coming up in the forums: It's because it continues to bug a huge number of players.

Thankyou for sharing that your style of playing is the best/only/greatest.

You realize that by saying that you have to play it by osmosis, you are saying that the best way to play it is to ignore it??? Like it can be excused for its grind because you have the choice to not participate in it?? Wow. Just great, such a good defense really. I'm actually confused as to how to even debate it - you win, I guess I should uninstall because clearly with over 1400 hrs played I just don't understand the game because I don;t like RNG.

*insult

Nobody was 'comparing' anything. The 'debate' is in your head.

Thank you for the resume, your hours are so big and long... it must have been a terrible grind for you.
 
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I've always wondered, how long does it take you guys to convert the numbers you get from the dice you roll into a working product? What is that process exactly?

Cos to me it looks like a really cheap and ill thought out RNG loot system.

Also why do you burn all of your notes after finishing? Is that a standard practice?

Well if we want to drag the job out and get paid higher usually about 6 years.

I assure you my engineering is not cheap ;)

Of course its SOP. We need to stop the other people copying our designs obviously, comeon that one is too easy!
/sarcasm

Yes I get what you are saying but there's a big difference between an Engineer working for a large corporation who has to follow procedures to protect that corporation from lawsuits in the event of failures. Look at automotive with the chance of mass-recalls. We aren't talking about Engineers like they are part of a multi-national company, they are a backyard shed type approach.

The ones that jailbreak your phone or modify your car in illegal ways, where is the paperwork from the last time you rewired a plug or took your joystick apart to solder up a frayed connection wire etc.


Eh, so are you suggesting he should just make belief that the activities are challenging and fun? Are you suggesting that scanning wakes takes skill? And are you really suggesting you're an engineer by profession despite your clear display of having little understanding of logic and reason?
Kinda sounds to me like you're just reveling in your own solipsism.

No, please re-read my post. I'm saying they should change his/her approach in an attempt to make it fun. Lets not be daft here, it's clear with Elite that you can grind and have fun playing and reach the same place. You can spend 2 weeks doing nothing but back and forth grinding at something you hate and come out with an Anaconda, or you can spend 4 weeks and mix it up doing a whole bunch of different activities and enjoy getting there.
They specifically mentioned in the OP that they've spent time doing nothing but engineering with a specific goal to engineer an Anaconda and DBX. Is it such a stretch to imagine that if they gathered materials slowly over time whilst doing other things they may enjoy it more?

I'm suggesting there is an element of skill in gathering the items required, optimising how you progress through the engineers and the grades 1-5. Getting a build planned and working so you don't upgrade weapons and run over your power consumption etc etc. Arguably in Elite nothing takes skill except PvP, everything is just time locked but lets not get down that particular can of worms.

Um yes, I am an Engineer by profession and no I'm not suggesting it, I am stating it as a fact to lead into my counterpoint. Don't believe me, fine, deal with it. I'm not lying but I'm not going to prove it just because random person number 402 on the internet didn't believe me, besides, we are meant to discuss the topic at hand not the posters otherwise a nice moderator will come and hit us with an infraction.
So please explain what I've said that's illogical, what i've said that's unreasonable and why I'm revelling in my self-worth. I disagree with the OP and have stated reasons why.


In the end thinking about it, It doesn't matter if I am or am not an Engineer irl since nobody has yet addressed or disagreed with the counterpoint I put together to try to explain that sometimes Engineers in real life do not always know exactly what the result of certain trials will be ahead of time. That was the entire point of me mentioning it.

Finally I could have just reported the thread for being almost identical to https://forums.frontier.co.uk/showthread.php/365090-The-Engineering-RNG-s-SERIOUSLY-Need-Adjustment!!! and let it get locked. Instead I spent my spare time to put a few points back across and I don't think any of them were illogical or unreasonable. Some were controversial but I don't see how they were unreasonable.

