Wanted for killing a guy I didn't "kill".

If you do enough damage to get an assault bounty , it runs out on a timer quite quickly upon a high wake out of system. However if you are still in the instance when the miner got destroyed (no matter how) you will end up with a 7day kill bounty. So if you hit a bystander and dont want the week wait to clear it just jump out the system and wait 10minutes. Having said that, bounties are a minor inconvenience really and nothing to bother about.
 
If the suicide trick isn't your cup of tea, move on to a HAZ Res. No cops there to annoy you.

The odd bounty hunter may show up though.

Then when the time comes to dock, do it at full speed in style. :D

And watch your aim. :p

Although I do feel your pain, I became wanted because a stray Packhound missile (maybe many of them!) hit a clean ship. That clean ship was under fire from several pirates(which were my targets), and already down to 11% hull.

As soon as I registered my mistake, I retracted hardpoints and tried to low wake out before he died (because I couldn't save him from 3-4 ships, and he was angry at me!).
Unfortunately he died about 2 seconds later. So I got the murder charge. Lol

No Biggie, I just stayed in my HAZ RES, and docked fast to cash in. My CG was unaffected. :)
And I was in an Anaconda. Not the easiest ship to sneak in a dock. :p

CMDR Cosmic Spacehead
 
I usually do stop but my phone rang [...]

I'm just saying that there should be a way to identify which shots were on purpose [...]
Alas there is no reliable way for the game to determine either of those things. ;)

FF incidents are annoying but you just have to live with them. They were brutally unforgiving in the early days. Now there's a little more wiggle room but a temporary loss of trigger discipline coupled with sheer bad luck can still catch the unwary. If you really must return to the scene of the crime before the bounty times out, look for a Hazardous RES as others have suggested because you won't find any police ships there. I can't remember whether NPC bounty hunters patrol Hazardous RES but if they do you might get some hassle from them.

The whole mechanic is very gamey. Authority ships need to do a slow scan of your vessel to determine illegal cargo transports, or whether the CMDR has an outstanding criminal record, but the same authority knows instantaneously if you've peppered an innocent ship with a few multicannon rounds. It's all a bit [blah] but at least it's internally consistent. You have to know the rules and try to stay within them, or deal with the consequences.
 

Jenner

I wish I was English like my hero Tj.
Alas there is no reliable way for the game to determine either of those things. ;)

FF incidents are annoying but you just have to live with them. They were brutally unforgiving in the early days. Now there's a little more wiggle room but a temporary loss of trigger discipline coupled with sheer bad luck can still catch the unwary. If you really must return to the scene of the crime before the bounty times out, look for a Hazardous RES as others have suggested because you won't find any police ships there. I can't remember whether NPC bounty hunters patrol Hazardous RES but if they do you might get some hassle from them.

The whole mechanic is very gamey. Authority ships need to do a slow scan of your vessel to determine illegal cargo transports, or whether the CMDR has an outstanding criminal record, but the same authority knows instantaneously if you've peppered an innocent ship with a few multicannon rounds. It's all a bit [blah] but at least it's internally consistent. You have to know the rules and try to stay within them, or deal with the consequences.

Pretty much this.
 
Murderer! Happens to me all the time. All that will happen is that you may get some bounty hunters come after you, so what. In seven days everybody will have forgotten it. I got rammed from behind while leaving a station, sidey blew up and I had to boost to stop the coriolis killing me. Whilst it was wrong, it was quite enjoyable.
 
Be more carefull when firing then, it's not that hard.
Why does being wanted stop you taking part in the CG?
I'm not sure but I think the system in which the CG takes place only has High RES, so going to a Hazardous RES might not be an option.Still, I'll see what I can do.
 
you don't have to kill to be wanted. just one hit from you on a none wanted ship. if they survive, 200cr fine. if the other attackers kill the ship then you will also suffer the 5000+cr fine. if you have only the 200cr, then jump to another system, wait a few min for time to run out and go back. fine is now dormant. if the ship you hit dies after you jumped out, you will not have a bounty put on your head.
 
