A sober opinion of the current state of VR for Elite Dangerous

kudos for your tinkering op.

and you are right to point out that resolution is still 'low', but i would be surprised if this wasn't common knowledge.

i'm not sure about the fov issue, though. correct me if i'm wrong but the fov seems to be just natural. tunnel vision effect comes from the limited viewport (you do feel like a scuba diver). increasing fov would give you a bigger picture (some do this even in 2d) but that would be a totally different experience.

indeed this tech has still a long way to go, but meanwhile i'm having a blast with the rift, been using it for over a year and probably wouldn't play the game on a monitor anymore, or not as much. if you want to wait it out good for you (but remember lives are short).
 
I honestly don't see how people can accept the trade-off in visual acuity for 3D perspective for their total (or even majority) game time.

simple. i'm old, i played computer games on tv screens long before the ibm-pc existed, and i had tremendous fun. the same magic trick still works. i just value immersion over graphical accuracy.

it's all relative. if you live another 10 years (here's hoping!) and look back at your current 4k monitor you will wonder how you were able to put up with that crap :D
 
Field of view.

I'm going to stick to this one, because, well... I just will.

You realise that a VR headset, even the current ones, give you a greater field of view than a 40" monitor at about 3 feet, right? For some reason, as soon as there is a big black area, the field of view sucks, yet the large numbers of folk using 20-30" monitors on a desk seem to never complain about this, despite have a SIGNIFICANTLY LESSER field of view in comparison to a CV1 or Vive.

Seriously, think about this. Also, increasing field of view will require and increase in pixel count, without actually improving, for lack of a better term, DPI. Increasing the FOV without increasing pixel count would result in an even worse screen door effect and blockier graphics, thanks to the lower "DPI" (and in this case, DPI kinda works, as your eyeballs will be at fixed distance).

Anyway, just a something to consider. Because, well, physics and stuff.

Z...
 
...
VR is great but I honestly don't see how people can accept the trade-off in visual acuity for 3D perspective for their total (or even majority) game time. I'm only a few days into VR so my opinion might change.
...

Have you tried it? I mean that with sincerity, by the way.

Yes, there are tradeoffs, there are issues, but, for most (and I stress most - but not all) people that have tried it, the trade offs are worth it.

The human brain is pretty good at overlooking "problems" after a short time of adjustment. Think of pain, or having to be in a place with a "bad smell" for long periods. After a period of time, your mind helps you ignore it.

So, sure, the image could be better, FPS could be faster - add a bunch to the list. But at the end of the day, when I put on my Rift - I'm in my damned Vulture. I'm really "in" it. I can lean forward to read the warning signs that were just out of visible range. I can turn around and be amazed that the cockpit is near the size of my bedroom. The parallax affect of the holographic displays as you move your head...

I very quickly forgot about the screen door and low res issues, and just enjoy flying a space ship in 3303.

Z...
 
Last edited:
Have you tried it? I mean that with sincerity, by the way.

Yes, there are tradeoffs, there are issues, but, for most (and I stress most - but not all) people that have tried it, the trade offs are worth it.

The human brain is pretty good at overlooking "problems" after a short time of adjustment. Think of pain, or having to be in a place with a "bad smell" for long periods. After a period of time, your mind helps you ignore it.

So, sure, the image could be better, FPS could be faster - add a bunch to the list. But at the end of the day, when I put on my Rift - I'm in my damned Vulture. I'm really "in" it. I can lean forward to read the warning signs that were just out of visible range. I can turn around and be amazed that the cockpit is near the size of my bedroom. The parallax affect of the holographic displays as you move your head...

I very quickly forgot about the screen door and low res issues, and just enjoy flying a space ship in 3303.

Z...

This is all a question of whether the glass is half full or half empty with VR. When we have 4k eye tracking VR, the glass will still be half empty for diehard 16k monitor fans. Monitors are just so boring, probably like their fans.
 
