Anti griefer CG suicide-winder interdiction units...

by not allowing "griefers" to interdict and interact with players, you are being antisocial, therefore this is really antisocial behavior

lol, it's more that both sides endlessly interdicting each other are essentially doing so for the same reasons. The whole thing is hilarious.
 
Surely the interdiction and interaction is common between both types of play?

There is an irony explosion in this thread. It's okay to endless interdict to interrupt players, but not okay to endlessly interdict to interrupt players. Pick which one is which. ;)

You just can't make this stuff up.
 
No thanks, as it's my game only my input counts towards my mode choice.

You can block the entire world if you like, but that won't stop anything, just cause instancing to preference them last. But not never. So even if you block 99.99999999% of the player base, matchmaking is going to toss them into your sessions occasionally. So you go ahead and shut the world out if that's what you want. But if it's that much blocking? Why bother. Solo or PG with friends seems more logical. It also means far less instancing issues down the track.

What, you think a matchmaking blacklist of hundreds of players will somehow process in moments? every time it has to be processed? hah, okay then. Best of luck with that.

People are going to do what they're going to do. This is why solo even exists. So that you don't have to care. It's not that I am telling you to play in solo, play whatever mode you want, I don't really give a crap - it's that solo makes blocking the vast majority of the player base, pretty much irrelevant, and will not potentially lead to instancing issues down the track.

Up to you, of course, as always. ;)
 
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Interdict - interrupt - disengage . . . get blocked.
Not sure this blocking feature has been thought through very well for the multiplayer aspect.
 

Powderpanic

Banned
Interdict - interrupt - disengage . . . get blocked.
Not sure this blocking feature has been thought through very well for the multiplayer aspect.

I think it was designed so skill-less people could hide from challenge, while feeling like big boys for playing in Open.

Its a stupid mechanic but one of many in this game.

Also this interdicting technique has been done before and much better by various groups.
They however would use striped down silent running couriers, interdict and then boost away messaging "meep meep" to whoever they interdicted.

It didn't really work but it was at-least mildly interesting.

A better option would be to Git Gud, learn how to PVP. Bring some wings and have fun.

Seeing as most of the high level PVP groups have left the game now, you might even win a few!

When you start to win, you stop seeing it as being griefed and just as part of the game.. Weird huh
 
You can block the entire world if you like, but that won't stop anything, just cause instancing to preference them last. But not never. So even if you block 99.99999999% of the player base, matchmaking is going to toss them into your sessions occasionally. So you go ahead and shut the world out if that's what you want. But if it's that much blocking? Why bother. Solo or PG with friends seems more logical. It also means far less instancing issues down the track.

What, you think a matchmaking blacklist of hundreds of players will somehow process in moments? every time it has to be processed? hah, okay then. Best of luck with that.

People are going to do what they're going to do. This is why solo even exists. So that you don't have to care. It's not that I am telling you to play in solo, play whatever mode you want, I don't really give a crap - it's that solo makes blocking the vast majority of the player base, pretty much irrelevant, and will not potentially lead to instancing issues down the track.

Up to you, of course, as always. ;)

You're labouring under a misapprehension, there are only two types of player that I'll block.

1 station griefers, they've been boring since 2014, FDEV have had 3 years and failed, the block function works.

2 5-1 engineer cheats, they should have been banned, again the block function works as a counter to this.

I'm certain the vast majority of the player base are neither of those things, and my blocklist is barely into two digits (all confirmed in the two above categories). So your histrionics about shutting out the world and a block list like the Magna Carta are just a little bit on the exaggerated side.

If the block function fails which is unlikely as I've been testing it, I'll have to exit the game and submit a bug report about the instancing failure.
 

Robert Maynard

Volunteer Moderator
Ohwow... How does your brain think?

I cant even....

It thinks like that of someone who has no interest in PvP*. :) I see it more as a cost associated with playing in Open (as Open is the only game mode with an unlimited population).

.... and Frontier would seem to be well aware that there are lots of players that don't get involved in PvP (i.e. the majority).

*: for context, direct combat between player ships.
 
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That would be to reward those who prefer the PvP play-style, in my opinion, playing the game their way rather than the way that the player might prefer.

