if someone wants to put the time into a dull repetitive grind to buy a conda fine. i have no idea where that is, whatever 'exploit' is being talked about, or i would do it to shorten my credit grind. i cant even build a fer-de-lance atm, which im hoping to as an alternative to my overheating FAS. if i could get a python or conda or both and a fed corvette price out of it i would.
i dont see how it breaks the game. i take it you have never seen 17 year old kids driving porsche convertibles because daddy is rich. that doesnt break reality for me. i just try hard not to think how many will wrap the car around a tree in the next 6 months and not survive because its depressing. same with anacondas. just because they are harmless doesnt mean they are clueless. they may be a trader who has always managed to run from anyone or any npc. they could be a miner who is doing the same thing where combat is concerned.
my attitude was different. i play like the original game - if im attacked i make a judgement based on which of my ships im in as to if i can deal with the attacker (and claim any bounty) or i have to flee. if i can make that judgement before they interdict even better - i can choose whether to even let them interdict or try to win the escape game.
arguing for the structure thing - some will complain its not enough and that it should have a story and endgame like any of the identikit first person shooter games or an adventure game (main questline in skyrim for example). and some will argue the same thing but that rank locking the anaconda actually slows down progression too much.
and then i will argue that rank locking will just FORCE players to engage in combat as if all elite is, is a pewpew shoot em up type game. its not, its a sandbox game. other career paths than pure combat are SUPPOSED to be viable options. not everyone in reality has a combat rank to be successful. i dont recall bill gates having to go hunt down somali pirates in order to make microsoft successfu by buying a bigger headquarters building. there are big mining conglomerates which absolutely did not start out as mercenaries for hire so they could then expand beyond a certain size by buying something you had to be an expert marksman or have a combat infantryman badge to get. my quid pro quo on that is, you want to combat rank lock the anaconda, then i want it also locked to at least pioneer exploration rank, and merchant rank trader (preferably much higher trade rank actually). and unless you have all 3 no conda. and remove all condas from players and force them to re-earn them. i think that would be interesting experiment.