I had a similar experience when I went food shopping yesterday. I said 'I'm not going to buy Heinz baked beans, because I tried some value baked beans, and i felt they weren't up to the standard of bean texture and tomato sauce richness that I'd like'. I have now denied myself all baked beans, because I experimented with value beans. The same line of thinking can be applied to your post. You can't comment on the current state of VR, when you haven't tried the two flagship devices available.. instead opting for a phone.

Best comment I've read this month.
 
Well, I've never played Elite on a 55" 4K TV, but I have played it on a 16" 320x200 8 bit monitor, and I must say the graphics doesn't blow me away. I mean, it looks like something someone would've done in the 80s. :rolleyes:
 
I bought the rift and a 1080 a week ago in the price drop. I can honestly say, it's the best visual sensory experience ive EVER had with gaming. My first experience was with the little oculus robot demo "First Contact" which totally blew me away. When I fired up elite, It was (and I mean this) a whole new and different experience. I couldn't really imagine why people kept saying they'd never play ED in 2D again. Now I know and I wholeheartedly agree.
 
This is all a question of whether the glass is half full or half empty with VR. When we have 4k eye tracking VR, the glass will still be half empty for diehard 16k monitor fans. Monitors are just so boring, probably like their fans.

No, it is a matter of personal preference. I don't know why you would feel the need to sink to personal insults though.
 
Well, I've never played Elite on a 55" 4K TV, but I have played it on a 16" 320x200 8 bit monitor, and I must say the graphics doesn't blow me away. I mean, it looks like something someone would've done in the 80s. :rolleyes:

Not sure I would go that far. While ED is far from looking as good as it does on a decent monitor, it certainly can't be compared to an 8bit computer's rendering capability and many native 1st gen VR titles are quite nice in the graphics department.

When various people post things like " I thought the graphics would be better" I think, well maybe a little more research before buying a new tech would have prepared you for that. It isn't like it's an unknown and not be discussed all the time.

As far as ED goes, this forum has not showing any lack of participants willing to point out the caveats of this game in VR and how to address it's shortcomings as best possible. Reviews in forums such as DCS and IRacing are as frank about where the graphics are at, as they are here. Drawing a conclusion as to whether it's going to be good enough is, of course, highly dependent on the individual.

It is often recommended that those who are unsure should demo VR first. Good advice, but for the purposes of ED maybe not so helpful, since demos usually don't include ED or any other non-native VR titles. For those who fear the tech is over-hyped, especially here, I suggest you order one-follow the tweak guides-try it out-and return it if you are unhappy. It's either that, hope you live near an ED player who will invite you over, or wait until you are comfortable with what's being said or wait 2 or 3 years and see if your gut says go for it.
 
There has been some talk amongst the VR community (not just on this site) about "phone VR" actually putting people off paying out for a decent headset. the worry is that a lot of people try the phone version and think its kind of OK but not worth splurging out the cash on a proper headset when they would be much more likely to buy a headset if they tried it, the difference is huge with the right software running.

I have a Pimax 4k, was half the price but doesn't have room scale, it tracks where you look but not your head position, however as i wanted it for ED and that's currently all sitting it's fine and the advantage it has is that it is much higher res then OR or Vive and doesn't suffer the "god rays" they both have to deal with. I have no trouble reading menus or seeing small text in game with my headset.
 
Not sure I would go that far. While ED is far from looking as good as it does on a decent monitor, it certainly can't be compared to an 8bit computer's rendering capability and many native 1st gen VR titles are quite nice in the graphics department.

I said Elite, not Elite: Dangerous. A game that, when released, 320x200 8 bit monitors where considered the epitome of high definition. :D
 
I said Elite, not Elite: Dangerous. A game that, when released, 320x200 8 bit monitors where considered the epitome of high definition. :D
My apologies. I misread you. Probably because I was trying to follow your post in relationship to what was being posted about the Op and to ED. Since you didn't put it out there tied to any anything specifically, I hope you can see how that might happen. I wasn't even aware of ED until a couple of years ago and never the played earlier games.
 
Back
Top Bottom