Choice is all well and good but it can become detrimental too, especially if choices become too abundant. In regards to the idea of an open mode within the game, how far does this idea of player control have to be saturated with choices for play style?
The so called emergent gameplay relies on some control being wrestled from the player by other players actions. If that can be bypassed in a mode that should be fully permitting such actions, it dilutes the idea of challenge, danger and ingenuity.
In my opinion, of course.
 

Powderpanic

Banned
It thinks like that of someone who has no interest in PvP*. :) I see it more as a cost associated with playing in Open (as Open is the only game mode with an unlimited population).

.... and Frontier would seem to be well aware that there are lots of players that don't get involved in PvP (i.e. the majority).

*: for context, direct combat between player ships.

But in a thread about players in Sidewinders interdicting other players as a sort of defence force in CG.... Dude.. sorry to burst your bubble... That is PVP..

Its not very good PVP.... but its PVP.....

Is it because you dont think most of the player base has the ability to Git Gud?
 

Robert Maynard

Volunteer Moderator
Choice is all well and good but it can become detrimental too, especially if choices become too abundant. In regards to the idea of an open mode within the game, how far does this idea of player control have to be saturated with choices for play style?

How far indeed....

The so called emergent gameplay relies on some control being wrestled from the player by other players actions.

Indeed - however, Frontier would seem, by their moves toward introducing a karma system to discourage particular player behaviours that are considered to be detrimental to the health of the game, to be about to implement consequences for what some might call emergent gameplay.

If that can be bypassed in a mode that should be fully permitting such actions, it dilutes the idea of challenge, danger and ingenuity.

It can already be completely bypassed in the other two game modes - which dilutes any effect of so called emergent gameplay (that involves direct player interaction).

In my opinion, of course.

Indeed. :)
 

Robert Maynard

Volunteer Moderator
But in a thread about players in Sidewinders interdicting other players as a sort of defence force in CG.... Dude.. sorry to burst your bubble... That is PVP..

Its not very good PVP.... but its PVP.....

Is it because you dont think most of the player base has the ability to Git Gud?

Interdicting and running is PvP, of course - it is a player interaction with the possibility of combat - if the interdictee can land a shot on the interdictor.... :)

More that, I'd expect, most of the player-base has no desire to change their play-style / ship / loadout to be effective in PvP. Ships outfitted for PvP would seem to be less effective, in general, than those that aren't, for non combat roles.

Whether those players could "Git Gud", in the context of PvP, is a moot question if they have no inclination to do so in the first place.
 
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Its not very good PVP.... but its PVP.....

Is it because you dont think most of the player base has the ability to Git Gud?

- If it is good or not very good PvP depends entirely on your own definition of good PvP.
- Interdict'n'run can be seen as a way to start to "Git Gud".
- Not wanting to "Git Gud" in one aspect of the game isn't the same as "not having the ability to 'Git Gud'"
 

Powderpanic

Banned
Interdicting and running is PvP, of course - it is a player interaction with the possibility of combat - if the interdictee can land a shot on the interdictor.... :)

More that, I'd expect, most of the player-base has no desire to change their play-style / ship / loadout to be effective in PvP. Ships outfitted for PvP would seem to be less effective, in general, than those that aren't, for non combat roles.

You would be wrong there if you knew how to build a PVP ship. There is a Git Gud school available should you want to learn.

If you mean less effective in that you couldn't run a shieldless trader with max cargo storage and D rated modules to increase jump range being as effective a well designed ship with.. You know defence..Shields and reduced cargo capacity because you need to carry a few Shield cells.
Yeah I will give you that one.

But never wanting to be seen as unhelpful on this wonderful forum of people who want their hands held.

Fully Combat Effective Trade Conda https://coriolis.edcd.io/outfit/ana...18ZVA=.Aw18ZVA=..EweloBhBmSQUwIYHMA28QgIwV0A=

Fully Combat Effective Trade Python https://coriolis.edcd.io/outfit/pyt...18eQ==.Aw18eQ==..EweloBhBmSQUwIYHMA28QgIwV0A=

Now you will need to engineer these but thats PVP, you guys love that stuff.

No you will not make as much money per hour but you also wont be a total victim.

- If it is good or not very good PvP depends entirely on your own definition of good PvP.
- Interdict'n'run can be seen as a way to start to "Git Gud".
- Not wanting to "Git Gud" in one aspect of the game isn't the same as "not having the ability to 'Git Gud'"

That what people you cant Git Gud tell others to make themselves feel better.
 
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