I concur.
I'm fundamentally opposed to any change to the ADS that results in me having to either blindly fly around a system looking for bodies which may or may not be present, or fly half a million light seconds to identify an icy body as being an icy body.
I love the idea of using parallax, but I understand why other people don't - it's just not feasible to hunt down everything in a system by flying around randomly and squinting at the screen, especially since there "may or may not be" anything to find in the first place (and even if there IS something there, it might be worthless).
But what if you only had to use parallax to hunt down far-flung stars? Not only would this be easier (because stars are bigger and brighter than planets, obviously), it would also not involve any random flying - since you could determine the approximate location of a distant star by observing how it affects the orbit of the primary star, due to the way they gravitationally interact! You could also work out roughly how far away the star was, by looking at the primary star's orbital period... and then you could decide for yourself whether or not it was worth going in search of the secondary star, based on this information. Best of all, this orbital data is already in the game... Frontier would not have to add anything, they could simply reduce the ADS range somewhat, and call it a day! (There are some great ideas in this thread, but some of them are so complicated that we might never see them in the game - whereas what I am suggesting is so simple, the devs could do it in their lunch break.)
And of course, you would NEVER be flying around searching for stars that may or may not be present, because you can see which stars are in the system (and what type of stars they are) by checking the system map - undiscovered stars are actually shown, as soon as you arrive in-system. So you would know in advance how many stars there were, and based on their type you could make educated guesses about how likely they are to have valuable planets... and then it would be up to you to decide whether or not to go looking for them.
If exploration involved making choices like this, that alone would make it feel more involved and engaging; and having to use parallax would make finding that far-flung star feel more rewarding, since it would actually be an accomplishment! And then, once you get close, you just honk your ADS and voila, all the planets orbiting that star are discovered.
How's that for a compromise?!