I feel your pain OP been trying to find distribution sites the last couple of days and cant get any to pop.
But as far as arsenic goes theres a bunch on Deciat 7B in the same system as the engineer. I usually find it spawning around or in craters.

2.7% on Timbalderis AB 1 D A

It's pretty close in the bubble and where I go to stockpile. In the right places (not too flat or hilly) where you can keep moving quickly and find the right rock types I can probably get 20-30 per hour, maybe more.

Wake scans at Famine distribution centre with 8 ships departing every 2 minutes or so (haven't timed it). Gives 210 wake scans an hour and at the rate discussed here https://forums.frontier.co.uk/showthread.php/365134-Wake-Scanning-Datamined-Wake-Exception-Study
Would get 17.5 scans or 52 pieces per hour.

Chem manips - Davs hope or the same famine systems distribution centres to kill T9s. Right ship can get ~40-50 per hour.


I've found 10-15 will almost guarantee you a decent FSD in the end, something above 45%. Spend 20 minutes at each of the places listed above and you have enough to get one good FSD. :)

I'm so sick of these comments, just disgusting. "It's not the game for you" - guess what mate - the game is just fine for him, he likes it enough to come here and share what he thinks needs imroving. Saying that this is an old argument does NOT make it an invalid argument, there is a damned reason that this keeps coming up in the forums: It's because it continues to bug a huge number of players.

Thankyou for sharing that your style of playing is the best/only/greatest.

You realize that by saying that you have to play it by osmosis, you are saying that the best way to play it is to ignore it??? Like it can be excused for its grind because you have the choice to not participate in it?? Wow. Just great, such a good defense really. I'm actually confused as to how to even debate it - you win, I guess I should uninstall because clearly with over 1400 hrs played I just don't understand the game because I don;t like RNG.

*insult

Yet just because he and a group of other people think it needs improving there could be a large group of people who enjoy it as is. Unfortunately we don't have a poll thingy anymore to gauge how the majority of people feel and survey them.

Personally I think it is valid as an arguement in some cases, whether in this case or not I'll not wade in on that one but lets just say I could really enjoy Dark Souls for it's gameplay but dislike the difficulty. Well the difficulty of DS is a huge part of it, in fact it's one of the major selling points that got it so well known and no matter how much I argue it's built in as a core aspect.
RNG is a core aspect in Elite, built into everything we do, that interdiction, that mission spawn, that bounty value, that stellar forge spawn. Virtually everything in Elite is in a way RNG based so it's a fair point to make that people that dislike RNG may not ever enjoy Elite.


In any case where I'd go is to try and work out the objectives from a Developer standpoint, why did they even start with Engineers:

Issues which Engineers solved for FDev:*
1) All ships get A graded to the same point, lack of variety, no really inventive builds.
2) Most players grind 1 activity, never try other things and complain about the game having no depth. <- At least this was more the case around 2.1 times, seems less so now but still a thing.

*I could be entirely wrong about these but taking a step back and looking at Engineers and the way it was put in the game it seems like this may have been the logic and thought process behind it.


Which asks the question: How can we have varied ships, combat etc if there is no RNG? The game is also built entirely on RNG, that mission spawn, that enemy interdiction, that stellar forge etc. It's kinda obvious they went for RNG as the first option.

Personally I'd like an extended favour system allowing you to lock certain aspects (Say FSD mass instead of being 20% to 50% on grade 5 becomes 40% to 50%, however, it gives a wider (lower) range on the other 3 values (integrity/mass etc). This would give you a much better understanding of exactly what you will get out at the end but still have the opportunity for variance. Bit of middle ground
 
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I already understand how the process of scanning at famine sites work. My issue is travelling to systems in famine and not finding distribution points because they spawn randomly. I drove around to five of them yesterday for five hours but couldnt get one to pop up. Found a lot of threat 3 and 4 sites and a lot of weapons fire detected but no distro centers. They spawn randomly and its a pain. You already have to waste a bunch of time flying around to the famine sites spread out across the map.

