WTH FD! Stop nerfing legitimate money making whilst keeping sodding exploits going!!

Exactly, because money is so easy to earn these days, a 111 mcr mission that takes a few days to a week to complete "isn't worth it" to a lot of players. That's really sad and says a lot about the state of the game.
says more about the attitude of said players. whatever happened to FUN? when did grinding credits take its place?
 
Thanks for answering my question. You see I've never completed it previously and when I was originally offered it it was described as a 100m credit reward, so I have/had no idea where the other 100m that has now been reduced to 10m came from to begin with. I didn't even know there was another 100m involved until I read this and the other thread.

True, but when CMDRs started to complete it... you know the word of mouth thing.. :)

As for what I would call it, I'd call it unexpected assuming that the game had delivered some information about the other 100m first.

Sure, but if you had completed it and got 110m and one of your friends got 210 mil, you would ask some questions?

Then I'd come on here to find out what's what and see FDev explain that the lack of announcement was basically a balls-up. Is that great? Obviously not.

Lets agree on that. They had all time in the world to prep Galnet for this, and they dropped the ball.
 
Just wondering if repeating this mission/story/quest over and over as a cash cow than a "here's something interesting and lore to do in the game" affected this decision?

From a game/lore standpoint, I'd think you'd get one payout, for completing the mission the first time. After that, he has your data, right? Why should he pay for the same data from the same pilot again? Milking the mission I do consider exploitive.
 
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Just wondering if repeating this mission/story/quest over and over as a cash cow than a "here's something interesting and lore to do in the game" affected this decision?

From a game/lore standpoint, I'd think you'd get one payout, for completing the mission the first time. After that, he has your data, right? Why should he pay for the same data from the same pilot again? Milking the mission I do consider exploitive.

I agree!!!!

+1
 
It is really not economic time wise to complete the entire mission for 111mil. It is far more time economic to simply do the first two planets and hand in. Then redo that part. The time and distance required to complete the mission in its entirety gets exponetially larger as you get further into it.

Congrats Fdev, you just created a credit farm rather than a compelling story line.
 
It is really not economic time wise to complete the entire mission for 111mil. It is far more time economic to simply do the first two planets and hand in. Then redo that part. The time and distance required to complete the mission in its entirety gets exponetially larger as you get further into it.

Congrats Fdev, you just created a credit farm rather than a compelling story line.

Someone finally gets it.

I've been right into the ruins since their first appearance, and I stuck with them right up until the efforts of commander's revealed that, in amoungst a throng of other issues; Tech 6 was bugged and could not be obtained. Every time you needed to do a fresh test for fresh data you had to hand in and take a new mission - cashing in what you had obtained.

It was so obvious for so long, that you could get hundreds of millions risk free by doing very little, when the random activation bug was fixed it mitigated the exploit slightly, but it is still the fastest way to make 12,000,000 credits in an ASP even now. You can do 10 to 20 of those runs in less time than it will take you to collect all 101 from the various locations- if Frontier's intention was to stop an exploit they have only compounded it.
 
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Someone finally gets it.

I've been right into the ruins since their first appearance, and I stuck with them right up until the efforts of commander's revealed that, in amoungst a throng of other issues; Tech 6 was bugged and could not be obtained. Every time you needed to do a fresh test for fresh data you had to hand in and take a new mission - cashing in what you had obtained.

It was so obvious for so long, that you could get hundreds of millions risk free by doing very little, when the random activation bug was fixed it mitigated the exploit slightly, but it is still the fastest way to make 12,000,000 credits in an ASP even now. You can do 10 to 20 of those runs in less time than it will take you to collect all 101 from the various locations- if Frontier's intention was to stop an exploit they have only compounded it.

Yep, I think I could make billion in a weekened with just a DBE and several hours if I all I do is farm the first two planets. The only reason I completed the mission was because I wanted to get all the Lore. Given that I can get it all online in an easier to read format, its not even worth doing that honestly.
 
Some relevant info for this thread:

I completed this mission last night after a couple of weeks and got the full 201M. It's not nerfed for people who've already started; you get paid what you were promised.

I presume anyone starting now will also be told at the start what the payout will be.

Talk of completing it in 5 hours is wildly optimistic for most people. I think I totalled about 20 hours. 10M per hour is nice, but not huge. The mission was never worth doing for money-making, you have to like the ambience of the ruins and SRV driving.

I can see the argument for reducing the payment from the times when a combined effort was needed by many players working it out. Following a guide is vastly easier (respect to those explorers!) But FD have now made doing just one or two ruins more attractive than completing. I think it would have been better to keep the bonus intact and halve the individual obelisk payments instead.
 
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Thanks for answering my question. You see I've never completed it previously and when I was originally offered it it was described as a 100m credit reward, so I have/had no idea where the other 100m that has now been reduced to 10m came from to begin with.

