Rank lock the 'Conda to expert or master?!

?

So are you implying that Mass has no bearing on a object moving through space? Because i assume you assume in 'Space' everything is 'weightless'...

I think you should read up on the laws of motion and gavitation. And maybe think about upgrading your Elite Dangerous account to include Horizons.


I'm pretty sure he means it literally weighs nothing. As in pixel vapor.
 
?

So are you implying that Mass has no bearing on a object moving through space? Because i assume you assume in 'Space' everything is 'weightless'...

I think you should read up on the laws of motion and gavitation. And maybe think about upgrading your Elite Dangerous account to include Horizons.

I'm sure he was joking, I mean, he said that to a post that explicitly said that the Anaconda weights 400 tons.
 
lol @ this thread.

Its the quasi cash cash exploits making people react like this. Obviously the Conda shouldn't be combat rank locked. For good or bad, FDev has preferred to make credits more or less worthless and put the grind behind Engineers and military ranks. So yes, those of us who grinded out their anacondas before Seos, Sothis, Robigo and now Quince might wish we could go back in time and save some lifetime.

Instead, I'd suggest that vets enjoy the memories of your way up, being excited for every ship you could afford to purchase along the way and the satisfaction of accomplishing your goals at each step. The long days, the fun days, the tiring days, the memorable moments along the way. The learning about how to power manage your ships to maximum effectiveness, the weapon combination testing so that you don't have to make threads asking for weapons help on your Anaconda. They are moments that others may be cheating themselves out of, but oh well it's their time and if FDev doesn't care, you should try not to as well. Maybe their internal data shows that players who make faster ship progression are likely to keep playing longer or something. Hopefully they will find those experiences during their Engineers grind or rank progression grind. Engineers at least can't be short cut. Then again, it's not mandatory either. Whatever. Let FDev figure it out.

I would say say that I would prefer a game state where one spammable activity wasn't the overwhelmingly best way to earn credits. It cheapens the value of every other activity that you may consider doing for credit gain. To me that is a fundamental flaw that's been in the game since Robigo was first reported. It's not that the credits weren't good or that having lots of credits is inherently bad; it's that it made any other credit-centric pursuits a waste of time with any application of critical thought. FDev basically sidestepped a lot of their own time and effort spent creating the game experience they originally wanted players to have with these imbalances. As a consequence lots of players are missing the natural growth curve that I think was at lest the original intention and many ships and experiences simply get skipped over entirely. Just seems like a lot of missed opportunities. Hopefully these fast-tracked players are still around a year from now. Game needs the player base.
 
I'm sure he was joking, I mean, he said that to a post that explicitly said that the Anaconda weights 400 tons.


Yes and the context was about real world licensing for vehicle types (Example HGV).
If we put on our imagination hats and pretend the Conda is a real ship, Its minimum mass is 400t.
 
lol @ this thread.

Its the quasi cash cash exploits making people react like this. Obviously the Conda shouldn't be combat rank locked. For good or bad, FDev has preferred to make credits more or less worthless and put the grind behind Engineers and military ranks. So yes, those of us who grinded out their anacondas before Seos, Sothis, Robigo and now Quince might wish we could go back in time and save some lifetime.

Instead, I'd suggest that vets enjoy the memories of your way up, being excited for every ship you could afford to purchase along the way and the satisfaction of accomplishing your goals at each step. The long days, the fun days, the tiring days, the memorable moments along the way. The learning about how to power manage your ships to maximum effectiveness, the weapon combination testing so that you don't have to make threads asking for weapons help on your Anaconda. They are moments that others may be cheating themselves out of, but oh well it's their time and if FDev doesn't care, you should try not to as well. Maybe their internal data shows that players who make faster ship progression are likely to keep playing longer or something. Hopefully they will find those experiences during their Engineers grind or rank progression grind. Engineers at least can't be short cut. Then again, it's not mandatory either. Whatever. Let FDev figure it out.

I would say say that I would prefer a game state where one spammable activity wasn't the overwhelmingly best way to earn credits. It cheapens the value of every other activity that you may consider doing for credit gain. To me that is a fundamental flaw that's been in the game since Robigo was first reported. It's not that the credits weren't good or that having lots of credits is inherently bad; it's that it made any other credit-centric pursuits a waste of time with any application of critical thought. FDev basically sidestepped a lot of their own time and effort spent creating the game experience they originally wanted players to have with these imbalances. As a consequence lots of players are missing the natural growth curve that I think was at lest the original intention and many ships and experiences simply get skipped over entirely. Just seems like a lot of missed opportunities. Hopefully these fast-tracked players are still around a year from now. Game needs the player base.
well you forget one thing. FUN. yeah i could earn more credits doing quince BUT i enjoy mining and hoping i find the 3 p's or low temp diamonds. i enjoy doing passenger missions sometimes if im in that mood, or grinding a bit or rank so i can buy imperial and fed ships. i like to do mission chains - not necessarily for the money alone, but the possibility of interdictions, and i enjoy driving around in my srv sometimes even if im not on a surface scan mission, and not because of mats. sometimes because im hoping to find abandoned jadeite containers. and sometimes i am just racing at high speed across rocky landscapes for the FUN.

unless earning credits is what you find fun, the fact you can earn them faster at quince doesnt make all other activity pointless. it just makes grinding for anacondas shorter.
 
