Rank lock the 'Conda to expert or master?!

Two out of three of the largest ships are already rank locked.

Seven ships in total are rank locked.

Yes, So its not something new. The Conda getting a rank lock isnt out of keeping with existing game design.

In real life people having to rank in a licence to drive certain vehicles is a thing. Why wouldnt a ship thats 400 tons Plus require some status before someone is allowed to use.
 

Robert Maynard

Volunteer Moderator
Yes, So its not something new. The Conda getting a rank lock isnt out of keeping with existing game design.

In real life people having to rank in a licence to drive certain vehicles is a thing. Why wouldnt a ship thats 400 tons Plus require some status before someone is allowed to use.

Not new, no.

There are no competence tests in this game - other than the game itself. I'd rather it stayed that way.

.... and using RL as an example rarely ends well.... :)
 
Are you on drugs? Maybe I should have to take an advanced driving course before I play Dirt Rally because, you know, rally driving is dangerous and we wouldn't want unqualified drivers out on the stage, would we? What about full on military training and a tour of duty for Counter Strike players? Maybe we should stop people entering Evo unless they have a MMA championship under their belt? Repeat after me. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. Is it sinking in yet?

Yes, everyone knows it is a video game. That doesnt make your opinions about video games Super Special or anything. I remember Driver for example did have a driving course before you could start the main campaign. I remember this FPS from 15 years ago where you had to go through bootcamp first. Other games do not have it. Both are valid.

Not new, no.

There are no competence tests in this game - other than the game itself. I'd rather it stayed that way.

.... and using RL as an example rarely ends well.... :)

Small sidetracking: personally I wish ranks themselves would be based on competence test, rather than grind. So you're elite when you can kill an Elite Corvette with an unmodded Eagle or something, rather than roflstomping a million Elite Sideys in the face with a modded corvette...
 
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+1 rep. But we already have ranked locked ships. Behind Imperial and Federal ranks, so no more are needed. If FD were to give in and tie the Anaconda to a combat rank, what would they have accomplished? The same people crying about it now would complain that they see too many Pythons being flown by lower ranked CMDRs.

I think we're on basically the same page though. But I think one of the coolest things abut the game is that none of us are important. None of us are the one true hero. We're all equal in our insignificance. The game persists that way and it's a lot of its charm.

Yeh i understand this. Im just interested in the gameplay design being tightened up.
Trying to alleviate the rush to riches mentality which Elite seems to lock players into.
 

Robert Maynard

Volunteer Moderator
Small sidetracking: personally I wish ranks themselves would be based on competence test, rather than grind. So you're elite when you can kill an Elite Corvette with an unmodded Eagle or something, rather than roflstomping a million Elite Sideys in the face with a modded corvette...

That rather describes a different game - this game and its predecessors do not gate progress achievements in that manner.
 
It's breaking the game beacuse it just looks wrong?

So you fly around in Open
You scan a CMDR Conda and notice he has a Harmless combat rating
And you go "<please don't>.. /ragequit"

If this is true you should get on Twitch ASAP.
 
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Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.

Nothing unusual here I think, since this happens in real life as well. For example some ambitious motorcyclists choose an YZF-R1 as their first wheels because they are rich and think they can handle the bike. Fortunately an Anaconda is more forgiving than a 1000cc super sport :)
 
if someone wants to put the time into a dull repetitive grind to buy a conda fine. i have no idea where that is, whatever 'exploit' is being talked about, or i would do it to shorten my credit grind. i cant even build a fer-de-lance atm, which im hoping to as an alternative to my overheating FAS. if i could get a python or conda or both and a fed corvette price out of it i would.

i dont see how it breaks the game. i take it you have never seen 17 year old kids driving porsche convertibles because daddy is rich. that doesnt break reality for me. i just try hard not to think how many will wrap the car around a tree in the next 6 months and not survive because its depressing. same with anacondas. just because they are harmless doesnt mean they are clueless. they may be a trader who has always managed to run from anyone or any npc. they could be a miner who is doing the same thing where combat is concerned.

my attitude was different. i play like the original game - if im attacked i make a judgement based on which of my ships im in as to if i can deal with the attacker (and claim any bounty) or i have to flee. if i can make that judgement before they interdict even better - i can choose whether to even let them interdict or try to win the escape game.

arguing for the structure thing - some will complain its not enough and that it should have a story and endgame like any of the identikit first person shooter games or an adventure game (main questline in skyrim for example). and some will argue the same thing but that rank locking the anaconda actually slows down progression too much.

and then i will argue that rank locking will just FORCE players to engage in combat as if all elite is, is a pewpew shoot em up type game. its not, its a sandbox game. other career paths than pure combat are SUPPOSED to be viable options. not everyone in reality has a combat rank to be successful. i dont recall bill gates having to go hunt down somali pirates in order to make microsoft successfu by buying a bigger headquarters building. there are big mining conglomerates which absolutely did not start out as mercenaries for hire so they could then expand beyond a certain size by buying something you had to be an expert marksman or have a combat infantryman badge to get. my quid pro quo on that is, you want to combat rank lock the anaconda, then i want it also locked to at least pioneer exploration rank, and merchant rank trader (preferably much higher trade rank actually). and unless you have all 3 no conda. and remove all condas from players and force them to re-earn them. i think that would be interesting experiment.
 