I was doing something similar in luytens star, hazres area, was helping out red squadron for a while and we both went for the same kill, some stray bullets from the multi cannon mustve clipped a red squad pilot just before he blew up, I became wanted straight away by red squad and they descended on me like flies, just managed to supercruise away. I paid my fine and carried on regardless.
 
you don't have to kill to be wanted. just one hit from you on a none wanted ship. if they survive, 200cr fine. if the other attackers kill the ship then you will also suffer the 5000+cr fine. if you have only the 200cr, then jump to another system, wait a few min for time to run out and go back. fine is now dormant. if the ship you hit dies after you jumped out, you will not have a bounty put on your head.
Unfortunately he died before I even realised I shot him.
 
'Yes officer, my carelessly fired bullets did hit that innocent miner while I was distracted,but it's someone else's fault'

lol
It is partially my fault, but getting a one week wanted status for doing less than 1% of damage to the ship is stupid.

I think there needs to be a damage count to see who done the most damage by percentage, this would at least stop this sort of thing.
Exactly.
 
When life gives you lemons...

Get and FSD interdictor and hunt wanted ships in the system between ab 10 and the CG station. Dodge the system security that will occasionally try to haul you over. Then a smugglers run into the CG station. You will have a ton of fun. Stop being a wuss you murderer!
 
But I didn't kill him, I didn't even have him targetted.One of my bullets just so happened to hit him and finish him but the real killer was the FDL I was attacking.

Having the victim targeted or not is irrelevant. The ship in question took fire from both you and the FDL. Both you and the FDL would have been flagged if the ship was destroyed.

The player who inflicts the most damage to a ship should get wanted.

That's absurd.

I'm just saying that there should be a way to identify which shots were on purpose and which were not

How do you propose the authorities divine intent? All they can tell is that the crime transponder on the victim registered incoming fire from your vessel.

Even if the intent was known, you would still be guilty of reckless endangerment or some equivalent, at a minimum, but since the ship in question was destroyed and you contributed to that, the closest thing they have to stick on you is the murder.

If you were some random fool with a gun chasing down a wanted individual in the streets and in a struggle, your weapon discharged and hit me, you can damn well bet that someone would press charges against you for it, and if I died after being shot by you that you'd be looking at involuntary manslaughter and a host of other charges...even if the individual you were trying to stop had already shot me several times.
 
How many times has OP picked up a bounty on an elite conds after having let the security take it down and join in at the last couple of hull %? This is just the same but you got a bounty instead of claiming one.
 
How many times has OP picked up a bounty on an elite conds after having let the security take it down and join in at the last couple of hull %? This is just the same but you got a bounty instead of claiming one.
Not many actually.The only time I recall doing that was when I first bought the game 2 years ago and I was just fooling around with my sidewinder.After I bought my first real ship( a Viper MK3 ) I started picking only targets I knew I could manage on my own.
 
That's absurd.
How do you propose the authorities divine intent? All they can tell is that the crime transponder on the victim registered incoming fire from your vessel.
Even if the intent was known, you would still be guilty of reckless endangerment or some equivalent, at a minimum, but since the ship in question was destroyed and you contributed to that, the closest thing they have to stick on you is the murder.
If you were some random fool with a gun chasing down a wanted individual in the streets and in a struggle, your weapon discharged and hit me, you can damn well bet that someone would press charges against you for it, and if I died after being shot by you that you'd be looking at involuntary manslaughter and a host of other charges...even if the individual you were trying to stop had already shot me several times.
With the current system the FDL could have High-waked out of the RES after doing 99.9% of the damage to the miner, thus escaping the one week wanted status, while I who had unknowingly shot the miner ( probably causing less than 1% damage ) would take the full blame.Does that sound like a fair system to you?
 
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