The logic is no different than not qualifying a divemaster with less than 60 logged dives or asking a heavy goods vehicle driver be 21 and have a valid drivers license before getting behind the wheel with an instructor.

"So, fresh out of Space Academy with two hours in a Sidewinder, here's the keys to a 400 ton Anaconda. We foresee nothing, but good things from this arrangement."

It's called common sense.

Are you on drugs? Maybe I should have to take an advanced driving course before I play Dirt Rally because, you know, rally driving is dangerous and we wouldn't want unqualified drivers out on the stage, would we? What about full on military training and a tour of duty for Counter Strike players? Maybe we should stop people entering Evo unless they have a MMA championship under their belt? Repeat after me. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. It's a video game. Is it sinking in yet?

did you even read the post you respond to? he's not suggesting rl but ingame experience.

the point (i guess) is avoid players smashing or getting smashed their new condas on the first occasion, then coming to the forums in rage.

i think that op's mindset is very typical frontier game designer thinking: hey, the economy is broken, so lets put a rank lock to stop newbs from buying those expensive ships!

never mind, ranks are equally broken, since you can make it to elite (with patience but easily) learning nothing. doesn't mean squat.
 
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I guess I just don't get it... so what if a person logs in for the first time and gets an anaconda given to them? what possible impact is this on your gameplay... and don't give me PvP nonsense as we all know anyone that new wont be a challenge to a siddy ... I mean seriously why do people care so much what ships others fly... it makes literally NO difference to your game full stop.
 
well you forget one thing. FUN. yeah i could earn more credits doing quince BUT i enjoy mining and hoping i find the 3 p's or low temp diamonds. i enjoy doing passenger missions sometimes if im in that mood, or grinding a bit or rank so i can buy imperial and fed ships. i like to do mission chains - not necessarily for the money alone, but the possibility of interdictions, and i enjoy driving around in my srv sometimes even if im not on a surface scan mission, and not because of mats. sometimes because im hoping to find abandoned jadeite containers. and sometimes i am just racing at high speed across rocky landscapes for the FUN.

unless earning credits is what you find fun, the fact you can earn them faster at quince doesnt make all other activity pointless. it just makes grinding for anacondas shorter.
It seems many (most?) players find earning credits fun because it accelerates acces to other ships which they find fun.

I only do combat, as that is what I find fun and that is the activity that financed 80% of my 31-ship fleet. 11,000 or so kills in CZs and RES sites. For me, fun (via intended gameplay mechanics) was and continues to be important. But a lot of my time came before these quasi exploits. It's far easier to make money once you have a Conda without any of these spammy techniques so I can't really identify with the new player experience of today.

But yes, finding fun in the intended game mechanics is a necessity or these players will simply stop playing once they realize having a bigger ship doesn't magically make the game more fun. In fact, I would submit to you that big ships often makes the game less fun. More to worry about, higher rebuy, larger target on your back, less likely to feel comfortable flying around in populated systems, less effort required for PvE resulting in a dulling of or failure to ever learn proper fighting or survival skills (thus, more incompetent pilots). More lost than gained, which is why I spend most of my time in my Courier when I'm not running missions and need cargo. If you didn't find enough in the existing mechanics to enjoy the game before, a Corvette won't suddenly make your game experience fulfilling and once the initial new coolness wears off, they'll be back to being discontent. That's why I mentioned hoping they're still here a year from now. Because I don't think a lot of them will be. To me the poor phase of ED (the time spent getting ships up to the Clipper) is for figuring out what you enjoy doing, then your ship and lifestyle choices go from there. Now it's kind of reversed. We we'll see how well that works soon enough.
 
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Im pretty sure if a new player goes to a certain periphery system and spends two days grinding a certain repetitive mission type, it's possible to be in an Anaconda.

Seeing harmless players in Anaconda's is breaking the game IMO, It just looks wrong.

And breaks all the effort on the part of FD to make the first 40 hours of gameplay meaningful and seems to be totally at odds with this ethos.

How does it "break the game"?
Details - very specific details.

I will counter with, while this is your opinion, it holds less water than a sieve.

I support that with:

Kim Kardashian - famous for what, exactly? No talent, no skills, could not survive 10 days in the desert.
Paris Hilton - has made what contribution to society? One Night in Paris is not a contribution to society.
Farrah Abraham - famous for? Not being able to keep her legs together in high school is not a skill.
Kevin Fedderline - I had to look him up, I actually thought he had died. But if he had, the world would have failed to care.