The extra 100 mcr was a bonus, clearly stated in the mission text, that you got for finding all 101 scans at 1 mcr each. The scans pay the same, but the bonus has dropped to 10 mcr.

says more about the attitude of said players. whatever happened to FUN? when did grinding credits take its place?

I see your point. However, what has happened is that there is a significant imbalance in payouts, which encourages players to repetitively grind for whatever pays the best. If all activities (done with skill) paid approximately the same, players would probably do a larger variety of tasks. To me, it seems that this game is mostly to blame, due to this imbalance.

From a game/lore standpoint, I'd think you'd get one payout, for completing the mission the first time. After that, he has your data, right? Why should he pay for the same data from the same pilot again? Milking the mission I do consider exploitive.

Exploitive, yes. An exploit, no, since this was how the mission was designed. The message you got for completion actually encouraged you to come back. If you did come back, you were given the same mission again.

What should have happened is that you got some sort of other "chained" mission. Maybe just to collect more data without a bonus or better still, a new mission, based on the info you had gathered.

It is really not economic time wise to complete the entire mission for 111mil. It is far more time economic to simply do the first two planets and hand in. Then redo that part.

Congrats Fdev, you just created a credit farm rather than a compelling story line.

Yes, that's the last thing this game needs: A repetitive grind for credits.

I've been right into the ruins since their first appearance, and I stuck with them right up until the efforts of commander's revealed that, in amoungst a throng of other issues; Tech 6 was bugged and could not be obtained. Every time you needed to do a fresh test for fresh data you had to hand in and take a new mission - cashing in what you had obtained.

It was so obvious for so long, that you could get hundreds of millions risk free by doing very little, when the random activation bug was fixed it mitigated the exploit slightly, but it is still the fastest way to make 12,000,000 credits in an ASP even now. You can do 10 to 20 of those runs in less time than it will take you to collect all 101 from the various locations- if Frontier's intention was to stop an exploit they have only compounded it.

Exactly. It's unfortunate that the most interesting mission to date has been turned into a grind fest, once the bug was finally fixed.

I can see the argument for reducing the payment from the times when a combined effort was needed by many players working it out. Following a guide is vastly easier (respect to those explorers!) But FD have now made doing just one or two ruins more attractive than completing. I think it would have been better to keep the bonus intact and halve the individual obelisk payments instead.

Agreed. That would be far better than the current situation.
 
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I think this actually presents a sever lack of understanding of the player base on Frontier's behalf.

They wanted to prevent people using it as a money printer, a sentiment that I share completely; but the way they have gone about it just flawed. I seriously doubt that whoever made this decision has actually played through the ruins themselves - which has lead them to this non solution which cheats genuine newcomers out of a very tempting reward, yet does nothing to curb any commander's out there who understand it and can see how to farm it.

I often dismiss comments like "Frontier do not play their game" but here, I think it is pretty accurate. No one at Frontier is playing the ruins mission for fun - they made it - they know all the lore, they don't need to play it for any reason other than to test that it works.
 
Stop looking for traps. I'll rephrase it - does the mission still pay out a total of 110m credits for completion?

Feel free to season any reply with additional utterings of your choice but please try to include the words 'yes' or 'no' as well. Ta.

Nobody is denying that the mission still offers Cr110m as a reward.

If your original intention was simply to state the obvious then perhaps you should have considered phrasing your comment differently?

If you have any actual interest in WHY people are disappointed about this change then I would refer you to my previous posts and the posts of others.
 
I think this actually presents a sever lack of understanding of the player base on Frontier's behalf.

They wanted to prevent people using it as a money printer, a sentiment that I share completely; but the way they have gone about it just flawed. I seriously doubt that whoever made this decision has actually played through the ruins themselves - which has lead them to this non solution which cheats genuine newcomers out of a very tempting reward, yet does nothing to curb any commander's out there who understand it and can see how to farm it.

That's the thing I find most baffling too.

If they'd reduced the payment for each scan to Cr500k and reduced the bonus to Cr50m it would, at least, have retained the incentive to complete the mission, albeit for a reduced reward.

As it is, by just nerfing the bonus, they're encouraging people to just milk the easiest parts of the mission, hand those scans in and repeat.
That really does convey the impression that whoever implemented this change doesn't actually understand how the mission works.
Which is a bit worrying.
 
