Why would you feel the need to make the same point, quoting my same post, twice?
Because I got heavily distracted between the two and forget about the first. I do hope you aren't going to make a fuss about it.
Why would you feel the need to make the same point, quoting my same post, twice?
Because I got heavily distracted between the two and forget about the first. I do hope you aren't going to make a fuss about it.
I honestly don't see how people can accept the trade-off in visual acuity for 3D perspective for their total (or even majority) game time.
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VR is great but I honestly don't see how people can accept the trade-off in visual acuity for 3D perspective for their total (or even majority) game time. I'm only a few days into VR so my opinion might change.
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Have you tried it? I mean that with sincerity, by the way.
Yes, there are tradeoffs, there are issues, but, for most (and I stress most - but not all) people that have tried it, the trade offs are worth it.
The human brain is pretty good at overlooking "problems" after a short time of adjustment. Think of pain, or having to be in a place with a "bad smell" for long periods. After a period of time, your mind helps you ignore it.
So, sure, the image could be better, FPS could be faster - add a bunch to the list. But at the end of the day, when I put on my Rift - I'm in my damned Vulture. I'm really "in" it. I can lean forward to read the warning signs that were just out of visible range. I can turn around and be amazed that the cockpit is near the size of my bedroom. The parallax affect of the holographic displays as you move your head...
I very quickly forgot about the screen door and low res issues, and just enjoy flying a space ship in 3303.
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I had a similar experience when I went food shopping yesterday. I said 'I'm not going to buy Heinz baked beans, because I tried some value baked beans, and i felt they weren't up to the standard of bean texture and tomato sauce richness that I'd like'. I have now denied myself all baked beans, because I experimented with value beans. The same line of thinking can be applied to your post. You can't comment on the current state of VR, when you haven't tried the two flagship devices available.. instead opting for a phone.
Have you tried it? I mean that with sincerity, by the way.
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This is all a question of whether the glass is half full or half empty with VR. When we have 4k eye tracking VR, the glass will still be half empty for diehard 16k monitor fans. Monitors are just so boring, probably like their fans.
No, it is a matter of personal preference. I don't know why you would feel the need to sink to personal insults though.
Well, I've never played Elite on a 55" 4K TV, but I have played it on a 16" 320x200 8 bit monitor, and I must say the graphics doesn't blow me away. I mean, it looks like something someone would've done in the 80s.![]()
Not sure I would go that far. While ED is far from looking as good as it does on a decent monitor, it certainly can't be compared to an 8bit computer's rendering capability and many native 1st gen VR titles are quite nice in the graphics department.
There has been some talk amongst the VR community (not just on this site) about "phone VR" actually putting people off paying out for a decent headset.
Rift or vive? Any one better for elite?
My apologies. I misread you. Probably because I was trying to follow your post in relationship to what was being posted about the Op and to ED. Since you didn't put it out there tied to any anything specifically, I hope you can see how that might happen. I wasn't even aware of ED until a couple of years ago and never the played earlier games.I said Elite, not Elite: Dangerous. A game that, when released, 320x200 8 bit monitors where considered the epitome of high definition.![]()