How about that rich kid from 12th grade, you know, the one who's first car was a Corvette, or perhaps it was a Ferarri, but it doesn't matter, because he wrapped it around a tree after prom, killed two of his classmates, and wound up in a wheel chair because he was drinking, driving 140 mile an hour, and been driving for all of 10 days. You (collective you, not personal you) are just salted because your first car was '86 Chevette with a passenger door that was a different color from the rest of the car, and you had to pay for your own gas, insurance and maintenance by working after school as a hamburger engineer.

That's a Harmless Anaconda, and there's nothing at all wrong with it. Just because YOU didn't have one, doesn't mean no one else should.

And to top it off, here's the cherry on top:

Anyone can get their hands on one of these, all they need is a friend with credits to spare, 30 minutes, and enough skill to scoop enough cargo containers of Platinum to buy a collector limpet controller and half a dozen limpets - followed by a couple hours to use collector limpets and fly back and forth.

A simple cargo-drop exchange can put plenty enough credits into someone else's pockets for them to buy an Anaconda.
They're still going to be that kid from high school with too much car and not enough experience to drive it.
 
did you even read the post you respond to? he's not suggesting rl but ingame experience.

the point (i guess) is avoid players smashing or getting smashed their new condas on the first occasion, then coming to the forums in rage.

i think that op's mindset is very typical frontier game designer thinking: hey, the economy is broken, so lets put a rank lock to stop newbs from buying those expensive ships!

never mind, ranks are equally broken, since you can make it to elite (with patience but easily) learning nothing. doesn't mean squat.

He referenced real life. Also, grinding rank does not make you a competent pilot. How does delivering tea turn you into Douglas Bader?
 
How does it "break the game"?
Details - very specific details.

Yes indeed, I missed this detal.

OP, please explain this (and I'm not sarcastic now). I was a harmless double Elite in trade & exploration. Flying a Conda. So you saw me on your scanner as a harmless Anaconda and it broke your game.

Please do tell how?
 
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I guess I just don't get it... so what if a person logs in for the first time and gets an anaconda given to them? what possible impact is this on your gameplay... and don't give me PvP nonsense as we all know anyone that new wont be a challenge to a siddy ... I mean seriously why do people care so much what ships others fly... it makes literally NO difference to your game full stop.
Depends on what you see as the purpose of the gameplay. Many games are designed to not give players instant access to the end game features. Whether it will affect someone else or not is immaterial; the desire is for an even playing field with well thought-out income balance among professions and options within those professions. Though in the case of ED, it very much can affect another player, as any of these microwave millionaires could become the next griefer interdicting long-time players who are flying less powerful ships in part because they refuse the free money pathways through Quince, Sothis, etc. so yes, it can matter. But that is Fdevs fault for lack of quality control.

There was a time when acquiring such ships was a long term goal, where seeing a player flying one was a reflection of hard work and dedication. Where it meant something more than having enough credits to buy one. That was the intended purpose of ships costing different amounts. Player owned ships like Anacondas were expected to be a rare sight, intended by design. 2 mill credits/hr was a good amount for a RES bounty hunter like I was in my early days and each small ship upgrade felt like an accomplishment. Every day was a little more progress made toward greater goals. But times have changed. Instead of being a rags to eventual riches story given enough dedication, many players are now more like kids who quickly get access to the million-dollar trust funds their parents left them. The meaning of the accomplishment is lost on players using quasi exploits to buy such ships only a couple of weeks into ownership of the game. How could it not be? Achievements in gaming are always more satisfying when done without cheat codes, exploits or semi-exploits. I'm somewhat indifferent, but a lot of people who feel they more honestly earned their end game rewards aren't always going to be completely apathetic to you. When it becomes hard to distinguish those who worked hard for their fleets and those who took advantaged of broken in-game mechanics, some people get moody and feel it demonstrates a lack of respect for the game, the goals FDev had, and its players. I'm sure none of that is a new or unexpected concept to you unless you're new to life.
 
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I've been playing since release, and just got my first 'conda today. To be fair, I've had one account reset in between, and have had the money to get it for a while.

But yeah, now I've got mine, we should totally lock it behind Pioneer exploration, Deadly combat and Elite trader.
 
I've been playing since release, and just got my first 'conda today. To be fair, I've had one account reset in between, and have had the money to get it for a while.

But yeah, now I've got mine, we should totally lock it behind Pioneer exploration, Deadly combat and Elite trader.

Throw in CQC for a good measure.
 
I've been playing since release, and just got my first 'conda today. To be fair, I've had one account reset in between, and have had the money to get it for a while.

But yeah, now I've got mine, we should totally lock it behind Pioneer exploration, Deadly combat and Elite trader.

So a commander that is Elite Explorer and Elite Trader but less than Deadly in Combat can't get an Anaconda?

Like that is surely going to work. NOT!
 
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