It's obvious that exploration game play needs to be fleshed out.
But you don't do that by turning body
discovery into some time-consuming thing - that would worsen the game for everyone, not just explorers. No. You keep the
body discovery honk because there is
no compelling gameplay idea which would not increase the amount of time, just to find all the spinning balls in a system. None.
The real gains would be made in the
body surveying and exploration mechanics - currently, this amounts to pointing your ship at a body and the surface scanner chews over the aforementioned for a bit, then you get data. This is the bit that needs expanded into all sorts of new and interesting gameplay.
Then there're all sorts of things you could add to exploring on a planet's surface - hopefully using more than just the Mk.1 Eyeball, hopefully including adding QoL stuff like just being able to
mark a waypoint on a planet, for example.
But what you
don't do, is mess around with the ADS - it's
not just for explorers - there are so many other player types this would affect, and anything other than instant honk and discovery-of-spinning-balls would be the result of a clique of particularly snobbish explorers we have in this game, just wanting some drudgery-gameplay for the body discovery mechanic - stuff the rest of the playerbase, eh?