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Lets recap the excellent points,on all sides :
111M Cr is still excellent.
We deserve 201M Cr for all the hours we put in.
Reading a game changing element on an external forum before here is annoying.
Not giving advance notice on a game element that takes this long is frustating.
Not giving advance notice was correct.
The mission is still fantastic.
People are moaning over a needed nerf.
Trade rank hike was wrong for this mission.
FD's communication skills stinks.
Doing the first 2 or 3 maps ,then handing it in,is the new 'Black' .
The ambiance and locations in the mission are superb.
Cmdrs moan over anything,on both sides :D

Whatever side you're on, thanks FD for a fantastic mission!!! More please :)
 
I think 110 is still good enough. they either do that or block the ability to do it multiple times. i have seen halmess combat rated anacondas flying in home world due to this misson.

There is now a problem, new players overnight have large ships. small ship combat will disappear if this mission continued to pay out so much

Some people have nothing to aim or work towards once they get their large ship
 
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Whatever side you're on, thanks FD for a fantastic mission!!! More please :)

See, that's a sentiment I can get behind.

I'm probably going to get stoned to death for saying this but, since I've been back to ED, the 3 main things that I've done are unlock Qwent, unlock Palin and complete the AR mission... and I enjoyed all three tasks.

Sure, Qwent wasn't exactly rocket-science and Palin was a repetitive but, like the AR mission, they all rely on a philosophy of "Just get out there, do stuff and don't come back until you're finished"
And, I like that.

Most of ED is just a single step to completion.
Take this here and you're done.
Fight this guy and you're done.
Find this stuff and you're done.

Unlocking Qwent was more a case of "Get me a bunch of stuff. I don't care how you do it. Don't come back until you're done"
The AR mission was a similar sort of thing, on a much larger scale.

A lot of ED leaves you feeling as though you're on a short, linear, journey from A to B.
Things like the AR mission and, to a lesser extent, unlocking Qwent, make you feel like you're "out there" getting stuff done in whatever way suits you best.

So, yeah. Definitely more of that please. [up]
 
Think about it, once he had all the data the mission was no longer required.

I wonder what other missions will be forthcoming...

Of course i understand that. But the mission was a massive effort on FD part, and in my opinion absolutely brilliant. I think it was exactly what exploration gameplay needs. Just a bit more work, and it could be a centerpiece of the mission system. There are already many ruins in game. Data has been fixed. Why not just issue missions from factions with a tech background that ask you to go to a system and get Data X. Of course, you need to remove the references to Ram Tah from the lore text, but that isn't so hard, is it?
I think it's just really sad to see that instead of extending this mission, FD seems to intense to let it just disappear. I absolutely don't get this.
 
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See, that's a sentiment I can get behind.

I'm probably going to get stoned to death for saying this but, since I've been back to ED, the 3 main things that I've done are unlock Qwent, unlock Palin and complete the AR mission... and I enjoyed all three tasks.

Sure, Qwent wasn't exactly rocket-science and Palin was a repetitive but, like the AR mission, they all rely on a philosophy of "Just get out there, do stuff and don't come back until you're finished"
And, I like that.

Most of ED is just a single step to completion.
Take this here and you're done.
Fight this guy and you're done.
Find this stuff and you're done.

Unlocking Qwent was more a case of "Get me a bunch of stuff. I don't care how you do it. Don't come back until you're done"
The AR mission was a similar sort of thing, on a much larger scale.

A lot of ED leaves you feeling as though you're on a short, linear, journey from A to B.
Things like the AR mission and, to a lesser extent, unlocking Qwent, make you feel like you're "out there" getting stuff done in whatever way suits you best.

So, yeah. Definitely more of that please. [up]

Funny that you say that, i am in the same position. Returned to the game a few weeks ago, and started unlocking engineers, doing passenger missions, and the AR thing. All of this was a good experience, even the engineering, because these commodities are finally gone.
 
Of course i understand that. But the mission was a massive effort on FD part, and in my opinion absolutely brilliant. I think it was exactly what exploration gameplay needs. Just a bit more work, and it could be a centerpiece of the mission system. There are already many ruins in game. Data has been fixed. Why not just issue missions from factions with a tech background that ask you to go to a system and get Data X. Of course, you need to remove the references to Ram Tah from the lore text, but that isn't so hard, is it?
I think it's just really sad to see that instead of extending this mission, FD seems to intense to let it just disappear. I absolutely don't get this.

Thing is, so far we've only got Ram Tah's perspective of what the Obelisks are for.

Just cos he wanted us to monkey around with orbs and caskets in order to get him 101 bits of historical data, who's to say that's all the Obelisks are good for?

Why couldn't, say, Sirius Inc get the idea that the Ancients had details of some kind of advanced technology stored in the Obelisks and offer to pay people to find it?
Maybe the Alliance thinks that the Obelisks contain details of Ancient ship designs which they could make use of to build ships if they could obtain them?
Perhaps other engineers think Ram Tah has gained some kind of advantage by accessing the Obelisks and they'd like something from them too?
What if the Imp/Fed military is interested in finding out whether the Ancients had any experience with the Thargoids?

The possibilities are almost endless.
 
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