I get what you're saying about its partially skill, which is true but the reality is its mostly dumb luck because of the RNG. Some people are just dedicated enough to tilt the odds by farming up mats for 100+ rolls and then act like it was easy after the fact. Even if its technically 'easy' the time factor involved is kind of yuck. And I'm not saying you should get everything instantly free, but consider that its technically possible with RNG to farm up your 100 rolls and get 100 crap rolls.

In the end I picked up like 12 just scanning ships randomly exiting stations in like 5 minutes after farming for them for five hours. So yea the RNG on top of the grind is a bit much which I think is the OP's point. Not to mention all the people that already gamed the system through exploits while everyone else played catch up. Yeah they got punished but they had a great run of impunity while everyone else that didnt cheat got to enjoy the grind. And I'm sure most of the people that cheated are the same people that play 24/7 on top of it. Some of us have jobs and other stuff to do.

As far as adding variety to the game without RNG, thats simple. Stop letting people do everything in the game which is pretty much how the game has been built to cater to the lowest common denominator of end game players. What I mean by this is the design itself is flawed. All the ships in the game are stepping stones to one of the big three. Thats a bad design. The fact that the Anaconda basically can excel at everything if you spec it for it is a bad design. The fact that heavy combat ships are doing the roles of other ships is bad design.

If they really wanted to add more variety they would actually implement some sort of trinity-type system like in other MMOs. The major roles (miners, explorers, combat, traders, passengers) would depend on each other to do things. Easy example. Instead of having pristine systems way out in the middle of no where, put them in the heavily populated systems. On the mission board you'd have mining missions, trading missions, exploring missions (scanning/smuggling/data delivery), passenger missions and combat missions. Put the mining missions in the same has res as the combat missions so you either are defending or pirating the miners. Put the trading missions in short runs between close systems where they are taking the mined materials sold by the miners, and again they are either defended or pirated by the combat ships. Have missions where the explorers actually go and and scan the asteroids and tag the ones to be mined or find new pristine systems which in turn creates a boom where a power wants to build a base there to get the resources. Rinse and repeat with the different combinations.

Stop letting players rank to all the superpowers so they can own all the ships. Have the ability to change be there but it should have a steep penalty to the point of where its a really drastic decision. In the old Elite games when you did missions for Feds you lost rank with Empire for example. Part of picking a power should be an important decision that effects what ships you'll have. Stop letting players pledge to all the Powerplay factions. As is all people only interested in the items do is pledge to the faction they want the module for, wait 4 weeks, pay 7.5mil, stock up on the modules then leave to the next faction to repeat. Maybe make the modules actually only work when you are pledged to the faction?

I'm not saying RNG cant be a part of it, but the current system is kind of lackluster when Elite is already heavily criticized for being only about grind, a heavy serving of RNG on top of it is kinda meh.

I know I sound like I'm ranting but I'm really not just stating the obvious that the devs are making their game not fun and it hurts them in the end not me. I'll just go play something else for a while which I do regularly. Fortnite comes out tomorrow.

The issue is how many people do this though and dont come back? I know my friends list is full of people that bailed on the game and dont play it anymore.
 
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Personally I think it is valid as an arguement in some cases, whether in this case or not I'll not wade in on that one but lets just say I could really enjoy Dark Souls for it's gameplay but dislike the difficulty. Well the difficulty of DS is a huge part of it, in fact it's one of the major selling points that got it so well known and no matter how much I argue it's built in as a core aspect.

You can't compare the acquisition of hands on skill in the combat system of Dark Souls to the material grind in Elite: Dangerous, that is madness.. One is directly responsible for the experience.. But in Elite the material acquisition is secondary to the gameplay (If you want to get them through osmosis as you say, but picking up mats from a wreckage is still picking up mats instead of playing the game.)

RNG is a core aspect in Elite, built into everything we do, that interdiction, that mission spawn, that bounty value, that stellar forge spawn. Virtually everything in Elite is in a way RNG based so it's a fair point to make that people that dislike RNG may not ever enjoy Elite.