Such things shouldn't need any further explanation to anyone of any sort of intellect...? But do feel free to let me know if you'd like it explaining further.

Hahahahahahahahahaha. Ahhh brilliant. I love a good old fashioned bit of ad hominem. Anyway, yes, yes I would like it explaining further because guess what, you're not going to shut me up by chucking insults at me. 1/10 for effort, must try harder.
 
Yeh i understand this. Im just interested in the gameplay design being tightened up.
Trying to alleviate the rush to riches mentality which Elite seems to lock players into.
its not this game. its the gaming industry. they WANT games to have a story you can complete in a day and then go to multiplayer deathmatch mode because its cheap to make games like that, the shelf life is short and thus by the time your next game is half finished, you can release half of it (keeping back half the unfinished game as pay for dlc later) and players are bored by the old one and buy it. elite doesnt fit that model. but too many players are too used to that, being too young to know how gaming once meant days to finish because there was no mp (except split screen occasionally). players want to get end game stuff because its needed for the mp online pewpew part of the game. and thats what they expect from games. its also why so many mistake elite open mode as a mp combat mode. they have nothing else to judge against and assume thats how it must work, like everything else they played.
 
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Yes, So its not something new. The Conda getting a rank lock isnt out of keeping with existing game design.

In real life people having to rank in a licence to drive certain vehicles is a thing. Why wouldnt a ship thats 400 tons Plus require some status before someone is allowed to use.

You do realise that the ship doesn't actually weigh anything, don't you?
 
i have no idea where that is, whatever 'exploit' is being talked about, or i would do it to shorten my credit grind. i cant even build a fer-de-lance atm, which im hoping to as an alternative to my overheating FAS. if i could get a python or conda or both and a fed corvette price out of it i would.

It's a system called "Quince". Miller Port is the station. Stack planetary scan missions and scan once to complete them all. If you're in Open mode, just get below orbital cruise and someone else's scan will complete your mission. It takes several hours to get allied rep with the factions, but once you do, the million cr missions will show up.

You also get loads of scan data to use for engineers. You'll be selling off modular terminals like they're biowaste.

And it's not an exploit. FD had said that it's working exactly as designed. Although they also said that they might be taking another look at it in the future. So nerfland might be coming "soon".

I have 2 alts there now. Both are wealthy, but I'm there for the engineer data. The credits are just a bonus at this time.
 
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Yes, everyone knows it is a video game. That doesnt make your opinions about video games Super Special or anything. I remember Driver for example did have a driving course before you could start the main campaign. I remember this FPS from 15 years ago where you had to go through bootcamp first. Other games do not have it. Both are valid.

Yeah that's great, until people start talking about virtual spaceships like they're real and demanding that players be forced to pass some kind of virtual space-HGV test before allowing them to fly one "weighing" more than x tons. At that point it becomes farcical.
 
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Let me think...No, there's enough ships locked behind a rank requirement. However, I'm very much looking forward to unlocking the Thargoid ship. Can't wait to see the face on a CMDR when she realizes it's another CMDR flying a Thargoid ship...
 
Lol, classic elitist vet wants all the fun toys locked behind endless miserable grinding. I love how accessible the late game is to new players these days- I they contintue to trend in this direction, just to spite whiners like you.
 
It's a system called "Quince". Miller Port is the station. Stack planetary scan missions and scan once to complete them all. If you're in Open mode, just get below orbital cruise and someone else's scan will complete your mission. It takes several hours to get allied rep with the factions, but once you do, the million cr missions will show up.

You also get loads of scan data to use for engineers. You'll be selling off modular terminals like they're biowaste.

And it's not an exploit. FD had said that it's working exactly as designed. Although they also said that they might be taking another look at it in the future. So nerfland might be coming "soon".

I have 2 alts there now. Both are wealthy, but I'm there for the engineer data. The credits are just a bonus at this time.
thanks, i might swing my cobro mk iv over and look. im close to next imp rank atm i think i will do that first.
 
thanks, i might swing my cobro mk iv over and look. im close to next imp rank atm i think i will do that first.


I forgot to mention that there are 3 Imperial factions there. You'll gain Imp rank faster there than anywhere in the galaxy.

<edit> Actually, it's Imp rep that you'll gain. There are no naval rank missions available there. You'll need to return to the bubble and take those. But you'll have enough rep to rank up several times. </edit>
 
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verminstar

Banned
Thats me snookered then...Im still harmless after ohmygod number of hours. On the plus side, Im mostly harmless on my other account...go me :cool:
 
I think the Asp needs to be locked behind Elite Exploration rank. I'm getting real tired of 9 out of 10 CMDRs flying them.

Now if you'll excuse me, the Python fan club is ringing again.






:p

CMDR Cosmic Spacehead
 
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