by not allowing "griefers" to interdict and interact with players, you are being antisocial, therefore this is really antisocial behavior
Seriously? Seriously?
April was a few months ago.
by not allowing "griefers" to interdict and interact with players, you are being antisocial, therefore this is really antisocial behavior
by not allowing "griefers" to interdict and interact with players, you are being antisocial, therefore this is really antisocial behavior
Surely the interdiction and interaction is common between both types of play?
There is an irony explosion in this thread. It's okay to endless interdict to interrupt players, but not okay to endlessly interdict to interrupt players. Pick which one is which.
You just can't make this stuff up.
I don't care. My game my rules.
You might as well take it one notch further and play solo. That will be truly your game, your rules. Don't force others into your alternate universe.
No thanks, as it's my game only my input counts towards my mode choice.
Interdict - interrupt - disengage . . . get blocked.
Not sure this blocking feature has been thought through very well for the multiplayer aspect.
What, you think a matchmaking blacklist of hundreds of players will somehow process in moments? every time it has to be processed?
A better option would be to Git Gud, learn how to PVP. Bring some wings and have fun.
That would be to reward those who prefer the PvP play-style, in my opinion, playing the game their way rather than the way that the player might prefer.
You can block the entire world if you like, but that won't stop anything, just cause instancing to preference them last. But not never. So even if you block 99.99999999% of the player base, matchmaking is going to toss them into your sessions occasionally. So you go ahead and shut the world out if that's what you want. But if it's that much blocking? Why bother. Solo or PG with friends seems more logical. It also means far less instancing issues down the track.
What, you think a matchmaking blacklist of hundreds of players will somehow process in moments? every time it has to be processed? hah, okay then. Best of luck with that.
People are going to do what they're going to do. This is why solo even exists. So that you don't have to care. It's not that I am telling you to play in solo, play whatever mode you want, I don't really give a crap - it's that solo makes blocking the vast majority of the player base, pretty much irrelevant, and will not potentially lead to instancing issues down the track.
Up to you, of course, as always.![]()
Ohwow... How does your brain think?
I cant even....
That would be to reward those who prefer the PvP play-style, in my opinion, playing the game their way rather than the way that the player might prefer.
It thinks like that of someone who has no interest in PvP*.I see it more as a cost associated with playing in Open (as Open is the only game mode with an unlimited population).
.... and Frontier would seem to be well aware that there are lots of players that don't get involved in PvP (i.e. the majority).
*: for context, direct combat between player ships.
Choice is all well and good but it can become detrimental too, especially if choices become too abundant. In regards to the idea of an open mode within the game, how far does this idea of player control have to be saturated with choices for play style?
The so called emergent gameplay relies on some control being wrestled from the player by other players actions.
If that can be bypassed in a mode that should be fully permitting such actions, it dilutes the idea of challenge, danger and ingenuity.
In my opinion, of course.
But in a thread about players in Sidewinders interdicting other players as a sort of defence force in CG.... Dude.. sorry to burst your bubble... That is PVP..
Its not very good PVP.... but its PVP.....
Is it because you dont think most of the player base has the ability to Git Gud?
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Its not very good PVP.... but its PVP.....
Is it because you dont think most of the player base has the ability to Git Gud?
Interdicting and running is PvP, of course - it is a player interaction with the possibility of combat - if the interdictee can land a shot on the interdictor....
More that, I'd expect, most of the player-base has no desire to change their play-style / ship / loadout to be effective in PvP. Ships outfitted for PvP would seem to be less effective, in general, than those that aren't, for non combat roles.
- If it is good or not very good PvP depends entirely on your own definition of good PvP.
- Interdict'n'run can be seen as a way to start to "Git Gud".
- Not wanting to "Git Gud" in one aspect of the game isn't the same as "not having the ability to 'Git Gud'"