That's got nothing to do with it. engineering is a player initiated action - not randomly initiated - the RNG stats of a module do not need to be generated by RNG the way that Stellar Forge and the BGS are, it is a break in the player's flow of perceived progression to be cheated at the engineer after wasting time sifting through wreckage after bounty hunts, shooting rocks or taking the extra time to scan wakes. (Not everyone has to scan wakes in their day to day, but they do now because 'that's how to play' - your words.)

Which asks the question: How can we have varied ships, combat etc if there is no RNG? The game is also built entirely on RNG, that mission spawn, that enemy interdiction, that stellar forge etc. It's kinda obvious they went for RNG as the first option.


Because you would choose what you wanted to buff or compromise on, depending on your personal preferences rather than aiming for overpowered 100% beneficial game-breakers.

Personally I'd like an extended favour system allowing you to lock certain aspects (Say FSD mass instead of being 20% to 50% on grade 5 becomes 40% to 50%, however, it gives a wider (lower) range on the other 3 values (integrity/mass etc). This would give you a much better understanding of exactly what you will get out at the end but still have the opportunity for variance. Bit of middle ground


Even just that would be 50X better than what we have now as you would be able to start synergizing your builds.

I can't believe the debate goes on.. Literally the world, in terms of specification, would be opened up to us if we had a system of manual sliders with auto-balancing conditions. But instead ya'll would rather play the lucky dip and pray for unbalanced god mods. Honestly.

I conclude the defenders are unreachable - they have their OP toys and are happy, who cares about designing ships with a deeper strategy at heart? Pew pew, omg look at the DMG on my efficient beam laser! So unique!

The greatest irony is that while you will hear "We must have RNG to preserve variation" the only thing stopping new and ingenious ideas from cropping up is the fact that players cannot achieve synergy without investing the same amount of time it takes to just roll a god mod and be done with it.

Can someone out there please try to see the point I am am making? Rather than just stating how easily they personally found material gathering. Like, I have done lots.. and LOTS of engineering, I still have 3 of them to go, I am very passionate about customization, I'm not worried about the mat grind, I'm not worried about having to burn modifications for rep each time you want a special effect, I don't care about hauling cargo them, I don;t care about unknown fragments or classified scan data-banks or anything that drives the majority of people to insanity - what I care about, is that after all of that is complete, your ships only ever had one potential final outcome - your perfect design is not a product of your ideas, it is a product of which OP bullcrap the RNG spat out.
 
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At first, the grind is quite daunting. Been there done that!
Now I'm flying around with mats and data at full tanks. Every so often I have to ditch some of it if I need something else. Like I ran out of iron.
Simple ay? Whod'a thought.
I found arsenic, but left it lying around.
I had to rethink my mind (usually impossible) and not rush to this or that. Just take my time and be patient. (A patient?)
A year and a half. Just calm the nerves and you will make it eventually.
If that doesn't work, maybe the game is not for you.
Cheers.
 
You can't compare the acquisition of hands on skill in the combat system of Dark Souls to the material grind in Elite: Dangerous, that is madness.. One is directly responsible for the experience.. But in Elite the material acquisition is secondary to the gameplay (If you want to get them through osmosis as you say, but picking up mats from a wreckage is still picking up mats instead of playing the game.)

Eh did I mention combat? I was just making a metaphor as to how ingrained RNG is in Elite in the same way the high difficulty of Dark Souls is ingrained in their product. How the combat plays in Dark Souls is irrelevant. I was merely trying to say that that is a core element of the game in the same way other games have core elements, I wasn't making a complex comparison of the actual gameplay or anything. The game and element in question is irrelevant merely wanting to say that without RNG Elite would not exist as it is today and would have to be radically different from the ground up in the same way Dark Souls without the insane difficulty would be a very different game to the one that exists today.

That's got nothing to do with it. engineering is a player initiated action - not randomly initiated - the RNG stats of a module do not need to be generated by RNG the way that Stellar Forge and the BGS are, it is a break in the player's flow of perceived progression to be cheated at the engineer after wasting time sifting through wreckage after bounty hunts, shooting rocks or taking the extra time to scan wakes. (Not everyone has to scan wakes in their day to day, but they do now because 'that's how to play' - your words.)

All im saying here is that everything from the moment you press "start" is RNG from who you are instanced with to everything. Elite = RNG. I don't get why engineers is such a major issue for people. Yes it's the most obvious and clear case that you see with it's slider bars but honestly I'd rather have the RNG removed on things like the mission boards than with the engineer rolls.
Yes it's a bit different you are right but the RNG in Elite all contributes to where your cmdr ended up and how quickly etc etc etc. It's all very relevant.

And no, I never said "that's how to play", I said it may be worth trying with the hopes it is a a more fun way to play. Everyone is different, I clearly say "attempt" here:

I'm saying they should change his/her approach in an attempt to make it fun.

Although it has to be said that historically people who grind one activity tend to be the ones that voice issues rather than those happily flying around doing things they enjoy and getting to the bigger goals as a side-project.


Because you would choose what you wanted to buff or compromise on, depending on your personal preferences rather than aiming for overpowered 100% beneficial game-breakers.

So what you are saying is I could take a Dirty Drive 5 mod https://inara.cz/galaxy-blueprint/4/

and say: I want the optimised mass and multiplayer to be X% and Y% and take a hit on integrity, heat and the other one?


Find me one person that wouldn't just adjust it to give the max benefit, why on earth would you say "my personal preference is to not have the best drive mod" It makes zero sense to me. Within a few weeks someone will post the magic numbers and then from that point forwards everyone will use that to get the God Roll 142% value and nobody would ever go for anything different. Same as the FSD mod, everyone would go for the +57% optimised mass.

Why would anyone not just go for the maximum benefit?
Shortly put, I don't get it.

Even just that would be 50X better than what we have now as you would be able to start synergizing your builds.

I can't believe the debate goes on.. Literally the world, in terms of specification, would be opened up to us if we had a system of manual sliders with auto-balancing conditions. But instead ya'll would rather play the lucky dip and pray for unbalanced god mods. Honestly.

I conclude the defenders are unreachable - they have their OP toys and are happy, who cares about designing ships with a deeper strategy at heart? Pew pew, omg look at the DMG on my efficient beam laser! So unique!

The greatest irony is that while you will hear "We must have RNG to preserve variation" the only thing stopping new and ingenious ideas from cropping up is the fact that players cannot achieve synergy without investing the same amount of time it takes to just roll a god mod and be done with it.

Can someone out there please try to see the point I am am making? Rather than just stating how easily they personally found material gathering. Like, I have done lots.. and LOTS of engineering, I still have 3 of them to go, I am very passionate about customization, I'm not worried about the mat grind, I'm not worried about having to burn modifications for rep each time you want a special effect, I don't care about hauling cargo them, I don;t care about unknown fragments or classified scan data-banks or anything that drives the majority of people to insanity- what I care about, is that after all of that is complete, your ships only ever had one potential final outcome - your perfect design is not a product of your ideas, it is a product of which OP bullcrap the RNG spat out.

Yes the "defenders are unreachable" and "the debate goes on" quick, fetch my shield and pitchfork!.. Seriously. Have I not just stated that I am not happy with the current system and would prefer an alternative? I just don't like the alternative you have suggested which is why there is debate. Your ideas are not perfect in the same way my ideas are not. I personally see massive flaws in what you have suggested and think that there will be magic numbers posted for each modification and nobody would ever get anything else which means theres zero variation.
I could be wrong, you could be wrong but you seem to be determined to attack me as a poster rather than providing arguments.

For the records: I have approx 30 engineered modules. Only 1 I would consider a god roll and that was a lucky FSD roll on my Anaconda that I got on the first 15 rolls before I knew what the best values even were for that mod. All others on my ships are good rolls but not god rolls.
I have no +142% dirty drives, I have no efficient weapons. I do Engineering as side activity, I do it both casually and sometimes specifically targeting bits. I did not use the engineer exploit and indeed didn't know of it until the video got posted. I am not one of the uber lulz pew pew players you think I am, I do PvP and PvE combat maybe 10% of the time with most of my time going towards player groups and exploration. Maybe you want to stop assuming things about me.


Deeper strategy? Like what you suggested above where everyone would end up with an identical modification because it's the META and we may as well have zero RNG and zero variation and remove engineers entirely and just go back to A rated being the best and go-to? Lets face it, if players can move the sliders themselves they'll all just max out on the key value for the modification. Nobody has a reason to take anything less.

You speak of synergy, I'm not sure I understand. Are you saying if I put an efficient plasma and fast charge distributor on my ship I need both to be god rolls to be decent? Because that is incorrect, a good roll on each has the desired effect to make both work together, I don't see why you need to invest 200 rolls to get that god-roll perfection on each?
Also when did god rolls enter the mix, I'm so confused trying to follow your arguments. We started by talking about the RNG on engineers, Its not hard to get a decent roll, maybe a maximum of 15 rolls as I stated earlier. Do you need to have the absolute best? I can understand why PvP pilots spend ages grinding to get the best because every edge counts in that environment but for 99.99% of the players a "decent to good" roll would do the job just fine which is what i've done for all my mods.



Yeah maybe I'm not getting your point, from what I gather your point is: "If I gather stuff and go to an engineer I want to decide what I get out" <- Let me know if I get that wrong. My counter-point is: "Why would anyone choose anything but the max value, may as well not bother with a slider at all?"

Either way I don't think you and I will ever agree, we are going around in circles. I'm going to leave, I think your idea will not work at all (reasons above), I think it does need to change to give players more control for things like duplicating mods to multiple weapons etc but I don't think giving players control to the level you suggest will work as everyone will just snap move to the god values which leads to the question: Why have any other values on offer if everyone will pick an identical modification?
Anyway, try to chill out too. I am not a defender coming out to defend my god rolls, I'm just someone that disagrees with you. Is it that hard to imagine that I may just be an average guy that sees things differently? Chill and pick on the arguments not the poster please, especially when making assumptions about them.
 
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Thanks for taking the time to write all that and sorry for being frustrated.

Yeah maybe I'm not getting your point, from what I gather your point is: "If I gather stuff and go to an engineer I want to decide what I get out" <- Let me know if I get that wrong. My counter-point is: "Why would anyone choose anything but the max value, may as well not bother with a slider at all?"

Because the maximum value would result in the maximum negative values attached. - admittedly would work better if all mods at higher levels had higher negatives, which is another problem (see all Efficient Beam mods being G5 and nothing less because there is no point.)
 
Yeah that could well be it, a good G4 roll can be as good if not better than an average G5... Doesn't really warrant the rant above, although maybe I over-reacted a bit. Ah well, the night is still young and I have alcohol :D

Correct. Take the level 4 win, and walk away from the tables.

As an AE *and* EE, I can tell you this:

Up to a certain point, results should fall within a certain range on the distribution curve, dependent on time and resources. Level 3 represents this in Elite (95-99%). Anybody who consistently failed the QA/QC for product at this level would be out of business.

Once you get 4.5 sigma's out, you *are* gambling, on the Kelly Johnson level. (Look Him Up). Triumph: SR-71. Silent Shame: The F-104G (25% crew loss).

These are not "backyard" tinkerers, these are billionaire (minimum) eccentrics with large organizations. The authorities know all about them, and they all have deals with them. See Felicity Farseer's 2A and 3A thrusters. Odds are, ZP, Falcon, and the Feds commissioned the work. You are just being used as lab rats/crash test dummies, for their wackier ideas, and trainees. They can crank out level 4 maxes with about 95% certainty while stoned on onion head. Frontier is just jerking your chain to make you play different gamestyles, and longer player ingame times.
 
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